Merge pull request #117 from ProjectRevoTPP/load_save
finish load_save.c
This commit is contained in:
10
src/item.c
10
src/item.c
@@ -5,7 +5,7 @@
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#include "text.h"
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#include "event_data.h"
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extern void ApplyNewEncyprtionKeyToHword(u16* hword, u32 newKey);
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extern void ApplyNewEncryptionKeyToHword(u16* hword, u32 newKey);
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extern bool8 InBattlePyramid(void);
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extern const u8 gText_PokeBalls[];
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@@ -45,19 +45,19 @@ void SetBagItemId(u16* slot, u16 newItemId)
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*slot = newItemId;
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}
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void ApplyNewEncyprtionKeyToBagItems(u32 newKey)
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void ApplyNewEncryptionKeyToBagItems(u32 newKey)
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{
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u32 pocket, item;
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for (pocket = 0; pocket < 5; pocket++)
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{
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for (item = 0; item < gBagPockets[pocket].capacity; item++)
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ApplyNewEncyprtionKeyToHword(&(gBagPockets[pocket].itemSlots[item].quantity), newKey);
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ApplyNewEncryptionKeyToHword(&(gBagPockets[pocket].itemSlots[item].quantity), newKey);
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}
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}
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void ApplyNewEncyprtionKeyToBagItems_(u32 newKey) // really GF?
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void ApplyNewEncryptionKeyToBagItems_(u32 newKey) // really GF?
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{
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ApplyNewEncyprtionKeyToBagItems(newKey);
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ApplyNewEncryptionKeyToBagItems(newKey);
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}
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// TODO: move those max values to defines
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339
src/load_save.c
339
src/load_save.c
@@ -1,21 +1,36 @@
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#include "global.h"
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#include "global.h"
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#include "gba/flash_internal.h"
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#include "load_save.h"
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#include "main.h"
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#include "pokemon.h"
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#include "rng.h"
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#include "malloc.h"
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extern void* gUnknown_0203CF5C;
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extern bool16 IdentifyFlash(void);
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extern void SetBagItemsPointers(void);
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extern void SetDecorationInventoriesPointers(void);
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extern void ApplyNewEncryptionKeyToGameStats(u32 key);
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extern void ApplyNewEncryptionKeyToBagItems(u32 newKey);
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extern void ApplyNewEncryptionKeyToBagItems_(u32 key);
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extern void ApplyNewEncryptionKeyToBerryPowder(u32 key);
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extern void sub_8084FAC(int unused);
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void ApplyNewEncyprtionKeyToAllEncryptedData(u32 encryptionKey);
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// this is probably wrong or misleading due to it being used in ResetHeap...
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extern void InitHeap(void *pointer, u32 size);
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#define SAVEBLOCK_MOVE_RANGE 128
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struct LoadedSaveData
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{
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/*0x0000*/ struct ItemSlot items[30];
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/*0x0078*/ struct ItemSlot keyItems[30];
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/*0x00F0*/ struct ItemSlot pokeBalls[16];
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/*0x0130*/ struct ItemSlot TMsHMs[64];
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/*0x0230*/ struct ItemSlot berries[46];
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/*0x02E8*/ struct MailStruct mail[16];
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};
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EWRAM_DATA struct SaveBlock2 gSaveblock2 = {0};
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EWRAM_DATA u8 gSaveblock2_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
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@@ -25,6 +40,11 @@ EWRAM_DATA u8 gSaveblock1_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
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EWRAM_DATA struct PokemonStorage gPokemonStorage = {0};
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EWRAM_DATA u8 gSaveblock3_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
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EWRAM_DATA struct LoadedSaveData gLoadedSaveData = {0};
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EWRAM_DATA u32 gLastEncryptionKey = {0};
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void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey);
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void CheckForFlashMemory(void)
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{
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if (!IdentifyFlash())
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@@ -60,18 +80,45 @@ void SetSaveBlocksPointers(u16 offset)
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SetDecorationInventoriesPointers();
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}
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// stuff i used to try and match MoveSaveBlocks_ResetHeap
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struct SaveBlocksInOne
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{
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struct SaveBlock2 sav2;
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struct SaveBlock1 sav1;
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struct PokemonStorage sav3;
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};
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extern struct SaveBlocksInOne gHeap;
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#define ewram_addr 0x02000000 // oh no...
