Standardize sprite visibility to boolean
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@@ -1164,7 +1164,7 @@ void task_new_game_prof_birch_speech_2(u8 taskId)
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spriteId = gTasks[taskId].data[8];
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gSprites[spriteId].pos1.x = 0x88;
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gSprites[spriteId].pos1.y = 0x3C;
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gSprites[spriteId].invisible = 0;
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gSprites[spriteId].invisible = FALSE;
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gSprites[spriteId].oam.objMode = 1;
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sub_8031BAC(taskId, 10);
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sub_8031D34(taskId, 20);
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@@ -1225,7 +1225,7 @@ void sub_8030A70(u8 taskId)
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gSprites[spriteId].pos1.x = 0x64;
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gSprites[spriteId].pos1.y = 0x4B;
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gSprites[spriteId].invisible = 0;
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gSprites[spriteId].invisible = FALSE;
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gSprites[spriteId].data[0] = 0;
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CreatePokeballSpriteToReleaseMon(spriteId, gSprites[spriteId].oam.paletteNum, 0x70, 0x3A, 0, 0, 0x20, 0xFFFF, SPECIES_LOTAD);
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@@ -1306,8 +1306,8 @@ void task_new_game_prof_birch_speech_9(u8 taskId)
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{
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if (gTasks[taskId].data[5])
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{
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gSprites[gTasks[taskId].data[8]].invisible = 1;
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gSprites[gTasks[taskId].data[9]].invisible = 1;
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gSprites[gTasks[taskId].data[8]].invisible = TRUE;
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gSprites[gTasks[taskId].data[9]].invisible = TRUE;
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if (gTasks[taskId].data[7])
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{
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gTasks[taskId].data[7]--;
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@@ -1318,7 +1318,7 @@ void task_new_game_prof_birch_speech_9(u8 taskId)
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gSprites[spriteId].pos1.x = 0xB4;
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gSprites[spriteId].pos1.y = 0x3C;
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gSprites[spriteId].invisible = 0;
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gSprites[spriteId].invisible = FALSE;
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gSprites[spriteId].oam.objMode = 1;
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gTasks[taskId].data[2] = spriteId;
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gTasks[taskId].data[6] = 0;
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@@ -1394,14 +1394,14 @@ void sub_8030ED4(u8 taskId)
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}
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else
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{
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gSprites[spriteId].invisible = 1;
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gSprites[spriteId].invisible = TRUE;
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if (gTasks[taskId].data[6])
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spriteId = gTasks[taskId].data[11];
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else
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spriteId = gTasks[taskId].data[10];
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gSprites[spriteId].pos1.x = 0xF0;
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gSprites[spriteId].pos1.y = 0x3C;
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gSprites[spriteId].invisible = 0;
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gSprites[spriteId].invisible = FALSE;
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gTasks[taskId].data[2] = spriteId;
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gSprites[spriteId].oam.objMode = 1;
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sub_8031BAC(taskId, 0);
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@@ -1562,8 +1562,8 @@ void task_new_game_prof_birch_speech_part2_8(u8 taskId)
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if (gTasks[taskId].data[5])
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{
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gSprites[gTasks[taskId].data[8]].invisible = 1;
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gSprites[gTasks[taskId].data[9]].invisible = 1;
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gSprites[gTasks[taskId].data[8]].invisible = TRUE;
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gSprites[gTasks[taskId].data[9]].invisible = TRUE;
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if (gTasks[taskId].data[7])
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{
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gTasks[taskId].data[7]--;
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@@ -1575,7 +1575,7 @@ void task_new_game_prof_birch_speech_part2_8(u8 taskId)
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spriteId = gTasks[taskId].data[10];
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gSprites[spriteId].pos1.x = 0x78;
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gSprites[spriteId].pos1.y = 0x3C;
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gSprites[spriteId].invisible = 0;
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gSprites[spriteId].invisible = FALSE;
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gSprites[spriteId].oam.objMode = 1;
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gTasks[taskId].data[2] = spriteId;
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sub_8031BAC(taskId, 2);
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@@ -1692,7 +1692,7 @@ void new_game_prof_birch_speech_part2_start(void)
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}
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gSprites[spriteId].pos1.x = 0xB4;
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gSprites[spriteId].pos1.y = 0x3C;
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gSprites[spriteId].invisible = 0;
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gSprites[spriteId].invisible = FALSE;
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gTasks[taskId].data[2] = spriteId;
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SetGpuReg(REG_OFFSET_BG1HOFS, -60);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
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