Standardize intro gfx names

This commit is contained in:
GriffinR
2021-03-29 20:31:21 -04:00
parent 09ff1524b4
commit dea07dc865
15 changed files with 158 additions and 160 deletions

View File

@@ -175,26 +175,26 @@ static EWRAM_DATA u16 sFlygonYOffset = 0;
u32 gIntroFrameCounter;
struct GcmbStruct gMultibootProgramStruct;
static const u16 sIntro1DropsPal[] = INCBIN_U16("graphics/intro/scene_1/drops.gbapal");
static const u16 sIntro1Logo_Pal[] = INCBIN_U16("graphics/intro/scene_1/logo.gbapal");
static const u32 sIntro1DropsLogo_Gfx[] = INCBIN_U32("graphics/intro/scene_1/drops_logo.4bpp.lz");
static const u16 sIntro1Bg_Pal[16][16] = INCBIN_U16("graphics/intro/scene_1/bg.gbapal");
static const u32 sIntro1Bg0_Tilemap[] = INCBIN_U32("graphics/intro/scene_1/bg0_map.bin.lz");
static const u32 sIntro1Bg1_Tilemap[] = INCBIN_U32("graphics/intro/scene_1/bg1_map.bin.lz");
static const u32 sIntro1Bg2_Tilemap[] = INCBIN_U32("graphics/intro/scene_1/bg2_map.bin.lz");
static const u32 sIntro1Bg3_Tilemap[] = INCBIN_U32("graphics/intro/scene_1/bg3_map.bin.lz");
static const u32 sIntro1Bg_Gfx[] = INCBIN_U32("graphics/intro/scene_1/bg.4bpp.lz");
static const u16 sIntro3Pokeball_Pal[] = INCBIN_U16("graphics/intro/scene_3/pokeball.gbapal");
static const u32 sIntro3Pokeball_Tilemap[] = INCBIN_U32("graphics/intro/scene_3/pokeball_map.bin.lz");
static const u32 sIntro3Pokeball_Gfx[] = INCBIN_U32("graphics/intro/scene_3/pokeball.8bpp.lz");
static const u16 sIntro3Streaks_Pal[] = INCBIN_U16("graphics/intro/scene_3/streaks.gbapal"); // Unused
static const u32 sIntro3Streaks_Gfx[] = INCBIN_U32("graphics/intro/scene_3/streaks.4bpp.lz"); // Unused
static const u32 sIntro3Streaks_Tilemap[] = INCBIN_U32("graphics/intro/scene_3/streaks_map.bin.lz"); // Unused
static const u16 sIntro3Misc1_Pal[] = INCBIN_U16("graphics/intro/scene_3/misc1.gbapal");
static const u16 sIntro3Misc2_Pal[] = INCBIN_U16("graphics/intro/scene_3/misc2.gbapal"); // Unused
static const u32 sIntro3Misc_Gfx[] = INCBIN_U32("graphics/intro/scene_3/misc.4bpp.lz");
static const u16 sIntro1Flygon_Pal[] = INCBIN_U16("graphics/intro/scene_1/flygon.gbapal");
static const u32 sIntro1Lati_Gfx[] = INCBIN_U32("graphics/intro/scene_1/lati.4bpp.lz"); // Unused
static const u16 sIntroDrops_Pal[] = INCBIN_U16("graphics/intro/scene_1/drops.gbapal");
static const u16 sIntroLogo_Pal[] = INCBIN_U16("graphics/intro/scene_1/logo.gbapal");
static const u32 sIntroDropsLogo_Gfx[] = INCBIN_U32("graphics/intro/scene_1/drops_logo.4bpp.lz");
static const u16 sIntro1Bg_Pal[16][16] = INCBIN_U16("graphics/intro/scene_1/bg.gbapal");
static const u32 sIntro1Bg0_Tilemap[] = INCBIN_U32("graphics/intro/scene_1/bg0_map.bin.lz");
static const u32 sIntro1Bg1_Tilemap[] = INCBIN_U32("graphics/intro/scene_1/bg1_map.bin.lz");
