Finish up menu specialised
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@@ -66,8 +66,8 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8* BS_ptr);
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static bool32 IsMonGettingExpSentOut(void);
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static void sub_804F17C(void);
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static bool8 sub_804F1CC(void);
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static void sub_804F100(void);
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static void sub_804F144(void);
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static void DrawLevelUpWindow1(void);
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static void DrawLevelUpWindow2(void);
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static bool8 sub_804F344(void);
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static void PutMonIconOnLvlUpBox(void);
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static void PutLevelAndGenderOnLvlUpBox(void);
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@@ -3238,9 +3238,8 @@ static void atk23_getexp(void)
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s32 i; // also used as stringId
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u8 holdEffect;
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s32 sentIn;
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s32 viaExpShare = 0;
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u16* exp = &gBattleStruct->expValue;
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u16 *exp = &gBattleStruct->expValue;
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gBattlerFainted = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
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sentIn = gSentPokesToOpponent[(gBattlerFainted & 2) >> 1];
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@@ -3391,14 +3390,14 @@ static void atk23_getexp(void)
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}
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}
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else
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{
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gBattleStruct->expGetterBattlerId = 0;
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}
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PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBattlerId, gBattleStruct->expGetterMonId)
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PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBattlerId, gBattleStruct->expGetterMonId);
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// buffer 'gained' or 'gained a boosted'
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PREPARE_STRING_BUFFER(gBattleTextBuff2, i)
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PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage)
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PREPARE_STRING_BUFFER(gBattleTextBuff2, i);
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PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage);
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PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBattlerId);
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MonGainEVs(&gPlayerParty[gBattleStruct->expGetterMonId], gBattleMons[gBattlerFainted].species);
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@@ -3414,12 +3413,12 @@ static void atk23_getexp(void)
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gBattleBufferB[gBattleStruct->expGetterBattlerId][0] = 0;
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if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) != MAX_LEVEL)
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{
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gBattleResources->statsBeforeLvlUp->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
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gBattleResources->statsBeforeLvlUp->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
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gBattleResources->statsBeforeLvlUp->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
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gBattleResources->statsBeforeLvlUp->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
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gBattleResources->statsBeforeLvlUp->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
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gBattleResources->statsBeforeLvlUp->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
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gBattleResources->beforeLvlUp->stats[STAT_HP] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
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gBattleResources->beforeLvlUp->stats[STAT_ATK] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
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gBattleResources->beforeLvlUp->stats[STAT_DEF] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
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gBattleResources->beforeLvlUp->stats[STAT_SPEED] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
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gBattleResources->beforeLvlUp->stats[STAT_SPATK] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
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gBattleResources->beforeLvlUp->stats[STAT_SPDEF] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
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gActiveBattler = gBattleStruct->expGetterBattlerId;
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BtlController_EmitExpUpdate(0, gBattleStruct->expGetterMonId, gBattleMoveDamage);
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@@ -3437,9 +3436,8 @@ static void atk23_getexp(void)
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if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId)
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterMonId)
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PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL))
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PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterMonId);
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PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL));
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BattleScriptPushCursor();
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gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterMonId];
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@@ -3487,7 +3485,9 @@ static void atk23_getexp(void)
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break;
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case 5: // looper increment
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if (gBattleMoveDamage) // there is exp to give, goto case 3 that gives exp
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{
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gBattleScripting.atk23_state = 3;
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}
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else
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{
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gBattleStruct->expGetterMonId++;
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@@ -5911,8 +5911,7 @@ static void atk5D_getmoneyreward(void)
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moneyReward += GetTrainerMoneyToGive(gTrainerBattleOpponent_B);
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AddMoney(&gSaveBlock1Ptr->money, moneyReward);
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PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff1, 5, moneyReward)
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PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff1, 5, moneyReward);
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gBattlescriptCurrInstr++;
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}
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@@ -6233,7 +6232,7 @@ static void atk6C_drawlvlupbox(void)
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gBattleScripting.atk6C_state = 4;
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break;
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case 4:
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sub_804F100();
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DrawLevelUpWindow1();
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PutWindowTilemap(13);
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CopyWindowToVram(13, 3);
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gBattleScripting.atk6C_state++;
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@@ -6250,7 +6249,7 @@ static void atk6C_drawlvlupbox(void)
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if (gMain.newKeys != 0)
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{
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PlaySE(SE_SELECT);
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sub_804F144();
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DrawLevelUpWindow2();
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CopyWindowToVram(13, 2);
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gBattleScripting.atk6C_state++;
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}
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@@ -6291,20 +6290,20 @@ static void atk6C_drawlvlupbox(void)
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}
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}
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static void sub_804F100(void)
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static void DrawLevelUpWindow1(void)
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{
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struct StatsArray currentStats;
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u16 currStats[NUM_STATS];
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GetMonLevelUpWindowStats(&gPlayerParty[gBattleStruct->expGetterMonId], (u16*) ¤tStats);
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DrawLevelUpWindowPg1(0xD, (u16*) gBattleResources->statsBeforeLvlUp,(u16*) ¤tStats, 0xE, 0xD, 0xF);
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GetMonLevelUpWindowStats(&gPlayerParty[gBattleStruct->expGetterMonId], currStats);
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DrawLevelUpWindowPg1(0xD, gBattleResources->beforeLvlUp->stats, currStats, 0xE, 0xD, 0xF);
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}
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static void sub_804F144(void)
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static void DrawLevelUpWindow2(void)
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{
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struct StatsArray currentStats;
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u16 currStats[NUM_STATS];
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GetMonLevelUpWindowStats(&gPlayerParty[gBattleStruct->expGetterMonId], (u16*) ¤tStats);
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DrawLevelUpWindowPg2(0xD, (u16*) ¤tStats, 0xE, 0xD, 0xF);
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GetMonLevelUpWindowStats(&gPlayerParty[gBattleStruct->expGetterMonId], currStats);
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DrawLevelUpWindowPg2(0xD, currStats, 0xE, 0xD, 0xF);
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}
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static void sub_804F17C(void)
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