start decompiling rayquaza scene
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#ifndef GUARD_RAYQUAZA_SCENE_H
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#define GUARD_RAYQUAZA_SCENE_H
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enum
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{
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RAY_ANIM_DUO_FIGHT_PRE,
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RAY_ANIM_DUO_FIGHT,
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RAY_ANIM_TAKES_FLIGHT,
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RAY_ANIM_DESCENDS,
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RAY_ANIM_CHARGES,
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RAY_ANIM_CHACES_AWAY,
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RAY_ANIM_END
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};
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#endif // GUARD_RAYQUAZA_SCENE_H
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