static const u32 sIntro1Bg2_Tilemap[] = INCBIN_U32("graphics/intro/scene_1/bg2_map.bin.lz");
static const u32 sIntro1Bg3_Tilemap[] = INCBIN_U32("graphics/intro/scene_1/bg3_map.bin.lz");
static const u32 sIntro1Bg_Gfx[] = INCBIN_U32("graphics/intro/scene_1/bg.4bpp.lz");
static const u16 sIntroPokeball_Pal[] = INCBIN_U16("graphics/intro/scene_3/pokeball.gbapal");
static const u32 sIntroPokeball_Tilemap[] = INCBIN_U32("graphics/intro/scene_3/pokeball_map.bin.lz");
static const u32 sIntroPokeball_Gfx[] = INCBIN_U32("graphics/intro/scene_3/pokeball.8bpp.lz");
static const u16 sIntroStreaks_Pal[] = INCBIN_U16("graphics/intro/scene_3/streaks.gbapal"); // Unused
static const u32 sIntroStreaks_Gfx[] = INCBIN_U32("graphics/intro/scene_3/streaks.4bpp.lz"); // Unused
static const u32 sIntroStreaks_Tilemap[] = INCBIN_U32("graphics/intro/scene_3/streaks_map.bin.lz"); // Unused
static const u16 sIntroRayquzaOrb_Pal[] = INCBIN_U16("graphics/intro/scene_3/rayquaza_orb.gbapal");
static const u16 sIntroMisc_Pal[] = INCBIN_U16("graphics/intro/scene_3/misc.gbapal"); // Unused
static const u32 sIntroMisc_Gfx[] = INCBIN_U32("graphics/intro/scene_3/misc.4bpp.lz"); // Rayquza orb, and misc unused gfx
static const u16 sIntroFlygonSilhouette_Pal[] = INCBIN_U16("graphics/intro/scene_1/flygon.gbapal");
static const u32 sIntroLati_Gfx[] = INCBIN_U32("graphics/intro/scene_1/lati.4bpp.lz"); // Unused
static const u8 sUnusedData[] = {
0x02, 0x03, 0x04, 0x05, 0x01, 0x01, 0x01, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x02, 0x0D,
0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x02, 0x0D, 0x0E, 0x0F,
@@ -203,12 +203,12 @@ static const u8 sUnusedData[] = {
};
static const struct CompressedSpriteSheet sSpriteSheet_Sparkle[] =
{
{gIntro1Sparkle_Gfx, 0x400, TAG_SPARKLE},
{gIntroSparkle_Gfx, 0x400, TAG_SPARKLE},
{},
};
static const struct SpritePalette sSpritePalette_Sparkle[] =
{
{gIntro3LightningPal, TAG_SPARKLE}, // Lightning palette re-used
{gIntroLightning_Pal, TAG_SPARKLE}, // Lightning palette re-used
{},
};
static const struct OamData sOamData_Sparkle =
@@ -267,16 +267,16 @@ static const u8 sSparkleCoords[][2] =
};
static const struct CompressedSpriteSheet sSpriteSheet_RunningPokemon[] =
{
{gIntro2VolbeatGfx, 0x400, TAG_VOLBEAT},
{gIntro2TorchicGfx, 0xC00, TAG_TORCHIC},
{gIntro2ManectricGfx, 0x2000, TAG_MANECTRIC},
{gIntroVolbeat_Gfx, 0x400, TAG_VOLBEAT},
{gIntroTorchic_Gfx, 0xC00, TAG_TORCHIC},
{gIntroManectric_Gfx, 0x2000, TAG_MANECTRIC},
{},
};
static const struct SpritePalette sSpritePalettes_RunningPokemon[] =
{
{gIntro2VolbeatPal, TAG_VOLBEAT},
{gIntro2TorchicPal, TAG_TORCHIC},
{gIntro2ManectricPal, TAG_MANECTRIC},
{gIntroVolbeat_Pal, TAG_VOLBEAT},
{gIntroTorchic_Pal, TAG_TORCHIC},
{gIntroManectric_Pal, TAG_MANECTRIC},
{},
};
static const struct OamData sOamData_Volbeat =