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#define ewram_addr2 0x02000f2c
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#define ewram_addr3 0x02004cb4
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#define eSaveBlockCopy (*(struct SaveBlocksInOne *)(ewram_addr + 0x0))
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#define eSaveBlock2Copy (*(struct SaveBlock2 *)((void*)(ewram_addr + 0x0)))
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#define eSaveBlock1Copy (*(struct SaveBlock1 *)((void*)(ewram_addr + sizeof(struct SaveBlock2))))
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#define eSaveBlock3Copy (*(struct PokemonStorage *)((void*)(ewram_addr + sizeof(struct SaveBlock2) + sizeof(struct SaveBlock1))))
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#ifdef NONMATCHING // this is one devil of a motherfucker
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/*
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The reason MoveSaveBlocks_ResetHeap mismatches is due to incorrect memcpys. Various
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things have been tried, such as: direct struct copys, ewram casts, use of defining
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the addresses manually, using memcpy anyway, delayed allocation of pointers at
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the start of function, as seen above and below. Scope declaration has been used to try and
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reproduce the correct macro thought to be used, but nothing has worked. It is worth
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noting that at this point that the compiler will delay the allocation of the save block
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pointers at the beginningto be allocated later: which might matter for matching this.
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Due to loading shared ewram heap areas directly, it is very likely emerald used ewram
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defines for this function, but there is no known example of a matching define.
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In addition, dead code might be present in the form of a runtime variable used
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to fix the address of the save blocks. This has been tested and is shown to affect
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the registers as well.
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*/
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void MoveSaveBlocks_ResetHeap(void)
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{
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void *vblankCB, *hblankCB;
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u32 encryptionKey;
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struct SaveBlocksInOne* copiedSavs;
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struct SaveBlock1 **sav1Copy = &gSaveBlock1Ptr; // r10;
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// save interrupt functions and turn them off
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vblankCB = gMain.vblankCallback;
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@@ -80,24 +127,22 @@ void MoveSaveBlocks_ResetHeap(void)
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gMain.hblankCallback = NULL;
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gUnknown_0203CF5C = NULL;
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copiedSavs = (void*)(gHeap);
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// copy saveblocks' content
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copiedSavs->sav2 = *gSaveBlock2Ptr;
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copiedSavs->sav1 = *gSaveBlock1Ptr;
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copiedSavs->sav3 = *gPokemonStoragePtr;
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// backup the saves.
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eSaveBlock1Copy = **sav1Copy;
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eSaveBlock2Copy = *gSaveBlock2Ptr;
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eSaveBlock3Copy = *gPokemonStoragePtr;
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// change saveblocks' pointers
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// argument is a sum of the individual trainerId bytes
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SetSaveBlocksPointers(copiedSavs->sav2.playerTrainerId[0] + copiedSavs->sav2.playerTrainerId[1] + copiedSavs->sav2.playerTrainerId[2] + copiedSavs->sav2.playerTrainerId[3]);
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SetSaveBlocksPointers(eSaveBlock2Copy.playerTrainerId[0] + eSaveBlock2Copy.playerTrainerId[1] + eSaveBlock2Copy.playerTrainerId[2] + eSaveBlock2Copy.playerTrainerId[3]);
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// restore saveblock data since the pointers changed
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*gSaveBlock2Ptr = copiedSavs->sav2;
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*gSaveBlock1Ptr = copiedSavs->sav1;
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*gPokemonStoragePtr = copiedSavs->sav3;
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**sav1Copy = eSaveBlock1Copy;
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*gSaveBlock2Ptr = eSaveBlock2Copy;
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*gPokemonStoragePtr = eSaveBlock3Copy;
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// heap was destroyed in the copying process, so reset it
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InitHeap(gHeap, sizeof(gHeap));
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InitHeap((void*)(0x02000000), 0x1C000);
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// restore interrupt functions
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gMain.hblankCallback = hblankCB;
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@@ -105,6 +150,266 @@ void MoveSaveBlocks_ResetHeap(void)
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// create a new encryption key
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encryptionKey = (Random() << 0x10) + (Random());
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ApplyNewEncyprtionKeyToAllEncryptedData(encryptionKey);
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ApplyNewEncryptionKeyToAllEncryptedData(encryptionKey);
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gSaveBlock2Ptr->encryptionKey = encryptionKey;
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}*/
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}
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#else
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__attribute__((naked))
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void MoveSaveBlocks_ResetHeap(void)
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{
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asm(".syntax unified\n\
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push {r4-r7,lr}\n\
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mov r7, r10\n\
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mov r6, r9\n\
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mov r5, r8\n\
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push {r5-r7}\n\
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sub sp, 0x8\n\
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ldr r5, =gMain\n\
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ldr r0, [r5, 0xC]\n\
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str r0, [sp]\n\
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ldr r1, [r5, 0x10]\n\
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str r1, [sp, 0x4]\n\
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movs r0, 0\n\
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str r0, [r5, 0xC]\n\
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str r0, [r5, 0x10]\n\
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ldr r1, =gUnknown_0203CF5C\n\
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str r0, [r1]\n\
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ldr r4, =0x02000000\n\
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ldr r0, =gSaveBlock2Ptr\n\
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ldr r1, [r0]\n\
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ldr r6, =0x00000f2c\n\
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adds r0, r4, 0\n\
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adds r2, r6, 0\n\
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bl memcpy\n\
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ldr r1, =gSaveBlock1Ptr\n\
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mov r10, r1\n\
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ldr r1, [r1]\n\
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ldr r7, =0x00003d88\n\
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ldr r0, =0x02000f2c\n\
