Standardize sprite visibility to boolean
This commit is contained in:
@@ -285,7 +285,7 @@ void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo,
|
||||
|
||||
gSprites[ID].callback = SpriteCallbackDummy_2;
|
||||
gSprites[ID].oam.paletteNum = 1;
|
||||
gSprites[ID].invisible = 1;
|
||||
gSprites[ID].invisible = TRUE;
|
||||
|
||||
// postEvo sprite
|
||||
DecompressPicFromTable_2(&gMonFrontPicTable[speciesToEvolve],
|
||||
@@ -299,7 +299,7 @@ void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo,
|
||||
sEvoStructPtr->postEvoSpriteID = ID = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30);
|
||||
gSprites[ID].callback = SpriteCallbackDummy_2;
|
||||
gSprites[ID].oam.paletteNum = 2;
|
||||
gSprites[ID].invisible = 1;
|
||||
gSprites[ID].invisible = TRUE;
|
||||
|
||||
LoadEvoSparkleSpriteAndPal();
|
||||
|
||||
@@ -514,7 +514,7 @@ void TradeEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8 preEvoSpri
|
||||
|
||||
gSprites[ID].callback = SpriteCallbackDummy_2;
|
||||
gSprites[ID].oam.paletteNum = 2;
|
||||
gSprites[ID].invisible = 1;
|
||||
gSprites[ID].invisible = TRUE;
|
||||
|
||||
LoadEvoSparkleSpriteAndPal();
|
||||
|
||||
@@ -623,7 +623,7 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
{
|
||||
case 0:
|
||||
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0);
|
||||
gSprites[sEvoStructPtr->preEvoSpriteID].invisible = 0;
|
||||
gSprites[sEvoStructPtr->preEvoSpriteID].invisible = FALSE;
|
||||
gTasks[taskID].tState++;
|
||||
ShowBg(0);
|
||||
ShowBg(1);
|
||||
|
||||
Reference in New Issue
Block a user