Merge pull request #256 from DizzyEggg/decompile_field_tasks
Decompile field tasks
This commit is contained in:
@@ -3,42 +3,53 @@
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#define VAR_0x3F20 0x3F20
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#define VAR_0x4000 0x4000
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#define VAR_0x4001 0x4001
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#define VAR_0x4002 0x4002
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#define VAR_0x4003 0x4003
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#define VAR_0x4004 0x4004
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#define VAR_0x4005 0x4005
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#define VAR_0x4006 0x4006
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#define VAR_0x4007 0x4007
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#define VAR_0x4008 0x4008
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#define VAR_0x4009 0x4009
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#define VAR_0x400A 0x400A
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#define VAR_0x400B 0x400B
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#define VAR_0x400C 0x400C
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#define VAR_0x400D 0x400D
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#define VAR_0x400E 0x400E
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#define VAR_0x400F 0x400F
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#define VAR_0x4010 0x4010
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#define VAR_0x4011 0x4011
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#define VAR_0x4012 0x4012
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#define VAR_0x4013 0x4013
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#define VAR_0x4014 0x4014
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#define VAR_0x4015 0x4015
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#define VAR_0x4016 0x4016
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#define VAR_0x4017 0x4017
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#define VAR_0x4018 0x4018
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#define VAR_0x4019 0x4019
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#define VAR_0x401A 0x401A
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#define VAR_0x401B 0x401B
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#define VAR_0x401C 0x401C
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#define VAR_0x401D 0x401D
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#define VAR_0x401E 0x401E
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#define VAR_0x401F 0x401F
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#define VARS_START 0x4000
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// temporary vars
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// The first 0x10 vars are are temporary--they are cleared every time a map is loaded.
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#define VAR_TEMP_0 0x4000
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#define VAR_TEMP_1 0x4001
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#define VAR_TEMP_2 0x4002
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#define VAR_TEMP_3 0x4003
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#define VAR_TEMP_4 0x4004
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#define VAR_TEMP_5 0x4005
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#define VAR_TEMP_6 0x4006
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#define VAR_TEMP_7 0x4007
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#define VAR_TEMP_8 0x4008
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#define VAR_TEMP_9 0x4009
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#define VAR_TEMP_A 0x400A
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#define VAR_TEMP_B 0x400B
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#define VAR_TEMP_C 0x400C
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#define VAR_TEMP_D 0x400D
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#define VAR_TEMP_E 0x400E
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#define VAR_TEMP_F 0x400F
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// object gfx id vars
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// These 0x10 vars are used to dynamically control a map object's sprite.
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// For example, the rival's sprite id is dynamically set based on the player's gender.
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// See VarGetFieldObjectGraphicsId().
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#define VAR_OBJ_GFX_ID_0 0x4010
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#define VAR_OBJ_GFX_ID_1 0x4011
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#define VAR_OBJ_GFX_ID_2 0x4012
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#define VAR_OBJ_GFX_ID_3 0x4013
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#define VAR_OBJ_GFX_ID_4 0x4014
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#define VAR_OBJ_GFX_ID_5 0x4015
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#define VAR_OBJ_GFX_ID_6 0x4016
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#define VAR_OBJ_GFX_ID_7 0x4017
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#define VAR_OBJ_GFX_ID_8 0x4018
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#define VAR_OBJ_GFX_ID_9 0x4019
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#define VAR_OBJ_GFX_ID_A 0x401A
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#define VAR_OBJ_GFX_ID_B 0x401B
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#define VAR_OBJ_GFX_ID_C 0x401C
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#define VAR_OBJ_GFX_ID_D 0x401D
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#define VAR_OBJ_GFX_ID_E 0x401E
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#define VAR_OBJ_GFX_ID_F 0x401F
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// general purpose vars
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#define VAR_RECYCLE_GOODS 0x4020
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#define VAR_REPEL_STEP_COUNT 0x4021
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#define VAR_ICE_STEP_COUNT 0x4022
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#define VAR_FIRST_POKE 0x4023
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#define VAR_FIRST_POKE 0x4023 // 0=Treecko, 1=Torchic, 2=Mudkip
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#define VAR_MIRAGE_RND_H 0x4024
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#define VAR_MIRAGE_RND_L 0x4025
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#define VAR_SECRET_BASE_MAP 0x4026
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@@ -262,6 +273,8 @@
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#define VAR_0x40FE 0x40FE
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#define VAR_0x40FF 0x40FF
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// special vars
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// They are commonly used as parameters to commands, or return values from commands.
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#define VAR_0x8000 0x8000
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#define VAR_0x8001 0x8001
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#define VAR_0x8002 0x8002
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@@ -14,5 +14,6 @@ u8 sub_8154228(void);
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bool8 sub_8155DA0(struct MapObject *);
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void sub_8155D78(struct MapObject *);
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void sub_81555AC(u8, u8);
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void ash(s16, s16, u16, s16);
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#endif //GUARD_FIELD_EFFECT_HELPERS_H
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14
include/field_special_scene.h
Normal file
14
include/field_special_scene.h
Normal file
@@ -0,0 +1,14 @@
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#ifndef GUARD_FIELD_SPECIAL_SCENE_H
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#define GUARD_FIELD_SPECIAL_SCENE_H
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s16 GetTruckCameraBobbingY(int a1);
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s16 GetTruckBoxMovement(int a1);
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void Task_Truck1(u8 taskId);
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void Task_Truck2(u8 taskId);
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void Task_Truck3(u8 taskId);
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void Task_HandleTruckSequence(u8 taskId);
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void ExecuteTruckSequence(void);
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void EndTruckSequence(u8);
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void sub_80C791C(void);
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#endif // GUARD_FIELD_SPECIAL_SCENE_H
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@@ -1,6 +1,9 @@
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#ifndef GUARD_FIELD_TASKS_H
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#define GUARD_FIELD_TASKS_H
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void ActivatePerStepCallback(u8);
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void SetUpFieldTasks(void);
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void ActivatePerStepCallback(u8 callbackId);
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void ResetFieldTasksArgs(void);
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void SetSootopolisGymCrackedIceMetatiles(void);
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#endif // GUARD_FIELD_TASKS_H
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@@ -13,5 +13,6 @@ const u8 *GetSecretBaseTrainerLoseText(void);
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void sub_80E8EE0(struct MapEvents const *events);
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void sub_80E9238(u8 flagIn);
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bool8 CurrentMapIsSecretBase(void);
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void sub_80EA3E4(u8 taskId);
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#endif //GUARD_SECRET_BASE_H
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