Sync clone object macro

This commit is contained in:
GriffinR
2023-02-08 13:11:10 -05:00
parent 118a9701c9
commit de56e400ff
5 changed files with 28 additions and 9 deletions
+3
View File
@@ -288,6 +288,9 @@
#define FIRST_DECORATION_SPRITE_GFX OBJ_EVENT_GFX_PICHU_DOLL
#define OBJ_KIND_NORMAL 0
#define OBJ_KIND_CLONE 255 // Exclusive to FRLG
// Special object event local ids
#define OBJ_EVENT_ID_PLAYER 0xFF
#define OBJ_EVENT_ID_CAMERA 0x7F
+1 -1
View File
@@ -67,7 +67,7 @@ struct ObjectEventTemplate
{
/*0x00*/ u8 localId;
/*0x01*/ u8 graphicsId;
/*0x02*/ u8 inConnection; // Leftover from FRLG
/*0x02*/ u8 kind; // Always OBJ_KIND_NORMAL in Emerald.
/*0x03*/ //u8 padding1;
/*0x04*/ s16 x;
/*0x06*/ s16 y;