holding back on casts
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@@ -4445,7 +4445,7 @@ static void AnimBowMon_Step1_Callback(struct Sprite* sprite)
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{
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sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
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PrepareBattlerSpriteForRotScale(sprite->data[3], ST_OAM_OBJ_NORMAL);
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sprite->data[4] = (sprite->data[6] = GetBattlerSide(gBattleAnimAttacker)) ? 0x300 : (s16)0xFFFFFD00;
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sprite->data[4] = (sprite->data[6] = GetBattlerSide(gBattleAnimAttacker)) ? 0x300 : 0xFFFFFD00;
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sprite->data[5] = 0;
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}
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