Standardize sprite visibility to boolean

This commit is contained in:
Diegoisawesome
2018-09-10 10:25:58 -05:00
parent cb053b3a15
commit d9941cd1a8
27 changed files with 179 additions and 179 deletions

View File

@@ -412,8 +412,8 @@ void sub_8035D74(u8 taskId)
gPlttBufferUnfaded[palId * 16 + 0x10F] = gPlttBufferFaded[palId * 16 + 0x10F] = 0x7FFF;
gBattleStruct->field_7D = CreateSprite(&gUnknown_0831A9D0, 111, 80, 0);
gBattleStruct->field_7E = CreateSprite(&gUnknown_0831A9E8, 129, 80, 0);
gSprites[gBattleStruct->field_7D].invisible = 1;
gSprites[gBattleStruct->field_7E].invisible = 1;
gSprites[gBattleStruct->field_7D].invisible = TRUE;
gSprites[gBattleStruct->field_7E].invisible = TRUE;
gTasks[taskId].data[0]++;
break;
case 2:
@@ -444,8 +444,8 @@ void sub_8035D74(u8 taskId)
PlaySE(SE_W231);
DestroyTask(taskId);
gSprites[gBattleStruct->field_7D].invisible = 0;
gSprites[gBattleStruct->field_7E].invisible = 0;
gSprites[gBattleStruct->field_7D].invisible = FALSE;
gSprites[gBattleStruct->field_7E].invisible = FALSE;
gSprites[gBattleStruct->field_7E].oam.tileNum += 0x40;
gSprites[gBattleStruct->field_7D].data[0] = 0;
gSprites[gBattleStruct->field_7E].data[0] = 1;