battle2 3500 C lines
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@@ -47,11 +47,15 @@ void EmitTrainerSlideBack(u8 bufferId);
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void EmitFaintingCry(u8 bufferId);
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void Emit_x37(u8 bufferId, u8 arg1);
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void EmitHitAnimation(u8 bufferId);
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void EmitCmd48(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
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void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
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void EmitCmd49(u8 bufferId);
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void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
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void EmitCmd13(u8 bufferId);
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void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
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void EmitIntroSlide(u8 bufferId, u8 terrainId);
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void EmitDrawTrainerPic(u8 bufferId);
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void EmitLoadMonSprite(u8 bufferId);
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void EmitIntroTrainerBallThrow(u8 bufferId);
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#define RESET_ACTION_MOVE_SELECTION 0
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#define RESET_ACTION_SELECTION 1
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