Treat map data as const

This commit is contained in:
GriffinR
2023-03-08 11:07:44 -05:00
parent bb078e0618
commit dbf757be88
9 changed files with 62 additions and 61 deletions
+3 -3
View File
@@ -156,7 +156,7 @@ static void InitMenuBasedScript(const u8 *);
static void LoadCableClubPlayer(s32, s32, struct CableClubPlayer *);
static bool32 IsCableClubPlayerUnfrozen(struct CableClubPlayer *);
static bool32 CanCableClubPlayerPressStart(struct CableClubPlayer *);
static u8 *TryGetTileEventScript(struct CableClubPlayer *);
static const u8 *TryGetTileEventScript(struct CableClubPlayer *);
static bool32 PlayerIsAtSouthExit(struct CableClubPlayer *);
static const u8 *TryInteractWithPlayer(struct CableClubPlayer *);
static u16 KeyInterCB_DeferToRecvQueue(u32);
@@ -482,7 +482,7 @@ void LoadObjEventTemplatesFromHeader(void)
void LoadSaveblockObjEventScripts(void)
{
struct ObjectEventTemplate *mapHeaderObjTemplates = gMapHeader.events->objectEvents;
const struct ObjectEventTemplate *mapHeaderObjTemplates = gMapHeader.events->objectEvents;
struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates;
s32 i;
@@ -2714,7 +2714,7 @@ static bool32 CanCableClubPlayerPressStart(struct CableClubPlayer *player)
return FALSE;
}
static u8 *TryGetTileEventScript(struct CableClubPlayer *player)
static const u8 *TryGetTileEventScript(struct CableClubPlayer *player)
{
if (player->movementMode != MOVEMENT_MODE_SCRIPTED)
return FACING_NONE;