Clean up move anim doc
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@@ -3568,7 +3568,7 @@ static void AnimYawnCloud_Step(struct Sprite *sprite)
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// arg 0: ?
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// arg 1: initial x pixel offset
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// arg 2: initial y pixel offset
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// arg 3: ?
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// arg 3: time until destroyed
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static void AnimSmokeBallEscapeCloud(struct Sprite *sprite)
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{
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sprite->data[0] = gBattleAnimArgs[3];
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@@ -3578,7 +3578,7 @@ static void AnimSmokeBallEscapeCloud(struct Sprite *sprite)
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
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sprite->callback = sub_810E2C8;
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sprite->callback = DestroyAnimSpriteAfterTimer;
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}
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static void sub_815D8D8(u8 taskId)
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