Standardize sprite visibility to boolean

This commit is contained in:
Diegoisawesome
2018-09-10 10:25:58 -05:00
parent cb053b3a15
commit d9941cd1a8
27 changed files with 179 additions and 179 deletions

View File

@@ -285,7 +285,7 @@ void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo,
gSprites[ID].callback = SpriteCallbackDummy_2;
gSprites[ID].oam.paletteNum = 1;
gSprites[ID].invisible = 1;
gSprites[ID].invisible = TRUE;
// postEvo sprite
DecompressPicFromTable_2(&gMonFrontPicTable[speciesToEvolve],
@@ -299,7 +299,7 @@ void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo,
sEvoStructPtr->postEvoSpriteID = ID = CreateSprite(&gMultiuseSpriteTemplate, 120, 64, 30);
gSprites[ID].callback = SpriteCallbackDummy_2;
gSprites[ID].oam.paletteNum = 2;
gSprites[ID].invisible = 1;
gSprites[ID].invisible = TRUE;
LoadEvoSparkleSpriteAndPal();
@@ -514,7 +514,7 @@ void TradeEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8 preEvoSpri
gSprites[ID].callback = SpriteCallbackDummy_2;
gSprites[ID].oam.paletteNum = 2;
gSprites[ID].invisible = 1;
gSprites[ID].invisible = TRUE;
LoadEvoSparkleSpriteAndPal();
@@ -623,7 +623,7 @@ static void Task_EvolutionScene(u8 taskID)
{
case 0:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0);
gSprites[sEvoStructPtr->preEvoSpriteID].invisible = 0;
gSprites[sEvoStructPtr->preEvoSpriteID].invisible = FALSE;
gTasks[taskID].tState++;
ShowBg(0);
ShowBg(1);