Finish porting/decompiling field_player_avatar
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@@ -143,9 +143,27 @@ u8 GetCollisionFlagsAtCoords(struct EventObject *eventObject, s16 x, s16 y, u8 d
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u8 GetFaceDirectionMovementAction(u32);
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u8 GetWalkNormalMovementAction(u32);
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u8 GetWalkFastMovementAction(u32);
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u8 GetRideWaterCurrentMovementAction(u32);
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u8 GetWalkFastestMovementAction(u32);
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u8 GetPlayerRunMovementAction(u32);
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u8 GetJumpInPlaceMovementAction(u32);
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u8 GetAcroWheelieFaceDirectionMovementAction(u32);
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u8 GetAcroPopWheelieFaceDirectionMovementAction(u32);
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u8 GetAcroEndWheelieFaceDirectionMovementAction(u32);
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u8 GetAcroWheelieHopFaceDirectionMovementAction(u32);
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u8 GetAcroWheelieHopDirectionMovementAction(u32);
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u8 GetAcroWheelieJumpDirectionMovementAction(u32);
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u8 GetJumpInPlaceTurnAroundMovementAction(u32);
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u8 GetAcroWheelieInPlaceDirectionMovementAction(u32);
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u8 GetAcroPopWheelieMoveDirectionMovementAction(u32);
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u8 GetAcroWheelieMoveDirectionMovementAction(u32);
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u8 GetAcroEndWheelieMoveDirectionMovementAction(u32);
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u8 GetFishingDirectionAnimNum(u8 direction);
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u8 GetAcroWheelieDirectionAnimNum(u8 direction);
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u8 GetFishingBiteDirectionAnimNum(u8 direction);
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u8 GetFishingNoCatchDirectionAnimNum(u8 direction);
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bool8 EventObjectSetHeldMovement(struct EventObject *eventObject, u8 specialAnimId);
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void EventObjectForceSetHeldMovement(struct EventObject *eventObject, u8 movementActionId);
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bool8 EventObjectIsMovementOverridden(struct EventObject *eventObject);
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u8 EventObjectCheckHeldMovementStatus(struct EventObject *eventObject);
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u8 EventObjectGetHeldMovementActionId(struct EventObject *eventObject);
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@@ -194,6 +212,7 @@ u16 GetObjectPaletteTag(u8 palSlot);
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void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible);
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s16 sub_809773C(s16 a1);
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s16 sub_8097728(s16 a1);
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void CameraObjectReset2(void);
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void MovementType_None(struct Sprite *);
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void MovementType_LookAround(struct Sprite *);
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