Pick better names for constants

This commit is contained in:
Phlosioneer
2019-02-26 22:56:22 -05:00
committed by huderlem
parent 189d387f01
commit da0687987d
12 changed files with 54 additions and 54 deletions
+2 -2
View File
@@ -1267,7 +1267,7 @@ static u8 GetPostBattleDirectionHintTextIndex(int *hintType, u8 minDistanceForEx
{
for (x = 0; x < 32; x++)
{
if ((map[x] & MAP_METATILE_ID_MASK) == FLOOR_EXIT_METATILE)
if ((map[x] & METATILE_ID_MASK) == FLOOR_EXIT_METATILE)
{
x += 7 - gEventObjects[gSelectedEventObject].initialCoords.x;
y += 7 - gEventObjects[gSelectedEventObject].initialCoords.y;
@@ -1568,7 +1568,7 @@ void GenerateBattlePyramidFloorLayout(u16 *backupMapData, bool8 setPlayerPositio
{
for (x = 0; x < mapLayout->width; x++)
{
if ((layoutMap[x] & MAP_METATILE_ID_MASK) != FLOOR_EXIT_METATILE)
if ((layoutMap[x] & METATILE_ID_MASK) != FLOOR_EXIT_METATILE)
{
map[x] = layoutMap[x];
}