decompile scanline effect

This commit is contained in:
DizzyEggg
2018-01-29 17:47:12 +01:00
parent 10037ac0e1
commit db3ecf5012
34 changed files with 616 additions and 964 deletions
+3 -3
View File
@@ -3,7 +3,7 @@
#include "battle.h"
#include "palette.h"
#include "main.h"
#include "unknown_task.h"
#include "scanline_effect.h"
#include "text.h"
#include "gpu_regs.h"
#include "bg.h"
@@ -34,7 +34,7 @@ extern struct SpriteTemplate gUnknown_0202499C;
extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
extern void dp12_8087EA4(void);
extern void ScanlineEffect_Clear(void);
extern void sub_8035658(void);
extern bool8 IsDoubleBattle(void);
extern u8 GetSubstituteSpriteDefault_Y(u8 bank);
@@ -72,7 +72,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
switch (gBattleScripting.reshowMainState)
{
case 0:
dp12_8087EA4();
ScanlineEffect_Clear();
sub_8035658();
SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);