Finish porting/decompiling field_player_avatar

This commit is contained in:
Diegoisawesome
2018-10-19 00:05:54 -05:00
parent 6206acd2d2
commit dd3689fdbf
13 changed files with 1652 additions and 4356 deletions
+12 -19
View File
@@ -1,6 +1,17 @@
#ifndef GUARD_FIELD_PLAYER_AVATAR_H
#define GUARD_FIELD_PLAYER_AVATAR_H
enum {
PLAYER_AVATAR_STATE_NORMAL,
PLAYER_AVATAR_STATE_MACH_BIKE,
PLAYER_AVATAR_STATE_ACRO_BIKE,
PLAYER_AVATAR_STATE_SURFING,
PLAYER_AVATAR_STATE_UNDERWATER,
PLAYER_AVATAR_STATE_FIELD_MOVE,
PLAYER_AVATAR_STATE_FISHING,
PLAYER_AVATAR_STATE_WATERING,
};
void player_step(u8 a, u16 b, u16 c);
void ClearPlayerAvatarInfo(void);
void SetPlayerAvatarExtraStateTransition(u8, u8);
@@ -13,7 +24,7 @@ u8 GetPlayerMovementDirection(void);
u8 PlayerGetCopyableMovement(void);
void PlayerGoSpeed1(u8);
void PlayerGoSpeed2(u8);
void PlayerGoSpeed3(u8);
void PlayerRideWaterCurrent(u8);
void PlayerGoSpeed4(u8);
void PlayerOnBikeCollide(u8);
void PlayerFaceDirection(u8 a);
@@ -48,22 +59,4 @@ bool8 PartyHasMonWithSurf(void);
bool8 IsPlayerFacingSurfableFishableWater(void);
bool8 IsPlayerSurfingNorth(void);
bool8 ForcedMovement_None(void);
bool8 ForcedMovement_Slip(void);
bool8 ForcedMovement_WalkSouth(void);
bool8 ForcedMovement_WalkNorth(void);
bool8 ForcedMovement_WalkWest(void);
bool8 ForcedMovement_WalkEast(void);
bool8 ForcedMovement_PushedSouthByCurrent(void);
bool8 ForcedMovement_PushedNorthByCurrent(void);
bool8 ForcedMovement_PushedWestByCurrent(void);
bool8 ForcedMovement_PushedEastByCurrent(void);
bool8 ForcedMovement_SlideSouth(void);
bool8 ForcedMovement_SlideNorth(void);
bool8 ForcedMovement_SlideWest(void);
bool8 ForcedMovement_SlideEast(void);
bool8 ForcedMovement_0xBB(void);
bool8 ForcedMovement_0xBC(void);
bool8 ForcedMovement_MuddySlope(void);
#endif // GUARD_FIELD_PLAYER_AVATAR_H