battle2 3500 C lines

This commit is contained in:
DizzyEggg
2017-10-02 23:32:39 +02:00
parent d4e1c417d3
commit db58d5e24a
19 changed files with 1545 additions and 4165 deletions

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@@ -54,6 +54,7 @@
#define BATTLE_TYPE_GROUDON 0x10000000
#define BATTLE_TYPE_KYORGE 0x20000000
#define BATTLE_TYPE_RAYQUAZA 0x40000000
#define BATTLE_TYPE_x80000000 0x80000000
#define TRAINER_OPPONENT_C00 0xC00
#define TRAINER_OPPONENT_800 0x800
@@ -178,6 +179,9 @@
#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
#define ITEMEFFECT_ON_SWITCH_IN 0x0
#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
@@ -228,6 +232,7 @@
#define MOVE_EFFECT_BYTE 0x3
#define MULTISTRING_CHOOSER 0x5
#define MSG_DISPLAY 0x7
#define BATTLE_COMMUNICATION_ENTRIES_COUNT 0x8
#define MOVE_TARGET_SELECTED 0x0
#define MOVE_TARGET_DEPENDS 0x1
@@ -556,7 +561,7 @@ struct BattleResults
u16 caughtMonSpecies; // 0x28
u8 caughtMonNick[10]; // 0x2A
u8 filler34[2];
u8 catchAttempts[10]; // 0x36
u8 catchAttempts[12]; // 0x36
};
extern struct BattleResults gBattleResults;
@@ -587,7 +592,7 @@ struct BattleStruct
u8 field_49;
u8 moneyMultiplier;
u8 field_4B;
u8 field_4C;
u8 switchInAbilitiesCounter;
u8 field_4D;
u8 field_4E;
u8 field_4F;
@@ -650,7 +655,7 @@ struct BattleStruct
u16 choicedMove[BATTLE_BANKS_COUNT];
u16 changedItems[BATTLE_BANKS_COUNT];
u8 intimidateBank;
u8 fillerD9[0xDA-0xD9];
u8 switchInItemsCounter;
u8 field_DA;
u8 turnSideTracker;
u8 fillerDC[0xDF-0xDC];
@@ -664,7 +669,7 @@ struct BattleStruct
struct BattleEnigmaBerry battleEnigmaBerry;
u8 field_1A0;
u8 field_1A1;
u8 filler1A2;
bool8 overworldWeatherDone;
u8 atkCancellerTracker;
u8 field_1A4[240];
u8 field_294[4];
@@ -845,7 +850,7 @@ struct BattleScripting
u8 statChanger;
u8 field_1B;
u8 atk23_state;
u8 field_1D;
u8 battleStyle;
u8 atk6C_state;
u8 learnMoveState;
u8 field_20;
@@ -874,9 +879,9 @@ void CancelMultiTurnMoves(u8 bank);
void PressurePPLose(u8 bankAtk, u8 bankDef, u16 move);
void PrepareStringBattle(u16 stringId, u8 bank);
u8 GetBattleBank(u8 caseId);
void UndoEffectsAfterFainting(void);
void FaintClearSetData(void);
bool8 HasMoveFailed(u8 bank);
void SwitchInClearStructs(void);
void SwitchInClearSetData(void);
void sub_803BDA0(u8 bank);
void sub_803FA70(u8 bank);
void BattleMainCB2(void);
@@ -886,6 +891,9 @@ bool8 CanRunFromBattle(u8 bank);
bool8 IsRunningFromBattleImpossible(void);
void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
void PressurePPLoseOnUsingImprision(u8 bankAtk);
u8 GetWhoStrikesFirst(u8 bankAtk, u8 bankDef, bool8 ignoreChosenMoves);
void sub_803CEDC(u8, u8);
void BattleTurnPassed(void);
// battle_3
#define MOVE_LIMITATION_ZEROMOVE (1 << 0)
@@ -971,10 +979,28 @@ struct BattleAnimationInfo
u16 field; // to fill up later
};
struct BattleHealthboxInfo
{
u8 flag_x1 : 1;
u8 flag_x2 : 1;
u8 flag_x4 : 1;
u8 field_1;
u8 field_2;
u8 field_3;
u8 field_4;
u8 field_5;
u8 field_6;
u8 field_7;
u8 field_8;
u8 field_9;
u8 field_A;
u8 field_B;
};
struct BattleSpriteData
{
struct BattleSpriteInfo *bankData;
void* field_4;
struct BattleHealthboxInfo *healthBoxesData;
struct BattleAnimationInfo *animationData;
};

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@@ -47,11 +47,15 @@ void EmitTrainerSlideBack(u8 bufferId);
void EmitFaintingCry(u8 bufferId);
void Emit_x37(u8 bufferId, u8 arg1);
void EmitHitAnimation(u8 bufferId);
void EmitCmd48(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
void EmitCmd49(u8 bufferId);
void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
void EmitCmd13(u8 bufferId);
void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
void EmitIntroSlide(u8 bufferId, u8 terrainId);
void EmitDrawTrainerPic(u8 bufferId);
void EmitLoadMonSprite(u8 bufferId);
void EmitIntroTrainerBallThrow(u8 bufferId);
#define RESET_ACTION_MOVE_SELECTION 0
#define RESET_ACTION_SELECTION 1

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@@ -633,10 +633,12 @@ s32 sub_806D864(u16 a1);
bool16 sub_806D82C(u8 id);
u16 MonTryLearningNewMove(struct Pokemon* mon, bool8);
void sub_8068AA4(void); // sets stats for deoxys
bool8 HasTwoFramesAnimation(u16 species);
#include "sprite.h"
void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3);
void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3);
void BattleAnimateBackSprite(struct Sprite* sprite, u16 species);
#endif // GUARD_POKEMON_H

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@@ -9,6 +9,7 @@ void RecordedBattle_SetBankAction(u8 bank, u8 action);
void sub_8185F90(u16 arg0);
bool8 sub_8186450(void);
u8 sub_8185FAC(void);
u8 sub_8185FB8(void);
u8 MoveRecordedBattleToSaveData(void);
#endif // GUARD_RECORDED_BATTLE_H

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@@ -212,14 +212,14 @@ struct Sprite
u16 flags_5:1; //0x20
u16 flags_6:1; //0x40
u16 flags_7:1; //0x80
/*0x3F*/ u16 hFlip:1;
u16 vFlip:1;
u16 animBeginning:1;
u16 affineAnimBeginning:1;
u16 animEnded:1;
u16 affineAnimEnded:1;
u16 usingSheet:1;
u16 flags_f:1;
/*0x3F*/ u16 hFlip:1; //1
u16 vFlip:1; //2
u16 animBeginning:1; //4
u16 affineAnimBeginning:1; //8
u16 animEnded:1; //0x10
u16 affineAnimEnded:1; //0x20
u16 usingSheet:1; //0x40
u16 flags_f:1; //0x80
/*0x40*/ u16 sheetTileStart;