label a flag in the asm
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+2
-2
@@ -7951,7 +7951,7 @@ sub_811EA28: @ 811EA28
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bgt _0811EA48
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cmp r0, 0x11
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blt _0811EA66
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ldr r0, =0x00000864
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ldr r0, =0x00000864 @ = FLAG_SYS_GAME_CLEAR
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bl FlagGet
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b _0811EA60
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.pool
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@@ -9131,7 +9131,7 @@ _0811F2FE:
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adds r3, 0x1
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cmp r3, 0x10
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ble _0811F2FE
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ldr r0, =0x00000864
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ldr r0, =0x00000864 @ = FLAG_SYS_GAME_CLEAR
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bl FlagGet
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lsls r0, 24
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cmp r0, 0
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