battle anim file is decompiled
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@@ -37,6 +37,24 @@ struct BattleAnimBackground
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void *tilemap;
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};
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#define ANIM_ARGS_COUNT 8
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extern void (*gAnimScriptCallback)(void);
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extern bool8 gAnimScriptActive;
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extern u8 gAnimVisualTaskCount;
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extern u8 gAnimSoundTaskCount;
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extern struct DisableStruct *gAnimDisableStructPtr;
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extern u32 gAnimMoveDmg;
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extern u16 gAnimMovePower;
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extern u8 gAnimFriendship;
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extern u16 gWeatherMoveAnim;
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extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
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extern u8 gAnimMoveTurn;
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extern u8 gAnimBankAttacker;
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extern u8 gAnimBankTarget;
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extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT];
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extern u8 gUnknown_02038440;
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void ClearBattleAnimationVars(void);
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void DoMoveAnim(u16 move);
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void DoBattleAnim(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
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@@ -49,7 +67,7 @@ bool8 IsContest(void);
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s8 BattleAnimAdjustPanning(s8 pan);
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s8 BattleAnimAdjustPanning2(s8 pan);
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s16 sub_80A52EC(s16 a);
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s16 sub_80A5314(s16 a, s16 b, s16 c);
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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// battle_anim_80FE840.s
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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