Standardize sprite visibility to boolean

This commit is contained in:
Diegoisawesome
2018-09-10 10:25:58 -05:00
parent cb053b3a15
commit d9941cd1a8
27 changed files with 179 additions and 179 deletions

View File

@@ -558,7 +558,7 @@ static void sub_80A40F4(u8 taskId)
s16 *selfData = gTasks[taskId].data;
u8 battlerSpriteId = gBattlerSpriteIds[selfData[t1_MONBG_BATTLER]];
gSprites[battlerSpriteId].invisible = 1;
gSprites[battlerSpriteId].invisible = TRUE;
if (!selfData[t1_CREATE_ANOTHER_TASK])
{
@@ -699,7 +699,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
gBattle_BG1_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20;
if (setSpriteInvisible)
gSprites[gBattlerSpriteIds[battlerId]].invisible = 1;
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
@@ -734,7 +734,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
gBattle_BG2_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20;
if (setSpriteInvisible)
gSprites[gBattlerSpriteIds[battlerId]].invisible = 1;
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
@@ -866,9 +866,9 @@ static void ScriptCmd_clearmonbg(void)
battlerId = gBattleAnimTarget;
if (sMonAnimTaskIdArray[0] != 0xFF)
gSprites[gBattlerSpriteIds[battlerId]].invisible = 0;
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != 0xFF)
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = 0;
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE;
else
animBattlerId = 0;
@@ -973,9 +973,9 @@ static void ScriptCmd_clearmonbg_23(void)
battlerId = gBattleAnimTarget;
if (IsBattlerSpriteVisible(battlerId))
gSprites[gBattlerSpriteIds[battlerId]].invisible = 0;
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = 0;
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE;
else
animBattlerId = 0;
@@ -1745,7 +1745,7 @@ static void ScriptCmd_invisible(void)
spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]);
if (spriteId != 0xFF)
gSprites[spriteId].invisible = 1;
gSprites[spriteId].invisible = TRUE;
sBattleAnimScriptPtr += 2;
}
@@ -1756,7 +1756,7 @@ static void ScriptCmd_visible(void)
spriteId = GetAnimBattlerSpriteId(sBattleAnimScriptPtr[1]);
if (spriteId != 0xFF)
gSprites[spriteId].invisible = 0;
gSprites[spriteId].invisible = FALSE;
sBattleAnimScriptPtr += 2;
}