Use implicilt berry indexes in arrays

This commit is contained in:
DizzyEggg
2019-04-14 13:22:37 +02:00
committed by huderlem
parent 065c60544d
commit dc764698c9
6 changed files with 228 additions and 146 deletions

View File

@@ -25,6 +25,7 @@
#include "constants/event_object_movement_constants.h"
#include "constants/event_objects.h"
#include "constants/field_effects.h"
#include "constants/items.h"
// this file was known as evobjmv.c in Game Freak's original source
@@ -2005,10 +2006,9 @@ static void get_berry_tree_graphics(struct EventObject *eventObject, struct Spri
sprite->invisible = FALSE;
berryId = GetBerryTypeByBerryTreeId(eventObject->trainerRange_berryTreeId) - 1;
berryStage--;
if (berryId >= NUM_BERRIES)
{
if (berryId > ITEM_TO_BERRY(LAST_BERRY_INDEX))
berryId = 0;
}
EventObjectSetGraphicsId(eventObject, gBerryTreeEventObjectGraphicsIdTablePointers[berryId][berryStage]);
sprite->images = gBerryTreePicTablePointers[berryId];
sprite->oam.paletteNum = gBerryTreePaletteSlotTablePointers[berryId][berryStage];