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adds r2, r7, 0\n\
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bl memcpy\n\
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ldr r0, =gPokemonStoragePtr\n\
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mov r8, r0\n\
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ldr r1, [r0]\n\
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ldr r0, =0x000083d0\n\
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mov r9, r0\n\
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ldr r0, =0x02004cb4\n\
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mov r2, r9\n\
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bl memcpy\n\
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ldrb r1, [r4, 0xA]\n\
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ldrb r0, [r4, 0xB]\n\
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adds r1, r0\n\
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ldrb r0, [r4, 0xC]\n\
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adds r1, r0\n\
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ldrb r0, [r4, 0xD]\n\
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adds r0, r1\n\
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bl SetSaveBlocksPointers\n\
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ldr r1, =gSaveBlock2Ptr\n\
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ldr r0, [r1]\n\
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adds r1, r4, 0\n\
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adds r2, r6, 0\n\
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bl memcpy\n\
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mov r1, r10\n\
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ldr r0, [r1]\n\
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ldr r1, =0x02000f2c\n\
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adds r2, r7, 0\n\
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bl memcpy\n\
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mov r1, r8\n\
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ldr r0, [r1]\n\
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ldr r1, =0x02004cb4\n\
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mov r2, r9\n\
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bl memcpy\n\
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movs r1, 0xE0\n\
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lsls r1, 9\n\
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adds r0, r4, 0\n\
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bl InitHeap\n\
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ldr r0, [sp, 0x4]\n\
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str r0, [r5, 0x10]\n\
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ldr r1, [sp]\n\
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str r1, [r5, 0xC]\n\
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bl Random\n\
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adds r4, r0, 0\n\
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bl Random\n\
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lsls r4, 16\n\
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lsls r0, 16\n\
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lsrs r0, 16\n\
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adds r4, r0\n\
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adds r0, r4, 0\n\
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bl ApplyNewEncryptionKeyToAllEncryptedData\n\
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ldr r1, =gSaveBlock2Ptr\n\
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ldr r0, [r1]\n\
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adds r0, 0xAC\n\
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str r4, [r0]\n\
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add sp, 0x8\n\
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pop {r3-r5}\n\
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mov r8, r3\n\
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mov r9, r4\n\
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mov r10, r5\n\
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pop {r4-r7}\n\
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pop {r0}\n\
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bx r0\n\
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.pool\n\
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.syntax divided\n");
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}
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#endif
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u8 sav2_x1_query_bit1(void)
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{
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return gSaveBlock2Ptr->specialSaveWarp & 1;
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}
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void sav2_x9_clear_bit1(void)
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{
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gSaveBlock2Ptr->specialSaveWarp &= ~1;
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}
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void sub_8076D48(void)
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{
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gSaveBlock2Ptr->specialSaveWarp |= 1;
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}
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void sub_8076D5C(void)
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{
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sub_8084FAC(0);
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gSaveBlock2Ptr->specialSaveWarp |= 1;
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}
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void sav2_gender2_inplace_and_xFE(void)
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{
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gSaveBlock2Ptr->specialSaveWarp &= ~1;
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}
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void copy_player_party_to_sav1(void) // SavePlayerParty
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{
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int i;
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gSaveBlock1Ptr->playerPartyCount = gPlayerPartyCount;
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for (i = 0; i < 6; i++)
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gSaveBlock1Ptr->playerParty[i] = gPlayerParty[i];
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}
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void copy_player_party_from_sav1(void) // LoadPlayerParty
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{
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int i;
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gPlayerPartyCount = gSaveBlock1Ptr->playerPartyCount;
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for (i = 0; i < 6; i++)
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gPlayerParty[i] = gSaveBlock1Ptr->playerParty[i];
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}
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void save_serialize_npcs(void) // SaveMapObjects
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{
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int i;
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for (i = 0; i < 16; i++)
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gSaveBlock1Ptr->mapObjects[i] = gMapObjects[i];
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}
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void save_deserialize_npcs(void) // LoadMapObjects
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{
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int i;
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for (i = 0; i < 16; i++)
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gMapObjects[i] = gSaveBlock1Ptr->mapObjects[i];
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}
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void SaveSerializedGame(void)
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{
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copy_player_party_to_sav1();
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save_serialize_npcs();
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}
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void LoadSerializedGame(void)
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{
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copy_player_party_from_sav1();
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save_deserialize_npcs();
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}
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void copy_bags_and_unk_data_from_save_blocks(void)
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{
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int i;
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// load player items.
