move ram save variables to C

This commit is contained in:
DizzyEggg
2017-09-03 15:39:33 +02:00
parent a3f602f17c
commit ddf85539c1
7 changed files with 117 additions and 212 deletions

View File

@@ -3,17 +3,31 @@
#include "save.h"
#include "game_stat.h"
extern u32 gSaveCounter;
extern u16 gLastWrittenSector;
extern u32 gDamagedSaveSectors;
extern u16 gLastKnownGoodSector;
extern u32 gLastSaveCounter;
extern u16 gUnknown_03006208;
extern struct SaveSection *gFastSaveSection;
extern struct SaveSection *gUnknown_0203ABBC;
extern struct SaveSectionOffsets gSaveSectionOffsets[0xE];
extern struct SaveSectionLocation gRamSaveSectionLocations[0xE];
extern void *gUnknown_03005D94;
extern u8 gDecompressionBuffer[];
extern u32 gFlashMemoryPresent;
extern u16 gUnknown_03006294;
bool32 ProgramFlashSectorAndVerify(u8 sector, u8 *data);
void ReadFlash(u8 secotr, u32 arg1, u8* data, u32 size);
extern void DoSaveFailedScreen(u8); // save_failed_screen
extern void LoadSerializedGame(void); // load_save
extern bool32 ProgramFlashSectorAndVerify(u8 sector, u8 *data);
extern void ReadFlash(u8 sector, u32 arg1, void* data, u32 size);
// iwram common
u16 gLastWrittenSector;
u32 gLastSaveCounter;
u16 gLastKnownGoodSector;
u32 gDamagedSaveSectors;
u32 gSaveCounter;
struct SaveSection *gFastSaveSection;
u16 gUnknown_03006208;
u16 gSaveUnusedVar;
u16 gUnknown_03006210;
void (*gGameContinueCallback)(void);
EWRAM_DATA struct SaveSection gSaveDataBuffer = {0};
void ClearSaveData(void)
{
@@ -59,7 +73,7 @@ u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
u32 retVal;
u16 i;
gFastSaveSection = (struct SaveSection *)&gUnknown_0203ABBC;
gFastSaveSection = &gSaveDataBuffer;
if (a1 != 0xFFFF) // for link
{
@@ -120,7 +134,7 @@ u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size)
{
u16 i;
struct SaveSection *section = (struct SaveSection *)&gUnknown_0203ABBC;
struct SaveSection *section = &gSaveDataBuffer;
for (i = 0; i < sizeof(struct SaveSection); i++)
((char *)section)[i] = 0;
@@ -150,7 +164,7 @@ u8 TryWriteSector(u8 sector, u8 *data)
u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location) // location is unused
{
gFastSaveSection = (struct SaveSection *)&gUnknown_0203ABBC;
gFastSaveSection = &gSaveDataBuffer;
gLastKnownGoodSector = gLastWrittenSector;
gLastSaveCounter = gSaveCounter;
gLastWrittenSector++;
@@ -163,7 +177,7 @@ u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location
u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) // only ever called once, and gSaveBlock2 is passed to this function. location is unused
{
gFastSaveSection = (struct SaveSection *)&gUnknown_0203ABBC;
gFastSaveSection = &gSaveDataBuffer;
gLastKnownGoodSector = gLastWrittenSector;
gLastSaveCounter = gSaveCounter;
gUnknown_03006208 = 0;
@@ -356,7 +370,7 @@ u8 sub_8152D44(u16 a1, const struct SaveSectionLocation *location)
u8 sub_8152DD0(u16 a1, const struct SaveSectionLocation *location)
{
u8 retVal;
gFastSaveSection = (struct SaveSection *)&gUnknown_0203ABBC;
gFastSaveSection = &gSaveDataBuffer;
if (a1 != 0xFFFF)
{
retVal = 0xFF;