@@ -415,12 +415,12 @@ static const struct SpriteTemplate sSpriteTemplate_Manectric =
};
static const struct CompressedSpriteSheet sSpriteSheet_Lightning[] =
{
{gIntro3LightningGfx, 0xC00, TAG_LIGHTNING},
{gIntroLightning_Gfx, 0xC00, TAG_LIGHTNING},
{},
};
static const struct SpritePalette sSpritePalette_Lightning[] =
{
{gIntro3LightningPal, TAG_LIGHTNING},
{gIntroLightning_Pal, TAG_LIGHTNING},
{},
};
static const struct OamData sOamData_Lightning =
@@ -486,12 +486,12 @@ static const s16 sGroudonRockData[][3] =
};
static const struct CompressedSpriteSheet sSpriteSheet_Bubbles[] =
{
{gIntro3Bubbles_Gfx, 0x600, TAG_BUBBLES},
{gIntroBubbles_Gfx, 0x600, TAG_BUBBLES},
{},
};
static const struct SpritePalette sSpritePalette_Bubbles[] =
{
{gIntro3Bubbles_Pal, TAG_BUBBLES},
{gIntroBubbles_Pal, TAG_BUBBLES},
{},
};
#define NUM_BUBBLES_IN_SET 6
@@ -963,19 +963,19 @@ static const struct SpriteTemplate sSpriteTemplate_FlygonSilhouette =
};
static const struct CompressedSpriteSheet sSpriteSheet_WaterDropsAndLogo[] =
{
{sIntro1DropsLogo_Gfx, 0x1400, GFXTAG_DROPS_LOGO},
{sIntroDropsLogo_Gfx, 0x1400, GFXTAG_DROPS_LOGO},
{},
};
static const struct CompressedSpriteSheet sSpriteSheet_FlygonSilhouette[] =
{
{gIntro1Flygon_Gfx, 0x400, TAG_FLYGON_SILHOUETTE},
{gIntroFlygonSilhouette_Gfx, 0x400, TAG_FLYGON_SILHOUETTE},
{},
};
static const struct SpritePalette sSpritePalettes_Intro1[] =
{
{sIntro1DropsPal, PALTAG_DROPS},
{sIntro1Logo_Pal, PALTAG_LOGO},
{sIntro1Flygon_Pal, TAG_FLYGON_SILHOUETTE},
{sIntroDrops_Pal, PALTAG_DROPS},
{sIntroLogo_Pal, PALTAG_LOGO},
{sIntroFlygonSilhouette_Pal, TAG_FLYGON_SILHOUETTE},
{},
};
static const struct OamData sOamData_RayquazaOrb =
@@ -1015,12 +1015,12 @@ static const struct SpriteTemplate sSpriteTemplate_RayquazaOrb =
};
static const struct CompressedSpriteSheet sSpriteSheet_RayquazaOrb[] =
{
{sIntro3Misc_Gfx, 0xA00, TAG_RAYQUAZA_ORB},
{sIntroMisc_Gfx, 0xA00, TAG_RAYQUAZA_ORB},
{},
};
static const struct SpritePalette sSpritePalette_RayquazaOrb[] =
{
{sIntro3Misc1_Pal, TAG_RAYQUAZA_ORB},
{sIntroRayquzaOrb_Pal, TAG_RAYQUAZA_ORB},
{},
};
@@ -1715,9 +1715,9 @@ static void SpriteCB_Manectric(struct Sprite *sprite)
static void Task_Scene3_Load(u8 taskId)
{
IntroResetGpuRegs();
LZ77UnCompVram(sIntro3Pokeball_Gfx, (void *)VRAM);
LZ77UnCompVram(sIntro3Pokeball_Tilemap, (void *)(BG_CHAR_ADDR(1)));
LoadPalette(sIntro3Pokeball_Pal, 0, sizeof(sIntro3Pokeball_Pal));
LZ77UnCompVram(sIntroPokeball_Gfx, (void *)VRAM);
LZ77UnCompVram(sIntroPokeball_Tilemap, (void *)(BG_CHAR_ADDR(1)));
LoadPalette(sIntroPokeball_Pal, 0, sizeof(sIntroPokeball_Pal));
gTasks[taskId].tAlpha = 0;
gTasks[taskId].tZoomDiv = 0;
gTasks[taskId].tZoomDivSpeed = 0;
@@ -1770,13 +1770,13 @@ static void Task_Scene3_LoadGroudon(u8 taskId)
ResetSpriteData();
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 8;
