holding back on casts

This commit is contained in:
PokeCodec
2020-07-27 12:47:08 -04:00
parent c5aa91741b
commit ddd012f3ed
3 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -4445,7 +4445,7 @@ static void AnimBowMon_Step1_Callback(struct Sprite* sprite)
{
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
PrepareBattlerSpriteForRotScale(sprite->data[3], ST_OAM_OBJ_NORMAL);
sprite->data[4] = (sprite->data[6] = GetBattlerSide(gBattleAnimAttacker)) ? 0x300 : (s16)0xFFFFFD00;
sprite->data[4] = (sprite->data[6] = GetBattlerSide(gBattleAnimAttacker)) ? 0x300 : 0xFFFFFD00;
sprite->data[5] = 0;
}