Start match call menu doc

This commit is contained in:
GriffinR
2021-11-12 17:28:06 -05:00
parent ffe2970e30
commit da5752fd0d
12 changed files with 452 additions and 423 deletions

View File

@@ -473,7 +473,6 @@ void PokenavFillPalette(u32 palIndex, u16 fillValue)
void PokenavCopyPalette(const u16 *src, const u16 *dest, int size, int a3, int a4, u16 *palette)
{
if (a4 == 0)
{
CpuCopy16(src, palette, size * 2);
@@ -496,11 +495,11 @@ void PokenavCopyPalette(const u16 *src, const u16 *dest, int size, int a3, int a
g1 = ((((GET_G(*dest) << 8) - (g << 8)) / a3) * a4) >> 8;
b1 = ((((GET_B(*dest) << 8) - (b << 8)) / a3) * a4) >> 8;
r = (r + r1) & 0x1F; //_RGB(r + r1, g + g1, b + b1); doesn't match; I have to assign the value of ((r + r1) & 0x1F) to r
g = (g + g1) & 0x1F; //See above
b = (b + b1) & 0x1F; //See above
r = (r + r1) & 0x1F; //_RGB(r + r1, g + g1, b + b1); doesn't match
g = (g + g1) & 0x1F;
b = (b + b1) & 0x1F;
*palette = RGB2(r, g, b); //See above comment
*palette = RGB2(r, g, b);
src++, dest++;
palette++;
@@ -514,16 +513,16 @@ void PokenavFadeScreen(s32 fadeType)
switch (fadeType)
{
case 0:
case POKENAV_FADE_TO_BLACK:
BeginNormalPaletteFade(menu->palettes, -2, 0, 16, RGB_BLACK);
break;
case 1:
case POKENAV_FADE_FROM_BLACK:
BeginNormalPaletteFade(menu->palettes, -2, 16, 0, RGB_BLACK);
break;
case 2:
case POKENAV_FADE_TO_BLACK_ALL:
BeginNormalPaletteFade(PALETTES_ALL, -2, 0, 16, RGB_BLACK);
break;
case 3:
case POKENAV_FADE_FROM_BLACK_ALL:
BeginNormalPaletteFade(PALETTES_ALL, -2, 16, 0, RGB_BLACK);
break;
}
@@ -608,7 +607,7 @@ static void SpriteCB_SpinningPokenav(struct Sprite *sprite)
sprite->y2 = (GetBgY(0) / 256u) * -1;
}
struct Sprite *PauseSpinningPokenavSprite(void)
struct Sprite *GetSpinningPokenavSprite(void)
{
struct Pokenav_MainMenu *menu = GetSubstructPtr(POKENAV_SUBSTRUCT_MAIN_MENU);
@@ -616,10 +615,11 @@ struct Sprite *PauseSpinningPokenavSprite(void)
return menu->spinningPokenav;
}
void ResumeSpinningPokenavSprite(void)
void HideSpinningPokenavSprite(void)
{
struct Pokenav_MainMenu *menu = GetSubstructPtr(POKENAV_SUBSTRUCT_MAIN_MENU);
// Move sprite so it's no longer visible
menu->spinningPokenav->x = 220;
menu->spinningPokenav->y = 12;
menu->spinningPokenav->callback = SpriteCB_SpinningPokenav;