LZDecompressVram(gIntro3GroudonGfx, (void *)VRAM);
LZDecompressVram(gIntro3GroudonTilemap, (void *)(BG_CHAR_ADDR(3)));
LZDecompressVram(gIntro3LegendBgGfx, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gIntro3GroudonBgTilemap, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gIntroGroudon_Gfx, (void *)VRAM);
LZDecompressVram(gIntroGroudon_Tilemap, (void *)(BG_CHAR_ADDR(3)));
LZDecompressVram(gIntroLegendBg_Gfx, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gIntroGroudonBg_Tilemap, (void *)(BG_SCREEN_ADDR(28)));
LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_ROCKS)]);
LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_ROCKS)]);
CpuCopy16(gIntro3BgPal, gPlttBufferUnfaded, sizeof(gIntro3BgPal));
CpuCopy16(gIntro3Bg_Pal, gPlttBufferUnfaded, sizeof(gIntro3Bg_Pal));
gTasks[taskId].func = Task_Scene3_InitGroudonBg;
}
}
@@ -1884,7 +1884,7 @@ static void Task_Scene3_Groudon(u8 taskId)
if (--tDelay == 0)
{
tDelay = 2;
CpuCopy16(&gIntro3BgPal[tPalIdx], &gPlttBufferFaded[31], sizeof(u16));
CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[31], sizeof(u16));
tPalIdx += 2;
if (tPalIdx == 0x1EC)
tState++;
@@ -1901,7 +1901,7 @@ static void Task_Scene3_Groudon(u8 taskId)
if (--tDelay == 0)
{
tDelay = 2;
CpuCopy16(&gIntro3BgPal[tPalIdx], &gPlttBufferFaded[31], sizeof(u16));
CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[31], sizeof(u16));
tPalIdx -= 2;
if (tPalIdx == 0x1E0)
{
@@ -2045,9 +2045,9 @@ static void SpriteCB_GroudonRocks(struct Sprite *sprite)
static void Task_Scene3_LoadKyogre(u8 taskId)
{
ResetSpriteData();
LZDecompressVram(gIntro3KyogreGfx, (void *)VRAM);
LZDecompressVram(gIntro3KyogreTilemap, (void *)(BG_CHAR_ADDR(3)));
LZDecompressVram(gIntro3KyogreBgTilemap, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gIntroKyogre_Gfx, (void *)VRAM);
LZDecompressVram(gIntroKyogre_Tilemap, (void *)(BG_CHAR_ADDR(3)));
LZDecompressVram(gIntroKyogreBg_Tilemap, (void *)(BG_SCREEN_ADDR(28)));
LoadCompressedSpriteSheet(sSpriteSheet_Bubbles);
LoadSpritePalette(sSpritePalette_Bubbles);
BeginNormalPaletteFade(PALETTES_ALL & ~1, 0, 16, 0, RGB_WHITEALPHA);
@@ -2143,7 +2143,7 @@ static void Task_Scene3_Kyogre(u8 taskId)
if (--tDelay == 0)
{
tDelay = 4;
CpuCopy16(&gIntro3BgPal[tPalIdx], &gPlttBufferFaded[47], sizeof(u16));
CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[47], sizeof(u16));
tPalIdx -= 2;
if (tPalIdx == 0x1E0)
tState++;
@@ -2161,7 +2161,7 @@ static void Task_Scene3_Kyogre(u8 taskId)
if (--tDelay == 0)
{
tDelay = 4;
CpuCopy16(&gIntro3BgPal[tPalIdx], &gPlttBufferFaded[47], sizeof(u16));
CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[47], sizeof(u16));
tPalIdx += 2;
if (tPalIdx == 0x1EE)
{
@@ -2353,16 +2353,16 @@ static void Task_Scene3_LoadClouds1(u8 taskId)
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
