player battle controller is done

This commit is contained in:
DizzyEggg
2017-10-22 18:43:15 +02:00
parent 813b1bfd4a
commit df4e32a307
32 changed files with 1298 additions and 2553 deletions

View File

@@ -238,7 +238,6 @@ static void sub_8038F34(void);
static void sub_80392A8(void);
static void sub_803937C(void);
static void sub_803939C(void);
void oac_poke_opponent(struct Sprite *sprite);
static void sub_803980C(struct Sprite *sprite);
static void sub_8039838(struct Sprite *sprite);
static void sub_8039894(struct Sprite *sprite);
@@ -4025,7 +4024,7 @@ static void HandleTurnActionSelectionState(void)
}
else
{
EmitOpenBag(0, gBattleStruct->field_60[gActiveBank]);
EmitChooseItem(0, gBattleStruct->field_60[gActiveBank]);
MarkBufferBankForExecution(gActiveBank);
}
break;
@@ -4070,7 +4069,7 @@ static void HandleTurnActionSelectionState(void)
}
break;
case ACTION_POKEBLOCK_CASE:
EmitOpenBag(0, gBattleStruct->field_60[gActiveBank]);
EmitChooseItem(0, gBattleStruct->field_60[gActiveBank]);
MarkBufferBankForExecution(gActiveBank);
break;
case ACTION_CANCEL_PARTNER:

View File

@@ -39,7 +39,7 @@ static bool8 ShouldSwitchIfPerishSong(void)
&& gDisableStructs[gActiveBank].perishSong1 == 0)
{
*(gBattleStruct->field_294 + gActiveBank) = 6;
EmitChoiceReturnValue(1, 2, 0);
EmitTwoReturnValues(1, ACTION_SWITCH, 0);
return TRUE;
}
@@ -121,7 +121,7 @@ static bool8 ShouldSwitchIfWonderGuard(void)
{
// we found a mon
*(gBattleStruct->field_294 + gActiveBank) = i;
EmitChoiceReturnValue(1, 2, 0);
EmitTwoReturnValues(1, ACTION_SWITCH, 0);
return TRUE;
}
}
@@ -221,7 +221,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
{
// we found a mon
*(gBattleStruct->field_294 + gActiveBank) = i;
EmitChoiceReturnValue(1, 2, 0);
EmitTwoReturnValues(1, ACTION_SWITCH, 0);
return TRUE;
}
}
@@ -241,13 +241,13 @@ static bool8 ShouldSwitchIfNaturalCure(void)
if ((gUnknown_02024250[gActiveBank] == 0 || gUnknown_02024250[gActiveBank] == 0xFFFF) && Random() & 1)
{
*(gBattleStruct->field_294 + gActiveBank) = 6;
EmitChoiceReturnValue(1, 2, 0);
EmitTwoReturnValues(1, ACTION_SWITCH, 0);
return TRUE;
}
else if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0 && Random() & 1)
{
*(gBattleStruct->field_294 + gActiveBank) = 6;
EmitChoiceReturnValue(1, 2, 0);
EmitTwoReturnValues(1, ACTION_SWITCH, 0);
return TRUE;
}
@@ -258,7 +258,7 @@ static bool8 ShouldSwitchIfNaturalCure(void)
if (Random() & 1)
{
*(gBattleStruct->field_294 + gActiveBank) = 6;
EmitChoiceReturnValue(1, 2, 0);
EmitTwoReturnValues(1, ACTION_SWITCH, 0);
return TRUE;
}
@@ -426,7 +426,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
if (moveFlags & MOVESTATUS_SUPEREFFECTIVE && Random() % moduloPercent == 0)
{
*(gBattleStruct->field_294 + gActiveBank) = i;
EmitChoiceReturnValue(1, 2, 0);
EmitTwoReturnValues(1, ACTION_SWITCH, 0);
return TRUE;
}
}
@@ -611,7 +611,7 @@ void AI_TrySwitchOrUseItem(void)
}
}
EmitChoiceReturnValue(1, 0, (gActiveBank ^ BIT_SIDE) << 8);
EmitTwoReturnValues(1, ACTION_USE_MOVE, (gActiveBank ^ BIT_SIDE) << 8);
}
#define TYPE_FORESIGHT 0xFE
@@ -940,7 +940,7 @@ static bool8 ShouldUseItem(void)
if (shouldUse)
{
EmitChoiceReturnValue(1, 1, 0);
EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
*(gBattleStruct->field_C0 + (gActiveBank / 2) * 2) = item;
gBattleResources->battleHistory->trainerItems[i] = 0;
return shouldUse;

View File

@@ -47,18 +47,6 @@ extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
extern const struct BattleAnimBackground gBattleAnimBackgroundTable[];
extern void sub_80A8278(void); // rom_80A5C6C.s
extern void sub_80A6B30(struct UnknownAnimStruct2*); // rom_80A5C6C.s
extern void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1); // rom_80A5C6C.s
extern u8 sub_80A82E4(u8 bank); // rom_80A5C6C.s
extern u8 sub_80A5C6C(u8 bank, u8 attributeId); // rom_80A5C6C.s
extern bool8 AnimBankSpriteExists(u8 bank); // rom_80A5C6C.s
extern void sub_80A6C68(u8 arg0); // rom_80A5C6C.s
extern u8 GetAnimBankSpriteId(u8 wantedBank); // rom_80A5C6C.s
extern u8 sub_80A6D94(void);
extern u8 sub_80A8364(u8);
extern bool8 IsDoubleBattle(void);
// this file's functions
static void ScriptCmd_loadspritegfx(void);
static void ScriptCmd_unloadspritegfx(void);
@@ -234,10 +222,10 @@ void DoMoveAnim(u16 move)
{
gAnimBankAttacker = gBankAttacker;
gAnimBankTarget = gBankTarget;
DoBattleAnim(gBattleAnims_Moves, move, TRUE);
LaunchBattleAnimation(gBattleAnims_Moves, move, TRUE);
}
void DoBattleAnim(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim)
void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim)
{
s32 i;
@@ -1281,7 +1269,7 @@ static void ScriptCmd_changebg(void)
s8 BattleAnimAdjustPanning(s8 pan)
{
if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].flag_x10)
if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].statusAnimActive)
{
if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
pan = PAN_SIDE_OPPONENT;
@@ -1323,7 +1311,7 @@ s8 BattleAnimAdjustPanning(s8 pan)
s8 BattleAnimAdjustPanning2(s8 pan)
{
if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].flag_x10)
if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].statusAnimActive)
{
if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
pan = PAN_SIDE_OPPONENT;

File diff suppressed because it is too large Load Diff

View File

@@ -984,9 +984,9 @@ void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data)
void EmitLoadMonSprite(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_LOADMONSPRITE;
gBattleBuffersTransferData[1] = 4;
gBattleBuffersTransferData[2] = 4;
gBattleBuffersTransferData[3] = 4;
gBattleBuffersTransferData[1] = CONTROLLER_LOADMONSPRITE;
gBattleBuffersTransferData[2] = CONTROLLER_LOADMONSPRITE;
gBattleBuffersTransferData[3] = CONTROLLER_LOADMONSPRITE;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
@@ -1009,27 +1009,27 @@ void EmitReturnMonToBall(u8 bufferId, u8 arg1)
void EmitDrawTrainerPic(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_DRAWTRAINERPIC;
gBattleBuffersTransferData[1] = 7;
gBattleBuffersTransferData[2] = 7;
gBattleBuffersTransferData[3] = 7;
gBattleBuffersTransferData[1] = CONTROLLER_DRAWTRAINERPIC;
gBattleBuffersTransferData[2] = CONTROLLER_DRAWTRAINERPIC;
gBattleBuffersTransferData[3] = CONTROLLER_DRAWTRAINERPIC;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitTrainerSlide(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDE;
gBattleBuffersTransferData[1] = 8;
gBattleBuffersTransferData[2] = 8;
gBattleBuffersTransferData[3] = 8;
gBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDE;
gBattleBuffersTransferData[2] = CONTROLLER_TRAINERSLIDE;
gBattleBuffersTransferData[3] = CONTROLLER_TRAINERSLIDE;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitTrainerSlideBack(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_TRAINERSLIDEBACK;
gBattleBuffersTransferData[1] = 9;
gBattleBuffersTransferData[2] = 9;
gBattleBuffersTransferData[3] = 9;
gBattleBuffersTransferData[1] = CONTROLLER_TRAINERSLIDEBACK;
gBattleBuffersTransferData[2] = CONTROLLER_TRAINERSLIDEBACK;
gBattleBuffersTransferData[3] = CONTROLLER_TRAINERSLIDEBACK;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
@@ -1051,18 +1051,18 @@ void EmitPaletteFade(u8 bufferId)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitCmd12(u8 bufferId)
void EmitSuccessBallThrowAnim(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_12;
gBattleBuffersTransferData[1] = 12;
gBattleBuffersTransferData[2] = 12;
gBattleBuffersTransferData[3] = 12;
gBattleBuffersTransferData[0] = CONTROLLER_SUCCESSBALLTHROWANIM;
gBattleBuffersTransferData[1] = CONTROLLER_SUCCESSBALLTHROWANIM;
gBattleBuffersTransferData[2] = CONTROLLER_SUCCESSBALLTHROWANIM;
gBattleBuffersTransferData[3] = CONTROLLER_SUCCESSBALLTHROWANIM;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitBallThrow(u8 bufferId, u8 caseId)
void EmitBallThrowAnim(u8 bufferId, u8 caseId)
{
gBattleBuffersTransferData[0] = CONTROLLER_BALLTHROW;
gBattleBuffersTransferData[0] = CONTROLLER_BALLTHROWANIM;
gBattleBuffersTransferData[1] = caseId;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 2);
}
@@ -1178,12 +1178,12 @@ void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitYesNoBox(u8 bufferId)
void EmitUnknownYesNoBox(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_YESNOBOX;
gBattleBuffersTransferData[1] = CONTROLLER_YESNOBOX;
gBattleBuffersTransferData[2] = CONTROLLER_YESNOBOX;
gBattleBuffersTransferData[3] = CONTROLLER_YESNOBOX;
gBattleBuffersTransferData[0] = CONTROLLER_UNKNOWNYESNOBOX;
gBattleBuffersTransferData[1] = CONTROLLER_UNKNOWNYESNOBOX;
gBattleBuffersTransferData[2] = CONTROLLER_UNKNOWNYESNOBOX;
gBattleBuffersTransferData[3] = CONTROLLER_UNKNOWNYESNOBOX;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
@@ -1200,7 +1200,7 @@ void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, sizeof(*movePpData) + 4);
}
void EmitOpenBag(u8 bufferId, u8 *arg1)
void EmitChooseItem(u8 bufferId, u8 *arg1)
{
s32 i;
@@ -1337,38 +1337,38 @@ void EmitCmd32(u8 bufferId, u16 size, void *data)
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, size + 3);
}
void EmitChoiceReturnValue(u8 bufferId, u8 arg1, u16 arg2)
void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2)
{
gBattleBuffersTransferData[0] = CONTROLLER_CHOICERETURNVALUE;
gBattleBuffersTransferData[0] = CONTROLLER_TWORETURNVALUES;
gBattleBuffersTransferData[1] = arg1;
gBattleBuffersTransferData[2] = arg2;
gBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitCmd34(u8 bufferId, u8 b, u8 *c)
void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c)
{
s32 i;
gBattleBuffersTransferData[0] = CONTROLLER_34;
gBattleBuffersTransferData[0] = CONTROLLER_CHOSENMONRETURNVALUE;
gBattleBuffersTransferData[1] = b;
for (i = 0; i < 3; i++)
gBattleBuffersTransferData[2 + i] = c[i];
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 5);
}
void EmitCmd35(u8 bufferId, u16 b)
void EmitOneReturnValue(u8 bufferId, u16 arg1)
{
gBattleBuffersTransferData[0] = CONTROLLER_35;
gBattleBuffersTransferData[1] = b;
gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
gBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE;
gBattleBuffersTransferData[1] = arg1;
gBattleBuffersTransferData[2] = (arg1 & 0xFF00) >> 8;
gBattleBuffersTransferData[3] = 0;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitCmd36(u8 bufferId, u16 b)
void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b)
{
gBattleBuffersTransferData[0] = CONTROLLER_36;
gBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE_DUPLICATE;
gBattleBuffersTransferData[1] = b;
gBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
gBattleBuffersTransferData[3] = 0;
@@ -1378,9 +1378,9 @@ void EmitCmd36(u8 bufferId, u16 b)
void EmitCmd37(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_37;
gBattleBuffersTransferData[1] = 37;
gBattleBuffersTransferData[2] = 37;
gBattleBuffersTransferData[3] = 37;
gBattleBuffersTransferData[1] = CONTROLLER_37;
gBattleBuffersTransferData[2] = CONTROLLER_37;
gBattleBuffersTransferData[3] = CONTROLLER_37;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
@@ -1394,27 +1394,27 @@ void EmitCmd38(u8 bufferId, u8 b)
void EmitCmd39(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_39;
gBattleBuffersTransferData[1] = 39;
gBattleBuffersTransferData[2] = 39;
gBattleBuffersTransferData[3] = 39;
gBattleBuffersTransferData[1] = CONTROLLER_39;
gBattleBuffersTransferData[2] = CONTROLLER_39;
gBattleBuffersTransferData[3] = CONTROLLER_39;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitCmd40(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_40;
gBattleBuffersTransferData[1] = 40;
gBattleBuffersTransferData[2] = 40;
gBattleBuffersTransferData[3] = 40;
gBattleBuffersTransferData[1] = CONTROLLER_40;
gBattleBuffersTransferData[2] = CONTROLLER_40;
gBattleBuffersTransferData[3] = CONTROLLER_40;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}
void EmitHitAnimation(u8 bufferId)
{
gBattleBuffersTransferData[0] = CONTROLLER_HITANIMATION;
gBattleBuffersTransferData[1] = 41;
gBattleBuffersTransferData[2] = 41;
gBattleBuffersTransferData[3] = 41;
gBattleBuffersTransferData[1] = CONTROLLER_HITANIMATION;
gBattleBuffersTransferData[2] = CONTROLLER_HITANIMATION;
gBattleBuffersTransferData[3] = CONTROLLER_HITANIMATION;
PrepareBufferDataTransfer(bufferId, gBattleBuffersTransferData, 4);
}

View File

@@ -21,17 +21,11 @@
#include "safari_zone.h"
#include "battle_anim.h"
enum
{
HEALTH_BAR,
EXP_BAR
};
struct TestingBar
{
s32 maxValue;
s32 currValue;
s32 field_8;
s32 receivedValue;
u32 unkC_0:5;
u32 unk10;
};
@@ -183,7 +177,6 @@ extern const u16 gBattleInterface_BallDisplayPal[];
extern const u8 gHealthboxElementsGfxTable[][32];
// functions
extern bool8 IsDoubleBattle(void);
extern void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor *color, s8 speed, const u8 *str); // menu.h
extern void LoadBattleBarGfx(u8 arg0);
@@ -214,10 +207,10 @@ static void SpriteCB_StatusSummaryBallsOnBattleStart(struct Sprite *sprite);
static void SpriteCB_StatusSummaryBallsOnSwitchout(struct Sprite *sprite);
static u8 GetStatusIconForBankId(u8 statusElementId, u8 bank);
static s32 sub_8074DB8(s32 maxValue, s32 currValue, s32 arg2, s32 *arg3, u8 arg4, u16 arg5);
static u8 GetScaledExpFraction(s32 currValue, s32 arg1, s32 maxValue, u8 scale);
static s32 sub_8074DB8(s32 maxValue, s32 currValue, s32 receivedValue, s32 *arg3, u8 arg4, u16 arg5);
static u8 GetScaledExpFraction(s32 currValue, s32 receivedValue, s32 maxValue, u8 scale);
static void sub_8074B9C(u8 bank, u8 whichBar);
static u8 sub_8074E8C(s32 maxValue, s32 currValue, s32 arg2, s32 *arg3, u8 *arg4, u8 arg5);
static u8 sub_8074E8C(s32 maxValue, s32 currValue, s32 receivedValue, s32 *arg3, u8 *arg4, u8 arg5);
static void sub_8074F88(struct TestingBar *barInfo, s32 *arg1, u16 *arg2);
// const rom data
@@ -1049,12 +1042,12 @@ static void sub_8072924(struct Sprite *sprite)
sprite->pos2.y = gSprites[otherSpriteId].pos2.y;
}
void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 field_C)
void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue)
{
gBattleSpritesDataPtr->battleBars[bank].healthboxSpriteId = healthboxSpriteId;
gBattleSpritesDataPtr->battleBars[bank].maxValue = maxVal;
gBattleSpritesDataPtr->battleBars[bank].currentValue = currVal;
gBattleSpritesDataPtr->battleBars[bank].field_C = field_C;
gBattleSpritesDataPtr->battleBars[bank].receivedValue = receivedValue;
gBattleSpritesDataPtr->battleBars[bank].field_10 = -32768;
}
@@ -2262,22 +2255,22 @@ s32 sub_8074AA0(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3)
{
var = sub_8074DB8(gBattleSpritesDataPtr->battleBars[bank].maxValue,
gBattleSpritesDataPtr->battleBars[bank].currentValue,
gBattleSpritesDataPtr->battleBars[bank].field_C,
gBattleSpritesDataPtr->battleBars[bank].receivedValue,
&gBattleSpritesDataPtr->battleBars[bank].field_10,
6, 1);
}
else // exp bar
{
u16 expFraction = GetScaledExpFraction(gBattleSpritesDataPtr->battleBars[bank].currentValue,
gBattleSpritesDataPtr->battleBars[bank].field_C,
gBattleSpritesDataPtr->battleBars[bank].receivedValue,
gBattleSpritesDataPtr->battleBars[bank].maxValue, 8);
if (expFraction == 0)
expFraction = 1;
expFraction = abs(gBattleSpritesDataPtr->battleBars[bank].field_C / expFraction);
expFraction = abs(gBattleSpritesDataPtr->battleBars[bank].receivedValue / expFraction);
var = sub_8074DB8(gBattleSpritesDataPtr->battleBars[bank].maxValue,
gBattleSpritesDataPtr->battleBars[bank].currentValue,
gBattleSpritesDataPtr->battleBars[bank].field_C,
gBattleSpritesDataPtr->battleBars[bank].receivedValue,
&gBattleSpritesDataPtr->battleBars[bank].field_10,
8, expFraction);
}
@@ -2293,7 +2286,7 @@ s32 sub_8074AA0(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3)
static void sub_8074B9C(u8 bank, u8 whichBar)
{
u8 array[7];
u8 array[8];
u8 subRet, level;
u8 barElementId;
u8 i;
@@ -2303,7 +2296,7 @@ static void sub_8074B9C(u8 bank, u8 whichBar)
case HEALTH_BAR:
subRet = sub_8074E8C(gBattleSpritesDataPtr->battleBars[bank].maxValue,
gBattleSpritesDataPtr->battleBars[bank].currentValue,
gBattleSpritesDataPtr->battleBars[bank].field_C,
gBattleSpritesDataPtr->battleBars[bank].receivedValue,
&gBattleSpritesDataPtr->battleBars[bank].field_10,
array, 6);
barElementId = 3;
@@ -2327,7 +2320,7 @@ static void sub_8074B9C(u8 bank, u8 whichBar)
case EXP_BAR:
sub_8074E8C(gBattleSpritesDataPtr->battleBars[bank].maxValue,
gBattleSpritesDataPtr->battleBars[bank].currentValue,
gBattleSpritesDataPtr->battleBars[bank].field_C,
gBattleSpritesDataPtr->battleBars[bank].receivedValue,
&gBattleSpritesDataPtr->battleBars[bank].field_10,
array, 8);
level = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_LEVEL);
@@ -2349,7 +2342,7 @@ static void sub_8074B9C(u8 bank, u8 whichBar)
}
}
static s32 sub_8074DB8(s32 maxValue, s32 currValue, s32 arg2, s32 *arg3, u8 arg4, u16 arg5)
static s32 sub_8074DB8(s32 maxValue, s32 currValue, s32 receivedValue, s32 *arg3, u8 arg4, u16 arg5)
{
s32 r6;
s32 ret;
@@ -2363,7 +2356,7 @@ static s32 sub_8074DB8(s32 maxValue, s32 currValue, s32 arg2, s32 *arg3, u8 arg4
*arg3 = currValue;
}
currValue -= arg2;
currValue -= receivedValue;
if (currValue < 0)
currValue = 0;
else if (currValue > maxValue)
@@ -2388,7 +2381,7 @@ static s32 sub_8074DB8(s32 maxValue, s32 currValue, s32 arg2, s32 *arg3, u8 arg4
{
s32 var = (maxValue << 8) / arg4;
if (arg2 < 0)
if (receivedValue < 0)
{
*arg3 = r6 + var;
ret = *arg3 >> 8;
@@ -2413,7 +2406,7 @@ static s32 sub_8074DB8(s32 maxValue, s32 currValue, s32 arg2, s32 *arg3, u8 arg4
}
else
{
if (arg2 < 0)
if (receivedValue < 0)
{
*arg3 += arg5;
if (*arg3 > currValue)
@@ -2432,9 +2425,9 @@ static s32 sub_8074DB8(s32 maxValue, s32 currValue, s32 arg2, s32 *arg3, u8 arg4
return ret;
}
static u8 sub_8074E8C(s32 maxValue, s32 currValue, s32 arg2, s32 *arg3, u8 *arg4, u8 arg5)
static u8 sub_8074E8C(s32 maxValue, s32 currValue, s32 receivedValue, s32 *arg3, u8 *arg4, u8 arg5)
{
s32 r5 = currValue - arg2;
s32 r5 = currValue - receivedValue;
u8 ret;
u8 i;
u8 r2;
@@ -2487,7 +2480,7 @@ static s16 sub_8074F28(struct TestingBar *barInfo, s32 *arg1, u16 *arg2, s32 arg
ret = sub_8074DB8(barInfo->maxValue,
barInfo->currValue,
barInfo->field_8,
barInfo->receivedValue,
arg1, 6, 1);
sub_8074F88(barInfo, arg1, arg2);
@@ -2508,7 +2501,7 @@ static void sub_8074F88(struct TestingBar *barInfo, s32 *arg1, u16 *arg2)
u8 i;
sub_8074E8C(barInfo->maxValue, barInfo->currValue,
barInfo->field_8, arg1, sp8, 6);
barInfo->receivedValue, arg1, sp8, 6);
for (i = 0; i < 6; i++)
sp10[i] = (barInfo->unkC_0 << 12) | (barInfo->unk10 + sp8[i]);
@@ -2516,13 +2509,13 @@ static void sub_8074F88(struct TestingBar *barInfo, s32 *arg1, u16 *arg2)
CpuCopy16(sp10, arg2, sizeof(sp10));
}
static u8 GetScaledExpFraction(s32 currValue, s32 arg1, s32 maxValue, u8 scale)
static u8 GetScaledExpFraction(s32 currValue, s32 receivedValue, s32 maxValue, u8 scale)
{
s32 r5, result;
s8 r4, r0;
scale *= 8;
r5 = currValue - arg1;
r5 = currValue - receivedValue;
if (r5 < 0)
r5 = 0;

