Standardize sprite visibility to boolean
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@@ -1185,7 +1185,7 @@ void SwitchBagPocket(u8 taskId, s16 deltaBagPocketId, u16 a3)
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ClearWindowTilemap(1);
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DestroyListMenuTask(data[0], &gUnknown_0203CE58.scrollPosition[gUnknown_0203CE58.pocket], &gUnknown_0203CE58.cursorPosition[gUnknown_0203CE58.pocket]);
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schedule_bg_copy_tilemap_to_vram(0);
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gSprites[gUnknown_0203CE54->unk804[2 + (gUnknown_0203CE54->unk81B_1 ^ 1)]].invisible = 1;
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gSprites[gUnknown_0203CE54->unk804[2 + (gUnknown_0203CE54->unk81B_1 ^ 1)]].invisible = TRUE;
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sub_81AB824();
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}
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pocketId = gUnknown_0203CE58.pocket;
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