Finish porting/decompiling field_player_avatar
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@@ -143,9 +143,27 @@ u8 GetCollisionFlagsAtCoords(struct EventObject *eventObject, s16 x, s16 y, u8 d
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u8 GetFaceDirectionMovementAction(u32);
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u8 GetWalkNormalMovementAction(u32);
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u8 GetWalkFastMovementAction(u32);
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u8 GetRideWaterCurrentMovementAction(u32);
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u8 GetWalkFastestMovementAction(u32);
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u8 GetPlayerRunMovementAction(u32);
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u8 GetJumpInPlaceMovementAction(u32);
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u8 GetAcroWheelieFaceDirectionMovementAction(u32);
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u8 GetAcroPopWheelieFaceDirectionMovementAction(u32);
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u8 GetAcroEndWheelieFaceDirectionMovementAction(u32);
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u8 GetAcroWheelieHopFaceDirectionMovementAction(u32);
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u8 GetAcroWheelieHopDirectionMovementAction(u32);
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u8 GetAcroWheelieJumpDirectionMovementAction(u32);
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u8 GetJumpInPlaceTurnAroundMovementAction(u32);
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u8 GetAcroWheelieInPlaceDirectionMovementAction(u32);
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u8 GetAcroPopWheelieMoveDirectionMovementAction(u32);
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u8 GetAcroWheelieMoveDirectionMovementAction(u32);
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u8 GetAcroEndWheelieMoveDirectionMovementAction(u32);
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u8 GetFishingDirectionAnimNum(u8 direction);
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u8 GetAcroWheelieDirectionAnimNum(u8 direction);
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u8 GetFishingBiteDirectionAnimNum(u8 direction);
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u8 GetFishingNoCatchDirectionAnimNum(u8 direction);
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bool8 EventObjectSetHeldMovement(struct EventObject *eventObject, u8 specialAnimId);
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void EventObjectForceSetHeldMovement(struct EventObject *eventObject, u8 movementActionId);
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bool8 EventObjectIsMovementOverridden(struct EventObject *eventObject);
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u8 EventObjectCheckHeldMovementStatus(struct EventObject *eventObject);
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u8 EventObjectGetHeldMovementActionId(struct EventObject *eventObject);
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@@ -194,6 +212,7 @@ u16 GetObjectPaletteTag(u8 palSlot);
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void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible);
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s16 sub_809773C(s16 a1);
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s16 sub_8097728(s16 a1);
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void CameraObjectReset2(void);
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void MovementType_None(struct Sprite *);
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void MovementType_LookAround(struct Sprite *);
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@@ -7,9 +7,10 @@
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// Exported ROM declarations
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u8 CreateWarpArrowSprite(void);
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u8 sub_8155800(u8 oldSpriteId);
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void sub_81555AC(u8, u8);
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bool8 sub_8155DA0(struct EventObject *);
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void sub_8155D78(struct EventObject *);
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void sub_81555AC(u8, u8);
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void StartAshFieldEffect(s16, s16, u16, s16);
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void SetUpReflection(struct EventObject*, struct Sprite*, u8);
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u32 StartFieldEffectForEventObject(u8, struct EventObject*);
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@@ -30,5 +31,8 @@ void UpdateShortGrassFieldEffect(struct Sprite*);
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void UpdateHotSpringsWaterFieldEffect(struct Sprite*);
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void UpdateBubblesFieldEffect(struct Sprite*);
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void UpdateSparkleFieldEffect(struct Sprite*);
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void SetSpriteInvisible(u8 spriteId);
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void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y);
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void sub_8155604(u8 spriteId, u8 value, s16 data1);
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#endif //GUARD_FIELD_EFFECT_HELPERS_H
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@@ -1,6 +1,17 @@
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#ifndef GUARD_FIELD_PLAYER_AVATAR_H
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#define GUARD_FIELD_PLAYER_AVATAR_H
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enum {
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PLAYER_AVATAR_STATE_NORMAL,
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PLAYER_AVATAR_STATE_MACH_BIKE,
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PLAYER_AVATAR_STATE_ACRO_BIKE,
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PLAYER_AVATAR_STATE_SURFING,
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PLAYER_AVATAR_STATE_UNDERWATER,
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PLAYER_AVATAR_STATE_FIELD_MOVE,
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PLAYER_AVATAR_STATE_FISHING,
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PLAYER_AVATAR_STATE_WATERING,
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};
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void player_step(u8 a, u16 b, u16 c);
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void ClearPlayerAvatarInfo(void);
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void SetPlayerAvatarExtraStateTransition(u8, u8);
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@@ -13,7 +24,7 @@ u8 GetPlayerMovementDirection(void);
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u8 PlayerGetCopyableMovement(void);
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void PlayerGoSpeed1(u8);
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void PlayerGoSpeed2(u8);
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void PlayerGoSpeed3(u8);
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void PlayerRideWaterCurrent(u8);
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void PlayerGoSpeed4(u8);
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void PlayerOnBikeCollide(u8);
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void PlayerFaceDirection(u8 a);
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@@ -48,22 +59,4 @@ bool8 PartyHasMonWithSurf(void);
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bool8 IsPlayerFacingSurfableFishableWater(void);
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bool8 IsPlayerSurfingNorth(void);
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bool8 ForcedMovement_None(void);
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bool8 ForcedMovement_Slip(void);
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bool8 ForcedMovement_WalkSouth(void);
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bool8 ForcedMovement_WalkNorth(void);
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bool8 ForcedMovement_WalkWest(void);
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bool8 ForcedMovement_WalkEast(void);
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bool8 ForcedMovement_PushedSouthByCurrent(void);
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bool8 ForcedMovement_PushedNorthByCurrent(void);
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bool8 ForcedMovement_PushedWestByCurrent(void);
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bool8 ForcedMovement_PushedEastByCurrent(void);
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bool8 ForcedMovement_SlideSouth(void);
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bool8 ForcedMovement_SlideNorth(void);
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bool8 ForcedMovement_SlideWest(void);
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bool8 ForcedMovement_SlideEast(void);
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bool8 ForcedMovement_0xBB(void);
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bool8 ForcedMovement_0xBC(void);
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bool8 ForcedMovement_MuddySlope(void);
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#endif // GUARD_FIELD_PLAYER_AVATAR_H
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@@ -232,7 +232,7 @@ struct EventObjectGraphicsInfo
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#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1)
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#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
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#define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
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#define PLAYER_AVATAR_FLAG_4 (1 << 4)
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#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << 4)
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#define PLAYER_AVATAR_FLAG_5 (1 << 5)
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#define PLAYER_AVATAR_FLAG_6 (1 << 6)
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#define PLAYER_AVATAR_FLAG_DASH (1 << 7)
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@@ -872,4 +872,9 @@ extern const u8 gText_ShopBuy[];
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extern const u8 gText_ShopSell[];
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extern const u8 gText_ShopQuit[];
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extern const u8 gText_OhABite[];
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extern const u8 gText_PokemonOnHook[];
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extern const u8 gText_NotEvenANibble[];
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extern const u8 gText_ItGotAway[];
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#endif //GUARD_STRINGS_H
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