Sync clone object macro
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@@ -288,6 +288,9 @@
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#define FIRST_DECORATION_SPRITE_GFX OBJ_EVENT_GFX_PICHU_DOLL
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#define OBJ_KIND_NORMAL 0
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#define OBJ_KIND_CLONE 255 // Exclusive to FRLG
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// Special object event local ids
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#define OBJ_EVENT_ID_PLAYER 0xFF
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#define OBJ_EVENT_ID_CAMERA 0x7F
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@@ -67,7 +67,7 @@ struct ObjectEventTemplate
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{
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/*0x00*/ u8 localId;
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/*0x01*/ u8 graphicsId;
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/*0x02*/ u8 inConnection; // Leftover from FRLG
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/*0x02*/ u8 kind; // Always OBJ_KIND_NORMAL in Emerald.
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/*0x03*/ //u8 padding1;
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/*0x04*/ s16 x;
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/*0x06*/ s16 y;
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