player battle controller is done

This commit is contained in:
DizzyEggg
2017-10-22 18:43:15 +02:00
parent 813b1bfd4a
commit df4e32a307
32 changed files with 1298 additions and 2553 deletions

View File

@@ -238,7 +238,6 @@ static void sub_8038F34(void);
static void sub_80392A8(void);
static void sub_803937C(void);
static void sub_803939C(void);
void oac_poke_opponent(struct Sprite *sprite);
static void sub_803980C(struct Sprite *sprite);
static void sub_8039838(struct Sprite *sprite);
static void sub_8039894(struct Sprite *sprite);
@@ -4025,7 +4024,7 @@ static void HandleTurnActionSelectionState(void)
}
else
{
EmitOpenBag(0, gBattleStruct->field_60[gActiveBank]);
EmitChooseItem(0, gBattleStruct->field_60[gActiveBank]);
MarkBufferBankForExecution(gActiveBank);
}
break;
@@ -4070,7 +4069,7 @@ static void HandleTurnActionSelectionState(void)
}
break;
case ACTION_POKEBLOCK_CASE:
EmitOpenBag(0, gBattleStruct->field_60[gActiveBank]);
EmitChooseItem(0, gBattleStruct->field_60[gActiveBank]);
MarkBufferBankForExecution(gActiveBank);
break;
case ACTION_CANCEL_PARTNER: