player battle controller is done
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#ifndef GUARD_BATTLE_LINK_817C95C_H
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#define GUARD_BATTLE_LINK_817C95C_H
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void sub_817C95C(u16 stringId);
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void sub_817E0FC(u16 move, u16 weatherFlags, struct DisableStruct *disableStructPtr);
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void sub_817E32C(u8 animationId);
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void sub_817E3F4(void);
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void sub_817F2A8(void);
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u8 GetBankMoveSlotId(u8 bank, u16 move);
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#endif // GUARD_BATTLE_LINK_817C95C_H
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