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for (i = 0; i < 30; i++)
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gLoadedSaveData.items[i] = gSaveBlock1Ptr->bagPocket_Items[i];
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// load player key items.
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for (i = 0; i < 30; i++)
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gLoadedSaveData.keyItems[i] = gSaveBlock1Ptr->bagPocket_KeyItems[i];
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// load player pokeballs.
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for (i = 0; i < 16; i++)
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gLoadedSaveData.pokeBalls[i] = gSaveBlock1Ptr->bagPocket_PokeBalls[i];
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// load player TMs and HMs.
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for (i = 0; i < 64; i++)
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gLoadedSaveData.TMsHMs[i] = gSaveBlock1Ptr->bagPocket_TMHM[i];
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// load player berries.
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for (i = 0; i < 46; i++)
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gLoadedSaveData.berries[i] = gSaveBlock1Ptr->bagPocket_Berries[i];
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// load mail.
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for (i = 0; i < 16; i++)
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gLoadedSaveData.mail[i] = gSaveBlock1Ptr->mail[i];
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gLastEncryptionKey = gSaveBlock2Ptr->encryptionKey;
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}
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void copy_bags_and_unk_data_to_save_blocks(void)
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{
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int i;
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u32 encryptionKeyBackup;
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// save player items.
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for (i = 0; i < 30; i++)
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gSaveBlock1Ptr->bagPocket_Items[i] = gLoadedSaveData.items[i];
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// save player key items.
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for (i = 0; i < 30; i++)
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gSaveBlock1Ptr->bagPocket_KeyItems[i] = gLoadedSaveData.keyItems[i];
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// save player pokeballs.
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for (i = 0; i < 16; i++)
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gSaveBlock1Ptr->bagPocket_PokeBalls[i] = gLoadedSaveData.pokeBalls[i];
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// save player TMs and HMs.
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for (i = 0; i < 64; i++)
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gSaveBlock1Ptr->bagPocket_TMHM[i] = gLoadedSaveData.TMsHMs[i];
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// save player berries.
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for (i = 0; i < 46; i++)
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gSaveBlock1Ptr->bagPocket_Berries[i] = gLoadedSaveData.berries[i];
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// save mail.
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for (i = 0; i < 16; i++)
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gSaveBlock1Ptr->mail[i] = gLoadedSaveData.mail[i];
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encryptionKeyBackup = gSaveBlock2Ptr->encryptionKey;
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gSaveBlock2Ptr->encryptionKey = gLastEncryptionKey;
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ApplyNewEncryptionKeyToBagItems(encryptionKeyBackup);
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gSaveBlock2Ptr->encryptionKey = encryptionKeyBackup; // updated twice?
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}
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void ApplyNewEncryptionKeyToHword(u16 *hWord, u32 newKey)
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{
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*hWord ^= gSaveBlock2Ptr->encryptionKey;
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*hWord ^= newKey;
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}
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void ApplyNewEncryptionKeyToWord(u32 *word, u32 newKey)
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{
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*word ^= gSaveBlock2Ptr->encryptionKey;
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*word ^= newKey;
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}
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void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey)
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{
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ApplyNewEncryptionKeyToGameStats(encryptionKey);
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ApplyNewEncryptionKeyToBagItems_(encryptionKey);
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ApplyNewEncryptionKeyToBerryPowder(encryptionKey);
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ApplyNewEncryptionKeyToWord(&gSaveBlock1Ptr->money, encryptionKey);
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ApplyNewEncryptionKeyToHword(&gSaveBlock1Ptr->coins, encryptionKey);
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}
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