View File

@@ -3625,7 +3625,7 @@ static void atk23_getexp(void)
if (gBattleExecBuffer == 0)
{
gActiveBank = gBattleStruct->expGetterBank;
if (gBattleBufferB[gActiveBank][0] == 0x21 && gBattleBufferB[gActiveBank][1] == 0xB)
if (gBattleBufferB[gActiveBank][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBank][1] == RET_VALUE_LEVELLED_UP)
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId)
sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
@@ -7137,7 +7137,7 @@ static void atk76_various(void)
gDisableStructs[1].truantUnknownBit = 1;
break;
case VARIOUS_EMIT_YESNOBOX:
EmitYesNoBox(0);
EmitUnknownYesNoBox(0);
MarkBufferBankForExecution(gActiveBank);
break;
case 14:
@@ -7255,7 +7255,7 @@ static void atk78_faintifabilitynotdamp(void)
{
gActiveBank = gBankAttacker;
gBattleMoveDamage = gBattleMons[gActiveBank].hp;
EmitHealthBarUpdate(0, 0x7FFF);
EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP);
MarkBufferBankForExecution(gActiveBank);
gBattlescriptCurrInstr++;
@@ -10184,7 +10184,7 @@ static void atkC9_jumpifattackandspecialattackcannotfall(void) // memento
{
gActiveBank = gBankAttacker;
gBattleMoveDamage = gBattleMons[gActiveBank].hp;
EmitHealthBarUpdate(0, 0x7FFF);
EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP);
MarkBufferBankForExecution(gActiveBank);
gBattlescriptCurrInstr += 5;
}
@@ -11003,13 +11003,13 @@ static void atkEF_pokeball_catch_calculation(void)
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
EmitBallThrow(0, BALL_TRAINER_BLOCK);
EmitBallThrowAnim(0, BALL_TRAINER_BLOCK);
MarkBufferBankForExecution(gActiveBank);
gBattlescriptCurrInstr = BattleScript_TrainerBallBlock;
}
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
{
EmitBallThrow(0, BALL_3_SHAKES_SUCCESS);
EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS);
MarkBufferBankForExecution(gActiveBank);
gBattlescriptCurrInstr = BattleScript_WallyBallThrow;
}
@@ -11098,7 +11098,7 @@ static void atkEF_pokeball_catch_calculation(void)
if (odds > 254) // mon caught
{
EmitBallThrow(0, BALL_3_SHAKES_SUCCESS);
EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS);
MarkBufferBankForExecution(gActiveBank);
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
@@ -11120,7 +11120,7 @@ static void atkEF_pokeball_catch_calculation(void)
if (gLastUsedItem == ITEM_MASTER_BALL)
shakes = BALL_3_SHAKES_SUCCESS; // why calculate the shakes before that check?
EmitBallThrow(0, shakes);
EmitBallThrowAnim(0, shakes);
MarkBufferBankForExecution(gActiveBank);
if (shakes == BALL_3_SHAKES_SUCCESS) // mon caught, copy of the code above