LZDecompressVram(gIntro3CloudsGfx, (void *)VRAM);
LZDecompressVram(gIntro3CloudsGfx, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gIntro3Clouds3Tilemap, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gIntroClouds_Gfx, (void *)VRAM);
LZDecompressVram(gIntroClouds_Gfx, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gIntroCloudsSun_Tilemap, (void *)(BG_SCREEN_ADDR(28)));
gTasks[taskId].func = Task_Scene3_LoadClouds2;
}
static void Task_Scene3_LoadClouds2(u8 taskId)
{
LZDecompressVram(gIntro3Clouds1Tilemap, (void *)(BG_CHAR_ADDR(3)));
LZDecompressVram(gIntro3Clouds2Tilemap, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gIntroCloudsLeft_Tilemap, (void *)(BG_CHAR_ADDR(3)));
LZDecompressVram(gIntroCloudsRight_Tilemap, (void *)(BG_SCREEN_ADDR(26)));
gTasks[taskId].func = Task_Scene3_InitClouds;
}
@@ -2420,10 +2420,10 @@ static void Task_Scene3_Clouds(u8 taskId)
static void Task_Scene3_LoadLightning(u8 taskId)
{
LZDecompressVram(gIntro3RayquazaTilemap, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gIntro3Clouds4Tilemap, (void *)(BG_CHAR_ADDR(3)));
LZDecompressVram(gIntro3RayquazaGfx, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gIntro3Clouds2Gfx, (void *)VRAM);
LZDecompressVram(gIntroRayquaza_Tilemap, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gIntroRayquazaClouds_Tilemap, (void *)(BG_CHAR_ADDR(3)));
LZDecompressVram(gIntroRayquaza_Gfx, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gIntroRayquazaClouds_Gfx, (void *)VRAM);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
| DISPCNT_OBJ_1D_MAP
| DISPCNT_BG0_ON
@@ -2492,7 +2492,7 @@ static void SpriteCB_Lightning(struct Sprite *sprite)
sprite->sPalIdx = 0x1C2;
sprite->sState++;
case 1:
CpuCopy16(&gIntro3BgPal[sprite->sPalIdx], &gPlttBufferFaded[93], 2);
CpuCopy16(&gIntro3Bg_Pal[sprite->sPalIdx], &gPlttBufferFaded[93], 2);
sprite->sPalIdx += 2;
if (sprite->sPalIdx != 0x1CE)
break;
@@ -2503,7 +2503,7 @@ static void SpriteCB_Lightning(struct Sprite *sprite)
if (--sprite->sDelay == 0)
{
sprite->sDelay = 4;
CpuCopy16(&gIntro3BgPal[sprite->sPalIdx], &gPlttBufferFaded[93], 2);
CpuCopy16(&gIntro3Bg_Pal[sprite->sPalIdx], &gPlttBufferFaded[93], 2);
sprite->sPalIdx -= 2;
if (sprite->sPalIdx == 0x1C0)
DestroySprite(sprite);
@@ -2606,7 +2606,7 @@ static void Task_RayquazaAttack(u8 taskId)
case 0:
if ((data[2] & 1) != 0)
{
CpuCopy16(&gIntro3BgPal[0x1A2 + data[1] * 2], &gPlttBufferFaded[94], 2);
CpuCopy16(&gIntro3Bg_Pal[0x1A2 + data[1] * 2], &gPlttBufferFaded[94], 2);
data[1]++;
}
if (data[1] == 6)
@@ -2621,7 +2621,7 @@ static void Task_RayquazaAttack(u8 taskId)
{
if ((data[2] & 1) != 0)
{
CpuCopy16(&gIntro3BgPal[0x1A2 + data[1] * 2], &gPlttBufferFaded[88], 2);
CpuCopy16(&gIntro3Bg_Pal[0x1A2 + data[1] * 2], &gPlttBufferFaded[88], 2);
data[1]++;
}
if (data[1] == 6)
