Start match call menu doc
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@@ -505,11 +505,11 @@ static u32 LoopedTask_OpenMenu(s32 state)
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ShowBg(2);
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ShowBg(3);
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if (gfx->pokenavAlreadyOpen)
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PokenavFadeScreen(1);
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PokenavFadeScreen(POKENAV_FADE_FROM_BLACK);
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else
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{
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PlaySE(SE_POKENAV_ON);
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PokenavFadeScreen(3);
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PokenavFadeScreen(POKENAV_FADE_FROM_BLACK_ALL);
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}
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switch (GetPokenavMenuType())
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{
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@@ -779,7 +779,7 @@ static u32 LoopedTask_OpenPokenavFeature(s32 state)
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return LT_PAUSE;
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if (AreLeftHeaderSpritesMoving())
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return LT_PAUSE;
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PokenavFadeScreen(0);
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PokenavFadeScreen(POKENAV_FADE_TO_BLACK);
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return LT_INC_AND_PAUSE;
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case 3:
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if (IsPaletteFadeActive())
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