@@ -524,7 +538,7 @@ u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
u8 sub_81530DC(u8 a1, u8 *data, u16 size)
{
u16 i;
struct SaveSection *section = (struct SaveSection *)&gUnknown_0203ABBC;
struct SaveSection *section = &gSaveDataBuffer;
DoReadFlashWholeSection(a1, section);
if (section->security == UNKNOWN_CHECK_VALUE)
{
@@ -563,17 +577,13 @@ u16 CalculateChecksum(void *data, u16 size)
return ((checksum >> 16) + checksum);
}
extern struct SaveSectionOffsets gSaveSectionOffsets[0xE]; // gSaveSectionOffsets
extern struct SaveSectionLocation gRamSaveSectionLocations[0xE]; // gRamSaveSectionLocations
extern void *gUnknown_03005D94;
#ifdef NONMATCHING
// the initial allocation of the pointer and toAdd variable doesnt match up with the original function. however, forcing it is impossible since gRamSaveSectionLocations is loaded first.
void UpdateSaveAddresses(void)
{
int i;
gRamSaveSectionLocations[0].data = gSaveBlock2Ptr + gSaveSectionOffsets[0].toAdd;
gRamSaveSectionLocations[0].size = gSaveSectionOffsets[0].size;
int i = 0;
gRamSaveSectionLocations[i].data = gSaveBlock2Ptr + gSaveSectionOffsets[0].toAdd;
gRamSaveSectionLocations[i].size = gSaveSectionOffsets[0].size;
for(i = 1; i < 5; i++)
{
@@ -704,10 +714,6 @@ u8 HandleSavingData(u8 saveType)
return 0;
}
extern u32 gFlashMemoryPresent;
extern void DoSaveFailedScreen(u8); // save_failed_screen
extern u16 gUnknown_03006294;
u8 TrySavingData(u8 saveType) // TrySave
{
if(gFlashMemoryPresent == TRUE)
@@ -794,11 +800,6 @@ bool8 sub_8153474(void)
return retVal;
}
extern u16 gUnknown_03006210;
extern void LoadSerializedGame(void); // load_save
extern void (*gGameContinueCallback)(void);
extern u8 gDecompressionBuffer[];
u8 sub_81534D0(u8 a1)
{
u8 result;
@@ -828,3 +829,69 @@ u8 sub_81534D0(u8 a1)
return result;
}
u16 sub_815355C(void)
{
u16 i, v3;
struct SaveSection* savSection;
savSection = gFastSaveSection = &gSaveDataBuffer;
if (gFlashMemoryPresent != 1)
return 0;
UpdateSaveAddresses();
GetSaveValidStatus(gRamSaveSectionLocations);
v3 = 0xE * (gSaveCounter % 2);
for (i = 0; i < 14; i++)
{
DoReadFlashWholeSection(i + v3, gFastSaveSection);
if (gFastSaveSection->id == 0)
return savSection->data[10] +
savSection->data[11] +
savSection->data[12] +
savSection->data[13];
}
return 0;
}
u32 sub_81535DC(u8 sector, u8* dst)
{
s32 i;
s32 size;
u8* savData;
if (sector != 30 && sector != 31)
return 0xFF;
ReadFlash(sector, 0, &gSaveDataBuffer, sizeof(struct SaveSection));
if (*(u32*)(&gSaveDataBuffer.data[0]) != 0xB39D)
return 0xFF;
// copies whole save section except u32 counter
i = 0;
size = 0xFFB;
savData = &gSaveDataBuffer.data[4];
for (; i <= size; i++)
dst[i] = savData[i];
return 1;
}
u32 sub_8153634(u8 sector, u8* src)
{
s32 i;
s32 size;
u8* savData;
void* savDataBuffer;
if (sector != 30 && sector != 31)
return 0xFF;
savDataBuffer = &gSaveDataBuffer;
*(u32*)(savDataBuffer) = 0xB39D;
// copies whole save section except u32 counter
i = 0;
size = 0xFFB;
savData = &gSaveDataBuffer.data[4];
for (; i <= size; i++)
savData[i] = src[i];
if (ProgramFlashSectorAndVerify(sector, savDataBuffer) != 0)
return 0xFF;
return 1;
}