Merge branch 'master' of github.com:pret/pokeemerald

This commit is contained in:
Diegoisawesome
2019-02-12 00:40:42 -06:00
336 changed files with 4022 additions and 4179 deletions

View File

@@ -16,14 +16,14 @@ enum
BG_ANIM_SCREEN_BASE_BLOCK,
};
struct UnknownAnimStruct2
struct BattleAnimBgData
{
u8 *bgTiles;
u16 *unk4;
u8 unk8;
u16 *bgTilemap;
u8 paletteId;
u8 bgId;
u16 tilesOffset;
u16 unkC;
u16 unused;
};
struct BattleAnimBackground
@@ -74,14 +74,14 @@ void HandleIntroSlide(u8 terrainId);
int GetAnimBgAttribute(u8 bgId, u8 attributeId);
// battle_anim_80A5C6C.s
void sub_80A6450(struct Sprite *sprite);
void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite);
void sub_80A8AEC(struct Sprite *sprite);
void sub_80A8A6C(struct Sprite *sprite);
void sub_80A8E30(struct Sprite *sprite);
void sub_80A8B64(struct Sprite *sprite);
void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y);
void DestroySpriteAndMatrix(struct Sprite *sprite);
void AnimTranslateLinearSimple(struct Sprite *sprite);
void TranslateSpriteLinearFixedPoint(struct Sprite *sprite);
void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets);
void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets);
void StartAnimLinearTranslation(struct Sprite *sprite);
@@ -94,7 +94,7 @@ void sub_80A6FD4(struct Sprite *sprite);
u16 ArcTan2Neg(s16 a, s16 b);
void TrySetSpriteRotScale(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation);
void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
void sub_80A66DC(struct Sprite *sprite);
void TranslateSpriteLinearAndFlicker(struct Sprite *sprite);
void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 a2);
@@ -108,12 +108,12 @@ u8 GetBattlerSpriteBGPriority(u8 battlerId);
void *LoadPointerFromVars(s16 bottom, s16 top);
void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
void sub_80A8278(void);
void sub_80A6B30(struct UnknownAnimStruct2*);
void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
void sub_80A6B30(struct BattleAnimBgData*);
void sub_80A6B90(struct BattleAnimBgData*, u32 arg1);
u8 GetBattlerSpriteSubpriority(u8 battlerId);
bool8 TranslateAnimArc(struct Sprite *sprite);
bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
void sub_80A6630(struct Sprite *sprite);
void sub_80A6680(struct Sprite *sprite);
void TranslateMonSpriteLinearFixedPoint(struct Sprite *sprite);
void ResetSpriteRotScale(u8 spriteId);
void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
@@ -125,8 +125,8 @@ u8 sub_80A77AC(u8 a1);
s16 CloneBattlerSpriteWithBlend(u8);
void obj_delete_but_dont_free_vram(struct Sprite*);
u8 sub_80A89C8(int, u8, int);
void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32);
void sub_80A6CC0(u32, const u32*, u32);
void sub_80A6D60(struct BattleAnimBgData*, const void*, u32);
void AnimLoadCompressedBgGfx(u32, const u32*, u32);
void sub_80A6DAC(bool8);
void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *);
void sub_80A653C(struct Sprite *);
@@ -134,13 +134,13 @@ void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
u8 sub_80A80C8(struct Task *task);
void sub_80A8EE4(struct Sprite *);
void sub_80A67F4(struct Sprite *);
void sub_80A6D48(u32 bgId, const void *src);
void DestroyAnimSpriteAndDisableBlend(struct Sprite *);
void AnimLoadCompressedBgTilemap(u32 bgId, const void *src);
void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
bool8 AnimFastTranslateLinear(struct Sprite *sprite);
void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
void TranslateMonBGUntil(struct Sprite *sprite);
void TranslateSpriteOverDuration(struct Sprite *sprite);
void TranslateMonSpriteLinear(struct Sprite *sprite);
void TranslateSpriteLinear(struct Sprite *sprite);
void sub_80A77C8(struct Sprite *sprite);
void sub_80A7000(struct Sprite *sprite);
void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
@@ -148,7 +148,7 @@ void SetGreyscaleOrOriginalPalette(u16 a1, bool8 a2);
void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
bool8 RunAffineAnimFromTaskData(struct Task *task);
void sub_80A78AC(struct Sprite *sprite);
void sub_80A6BFC(struct UnknownAnimStruct2 *unk, u8 unused);
void sub_80A6BFC(struct BattleAnimBgData *unk, u8 unused);
u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10);
void sub_80A749C(struct Sprite *sprite);
void sub_80A6DEC(struct Sprite *sprite);
@@ -185,7 +185,7 @@ bool8 IsDoubleBattle(void);
u8 sub_80A6D94(void);
u8 GetBattlerSpriteBGPriorityRank(u8 battlerId);
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
u8 GetBattlerSpriteDefault_Y(u8 battlerId);
u8 GetSubstituteSpriteDefault_Y(u8 battlerId);

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@@ -8,7 +8,7 @@ void BattleArena_AddMindPoints(u8 battler);
void BattleArena_AddSkillPoints(u8 battler);
void BattleArena_DeductMindPoints(u8 battler, u16 stringId);
void sub_81A586C(u8 battler);
void sub_81A5BF8(void);
void sub_81A5D44(void);
void DrawArenaRefereeTextBox(void);
void RemoveArenaRefereeTextBox(void);
#endif //GUARD_BATTLE_ARENA_H

