Finish porting/decompiling field_player_avatar
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@@ -1,6 +1,17 @@
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#ifndef GUARD_FIELD_PLAYER_AVATAR_H
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#define GUARD_FIELD_PLAYER_AVATAR_H
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enum {
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PLAYER_AVATAR_STATE_NORMAL,
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PLAYER_AVATAR_STATE_MACH_BIKE,
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PLAYER_AVATAR_STATE_ACRO_BIKE,
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PLAYER_AVATAR_STATE_SURFING,
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PLAYER_AVATAR_STATE_UNDERWATER,
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PLAYER_AVATAR_STATE_FIELD_MOVE,
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PLAYER_AVATAR_STATE_FISHING,
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PLAYER_AVATAR_STATE_WATERING,
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};
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void player_step(u8 a, u16 b, u16 c);
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void ClearPlayerAvatarInfo(void);
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void SetPlayerAvatarExtraStateTransition(u8, u8);
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@@ -13,7 +24,7 @@ u8 GetPlayerMovementDirection(void);
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u8 PlayerGetCopyableMovement(void);
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void PlayerGoSpeed1(u8);
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void PlayerGoSpeed2(u8);
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void PlayerGoSpeed3(u8);
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void PlayerRideWaterCurrent(u8);
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void PlayerGoSpeed4(u8);
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void PlayerOnBikeCollide(u8);
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void PlayerFaceDirection(u8 a);
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@@ -48,22 +59,4 @@ bool8 PartyHasMonWithSurf(void);
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bool8 IsPlayerFacingSurfableFishableWater(void);
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bool8 IsPlayerSurfingNorth(void);
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bool8 ForcedMovement_None(void);
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bool8 ForcedMovement_Slip(void);
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bool8 ForcedMovement_WalkSouth(void);
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bool8 ForcedMovement_WalkNorth(void);
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bool8 ForcedMovement_WalkWest(void);
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bool8 ForcedMovement_WalkEast(void);
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bool8 ForcedMovement_PushedSouthByCurrent(void);
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bool8 ForcedMovement_PushedNorthByCurrent(void);
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bool8 ForcedMovement_PushedWestByCurrent(void);
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bool8 ForcedMovement_PushedEastByCurrent(void);
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bool8 ForcedMovement_SlideSouth(void);
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bool8 ForcedMovement_SlideNorth(void);
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bool8 ForcedMovement_SlideWest(void);
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bool8 ForcedMovement_SlideEast(void);
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bool8 ForcedMovement_0xBB(void);
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bool8 ForcedMovement_0xBC(void);
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bool8 ForcedMovement_MuddySlope(void);
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#endif // GUARD_FIELD_PLAYER_AVATAR_H
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