Standardize sprite visibility to boolean

This commit is contained in:
Diegoisawesome
2018-09-10 10:25:58 -05:00
parent cb053b3a15
commit d9941cd1a8
27 changed files with 179 additions and 179 deletions

View File

@@ -1097,13 +1097,13 @@ static void sub_808D450(void)
gSprites[spriteId].oam.affineMode = 1;
InitSpriteAffineAnim(&gSprites[spriteId]);
StartSpriteAffineAnim(&gSprites[spriteId], 0);
gSprites[spriteId].invisible = 1;
gSprites[spriteId].invisible = TRUE;
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
gSprites[spriteId].oam.affineMode = 1;
InitSpriteAffineAnim(&gSprites[spriteId]);
StartSpriteAffineAnim(&gSprites[spriteId], 1);
gSprites[spriteId].invisible = 1;
gSprites[spriteId].invisible = TRUE;
}
u8 GetFirstInactiveEventObjectId(void)
@@ -8798,9 +8798,9 @@ void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible)
y2 = y - (sprite->centerToCornerVecY >> 1);
if ((s16)x > 255 || x2 < -16)
sprite->invisible = 1;
sprite->invisible = TRUE;
if ((s16)y > 175 || y2 < -16)
sprite->invisible = 1;
sprite->invisible = TRUE;
}
void UpdateEventObjectSpriteSubpriorityAndVisibility(struct Sprite *sprite)