Clean up move anim doc
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@@ -25,18 +25,18 @@ static EWRAM_DATA struct AnimStatsChangeData *sAnimStatsChangeData = {0};
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static void StartBlendAnimSpriteColor(u8, u32);
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static void AnimTask_BlendSpriteColor_Step2(u8);
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static void sub_81169A0(u8);
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static void sub_81169F8(u8);
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static void sub_8116AD0(struct Sprite*);
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static void sub_8116D64(u8);
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static void AnimTask_HardwarePaletteFade_Step(u8);
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static void AnimTask_TraceMonBlended_Step(u8);
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static void AnimMonTrace(struct Sprite*);
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static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8);
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static void sub_8116F04(u8);
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static void sub_81170EC(u8);
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static void sub_81172EC(u8);
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static void sub_8117500(u8);
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static void AnimTask_Flash_Step(u8);
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static void sub_81175C4(u32, u16);
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static void sub_81176D8(u8);
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static void AnimTask_UpdateSlidingBg(u8);
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static void sub_8117A60(u8);
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static void ExtremSpeedMoveTarget_Step(u8);
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static void AnimTask_WaitAndRestoreVisibility(u8);
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const u16 gUnknown_08597418 = RGB(31, 31, 31);
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@@ -202,10 +202,10 @@ void AnimTask_HardwarePaletteFade(u8 taskId)
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gBattleAnimArgs[3],
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gBattleAnimArgs[4]);
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gTasks[taskId].func = sub_81169A0;
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gTasks[taskId].func = AnimTask_HardwarePaletteFade_Step;
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}
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static void sub_81169A0(u8 taskId)
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static void AnimTask_HardwarePaletteFade_Step(u8 taskId)
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{
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if (!gPaletteFade.active)
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DestroyAnimVisualTask(taskId);
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@@ -222,10 +222,10 @@ void AnimTask_TraceMonBlended(u8 taskId)
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task->data[3] = gBattleAnimArgs[2];
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task->data[4] = gBattleAnimArgs[3];
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task->data[5] = 0;
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task->func = sub_81169F8;
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task->func = AnimTask_TraceMonBlended_Step;
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}
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static void sub_81169F8(u8 taskId)
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static void AnimTask_TraceMonBlended_Step(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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@@ -244,7 +244,7 @@ static void sub_81169F8(u8 taskId)
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gSprites[task->data[6]].data[0] = task->data[3];
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gSprites[task->data[6]].data[1] = taskId;
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gSprites[task->data[6]].data[2] = 5;
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gSprites[task->data[6]].callback = sub_8116AD0;
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gSprites[task->data[6]].callback = AnimMonTrace;
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task->data[5]++;
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}
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@@ -258,7 +258,7 @@ static void sub_81169F8(u8 taskId)
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}
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}
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static void sub_8116AD0(struct Sprite *sprite)
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static void AnimMonTrace(struct Sprite *sprite)
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{
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if (sprite->data[0])
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{
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@@ -339,10 +339,10 @@ void AnimTask_DrawFallingWhiteLinesOnAttacker(u8 taskId)
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gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
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gTasks[taskId].data[0] = newSpriteId;
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gTasks[taskId].data[6] = var0;
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gTasks[taskId].func = sub_8116D64;
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gTasks[taskId].func = AnimTask_DrawFallingWhiteLinesOnAttacker_Step;
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}
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static void sub_8116D64(u8 taskId)
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static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8 taskId)
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{
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struct BattleAnimBgData unknownStruct;
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struct Sprite *sprite;
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@@ -613,10 +613,10 @@ void AnimTask_Flash(u8 taskId)
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gTasks[taskId].data[0] = 0;
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gTasks[taskId].data[1] = 0;
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gTasks[taskId].func = sub_8117500;
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gTasks[taskId].func = AnimTask_Flash_Step;
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}
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static void sub_8117500(u8 taskId)
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static void AnimTask_Flash_Step(u8 taskId)
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{
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u16 i;
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struct Task *task = &gTasks[taskId];
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@@ -706,7 +706,7 @@ void AnimTask_StartSlidingBg(u8 taskId)
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u8 newTaskId;
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sub_80A6DAC(0);
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newTaskId = CreateTask(sub_81176D8, 5);
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newTaskId = CreateTask(AnimTask_UpdateSlidingBg, 5);
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if (gBattleAnimArgs[2] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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@@ -720,7 +720,7 @@ void AnimTask_StartSlidingBg(u8 taskId)
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DestroyAnimVisualTask(taskId);
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}
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static void sub_81176D8(u8 taskId)
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static void AnimTask_UpdateSlidingBg(u8 taskId)
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{
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gTasks[taskId].data[10] += gTasks[taskId].data[1];
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gTasks[taskId].data[11] += gTasks[taskId].data[2];
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@@ -1041,8 +1041,7 @@ void AnimTask_SetAnimAttackerAndTargetForEffectAtk(u8 taskId)
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DestroyAnimVisualTask(taskId);
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}
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// TODO: Rename. Also used by Faint Attack
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void AnimTask_ExtremeSpeedMoveTarget(u8 taskId)
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void AnimTask_SetAttackerInvisibleWaitForSignal(u8 taskId)
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{
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if (IsContest())
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{
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@@ -1052,12 +1051,12 @@ void AnimTask_ExtremeSpeedMoveTarget(u8 taskId)
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{
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gTasks[taskId].data[0] = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible;
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gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible = TRUE;
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gTasks[taskId].func = ExtremSpeedMoveTarget_Step;
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gTasks[taskId].func = AnimTask_WaitAndRestoreVisibility;
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gAnimVisualTaskCount--;
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}
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}
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static void ExtremSpeedMoveTarget_Step(u8 taskId)
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static void AnimTask_WaitAndRestoreVisibility(u8 taskId)
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{
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if (gBattleAnimArgs[ARG_RET_ID] == 0x1000)
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{
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