Document aqua/magma hideout scripts
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@@ -9,11 +9,11 @@ struct ApproachingTrainer
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u8 taskId;
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};
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extern u16 gUnknown_03006080;
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extern u8 gUnknown_03006084[4];
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extern u16 gWhichTrainerToFaceAfterBattle;
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extern u8 gPostBattleMovementScript[4];
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extern struct ApproachingTrainer gApproachingTrainers[2];
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extern u8 gNoOfApproachingTrainers;
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extern u8 gUnknown_030060AC;
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extern bool8 gTrainerApproachedPlayer;
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extern u8 gApproachingTrainerId;
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bool8 CheckForTrainersWantingBattle(void);
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@@ -25,6 +25,6 @@ u8 FldEff_QuestionMarkIcon(void);
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u8 FldEff_HeartIcon(void);
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u8 GetCurrentApproachingTrainerEventObjectId(void);
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u8 GetChosenApproachingTrainerEventObjectId(u8 arrayId);
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void sub_80B4808(void);
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void PlayerFaceTrainerAfterBattle(void);
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#endif // GUARD_TRAINER_SEE_H
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