Standardize sprite visibility to boolean
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@@ -435,7 +435,7 @@ static void DoHitAnimBlinkSpriteEffect(void)
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if (gSprites[spriteId].data[1] == 32)
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{
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gSprites[spriteId].data[1] = 0;
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gSprites[spriteId].invisible = 0;
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gSprites[spriteId].invisible = FALSE;
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gDoingBattleAnim = FALSE;
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OpponentBufferExecCompleted();
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}
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