@@ -2640,7 +2640,7 @@ static void Task_RayquazaAttack(u8 taskId)
{
if ((data[2] & 1) != 0)
{
CpuCopy16(&gIntro3BgPal[0x182 + data[1] * 2], &gPlttBufferFaded[92], 2);
CpuCopy16(&gIntro3Bg_Pal[0x182 + data[1] * 2], &gPlttBufferFaded[92], 2);
data[1]++;
}
if (data[1] == 6)
@@ -2664,9 +2664,9 @@ static void Task_RayquazaAttack(u8 taskId)
if (--data[3] != 0)
{
BlendPalette(0x50, 16, data[3], RGB(9, 10, 10));
CpuCopy16(&gIntro3BgPal[0x1AC], &gPlttBufferFaded[94], 2);
CpuCopy16(&gIntro3BgPal[0x1AC], &gPlttBufferFaded[88], 2);
CpuCopy16(&gIntro3BgPal[0x18C], &gPlttBufferFaded[92], 2);
CpuCopy16(&gIntro3Bg_Pal[0x1AC], &gPlttBufferFaded[94], 2);
CpuCopy16(&gIntro3Bg_Pal[0x1AC], &gPlttBufferFaded[88], 2);
CpuCopy16(&gIntro3Bg_Pal[0x18C], &gPlttBufferFaded[92], 2);
}
else
{
@@ -3197,16 +3197,16 @@ static void SpriteCB_LogoLetter(struct Sprite *sprite)
sprite->sColorDelay = 2;
if (sprite->sTimer != 0)
{
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->sTimer], &gPlttBufferFaded[0x11F], 2);
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->sTimer + 16], &gPlttBufferFaded[0x114], 2);
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->sTimer + 32], &gPlttBufferFaded[0x11A], 2);
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer], &gPlttBufferFaded[0x11F], 2);
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 16], &gPlttBufferFaded[0x114], 2);
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 32], &gPlttBufferFaded[0x11A], 2);
sprite->sTimer--;
}
else
{
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->sTimer], &gPlttBufferFaded[0x11F], 2);
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->sTimer + 16], &gPlttBufferFaded[0x114], 2);
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->sTimer + 32], &gPlttBufferFaded[0x11A], 2);
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer], &gPlttBufferFaded[0x11F], 2);
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 16], &gPlttBufferFaded[0x114], 2);
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 32], &gPlttBufferFaded[0x11A], 2);
sprite->sState++;
}
}
@@ -3226,9 +3226,9 @@ static void SpriteCB_LogoLetter(struct Sprite *sprite)
sprite->sColorDelay = 2;
if (sprite->sTimer <= COLOR_CHANGES)
{
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->sTimer], &gPlttBufferFaded[0x11F], 2);
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->sTimer + 16], &gPlttBufferFaded[0x114], 2);
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->sTimer + 32], &gPlttBufferFaded[0x11A], 2);
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer], &gPlttBufferFaded[0x11F], 2);
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 16], &gPlttBufferFaded[0x114], 2);
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 32], &gPlttBufferFaded[0x11A], 2);
sprite->sTimer++;
}
else