make record mixing compile
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+3
-4
@@ -119,11 +119,10 @@ void ClearAllContestWinnerPics(void)
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void sub_8084400(void)
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{
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// probably clearing one struct for battle frontier
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CpuFill32(0, gSaveBlock2Ptr->field_64C, 2272);
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CpuFill32(0, &gSaveBlock2Ptr->battleTower, 2272);
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// those look like strings
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gSaveBlock2Ptr->field_EE1 = 0xFF;
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gSaveBlock2Ptr->field_EE9 = 0xFF;
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gSaveBlock2Ptr->field_EE1[0][0] = EOS;
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gSaveBlock2Ptr->field_EE1[1][0] = EOS;
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}
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void WarpToTruck(void)
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