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@@ -3,7 +3,7 @@
extern u32 gUnknown_0203CD70;
s32 GetDomeTrainerMonCountInBits(u16 tournamentTrainerId);
s32 TrainerIdToDomeTournamentId(u16 trainerId);
int GetDomeTrainerMonCountInBits(u16 tournamentTrainerId);
int TrainerIdToDomeTournamentId(u16 trainerId);
#endif // GUARD_BATTLE_DOME_H

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@@ -2,10 +2,10 @@
#define GUARD_BATTLE_FACTORY_H
void CallBattleFactoryFunction(void);
bool8 sub_81A6BF4(void);
bool8 InBattleFactory(void);
u8 GetFactoryMonFixedIV(u8 arg0, u8 arg1);
void FillFactoryBrainParty(void);
u8 sub_81A6F70(u8 battleMode, u8 lvlMode);
u8 GetNumPastRentalsRank(u8 battleMode, u8 lvlMode);
u32 GetAiScriptsInBattleFactory(void);
void SetMonMoveAvoidReturn(struct Pokemon *mon, u16 moveArg, u8 moveSlot);

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@@ -4,21 +4,21 @@
void CallBattlePyramidFunction(void);
u16 LocalIdToPyramidTrainerId(u8 localId);
bool8 GetBattlePyramidTrainerFlag(u8 eventId);
void sub_81A9B04(void);
void MarkApproachingPyramidTrainersAsBattled(void);
void GenerateBattlePyramidWildMon(void);
u8 GetPyramidRunMultiplier(void);
u8 InBattlePyramid(void);
bool8 InBattlePyramid_(void);
void sub_81A9E90(void);
void sub_81A9EC8(void);
void SoftResetInBattlePyramid(void);
void CopyPyramidTrainerSpeechBefore(u16 trainerId);
void CopyPyramidTrainerWinSpeech(u16 trainerId);
void CopyPyramidTrainerLoseSpeech(u16 trainerId);
u8 GetTrainerEncounterMusicIdInBattlePyramind(u16 trainerId);
void sub_81AA078(u16 *mapArg, u8 arg1);
void sub_81AA1D8(void);
void sub_81AA2F8(void);
u8 sub_81AAA40(void);
u8 GetBattlePyramindTrainerEncounterMusicId(u16 trainerId);
void GenerateBattlePyramidFloorLayout(u16 *mapArg, bool8 setPlayerPosition);
void LoadBattlePyramidEventObjectTemplates(void);
void LoadBattlePyramidFloorEventObjectScripts(void);
u8 GetNumBattlePyramidEventObjects(void);
u16 GetBattlePyramidPickupItemId(void);
#endif // GUARD_BATTLE_PYRAMID_H

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@@ -34,7 +34,7 @@ struct PyramidBagCursorData
extern struct PyramidBagResources *gPyramidBagResources;
extern struct PyramidBagCursorData gPyramidBagCursorData;
void sub_81C4EEC(void);
void InitBattlePyramidBagCursorPosition(void);
void CB2_PyramidBagMenuFromStartMenu(void);
void sub_81C4F84(void);
void sub_81C5924(void);

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@@ -15,5 +15,6 @@ void sub_80B360C(void);
bool32 sub_80B2AF4(u16 *arg0, u16 *arg1);
void sub_80B3AF8(u8 taskId);
void task00_08081A90(u8 taskId);
bool32 sub_80B39D4(u8 linkPlayerIndex);
#endif //GUARD_CABLE_CLUB_H

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@@ -46,7 +46,7 @@
#define LAYOUT_ROUTE127 43
#define LAYOUT_ROUTE128 44
#define LAYOUT_ROUTE129 45
#define LAYOUT_UNKNOWN_MAP_08417FC4 46
#define LAYOUT_ROUTE130_MIRAGE_ISLAND 46
#define LAYOUT_ROUTE131 47
#define LAYOUT_ROUTE132 48
#define LAYOUT_ROUTE133 49
@@ -75,7 +75,7 @@
#define LAYOUT_FALLARBOR_TOWN_LEFTOVER_RSCONTEST_LOBBY 72
#define LAYOUT_FALLARBOR_TOWN_LEFTOVER_RSCONTEST_HALL 73
#define LAYOUT_LILYCOVE_CITY_HOUSE2 74
#define LAYOUT_UNKNOWN_MAP_08428450 75
#define LAYOUT_UNKNOWN_08428450 75
#define LAYOUT_VERDANTURF_TOWN_WANDAS_HOUSE 76
#define LAYOUT_PACIFIDLOG_TOWN_HOUSE1 77
#define LAYOUT_PACIFIDLOG_TOWN_HOUSE2 78
@@ -83,8 +83,8 @@
#define LAYOUT_HOUSE_WITH_BED 80
#define LAYOUT_SLATEPORT_CITY_STERNS_SHIPYARD_1F 81
#define LAYOUT_SLATEPORT_CITY_STERNS_SHIPYARD_2F 82
#define LAYOUT_UNKNOWN_MAP_084294C4 83
#define LAYOUT_UNKNOWN_MAP_084294E8 84
#define LAYOUT_UNKNOWN_084294C4 83
#define LAYOUT_UNKNOWN_084294E8 84
#define LAYOUT_SLATEPORT_CITY_POKEMON_FAN_CLUB 85
#define LAYOUT_SLATEPORT_CITY_OCEANIC_MUSEUM_1F 86
#define LAYOUT_SLATEPORT_CITY_OCEANIC_MUSEUM_2F 87
@@ -170,20 +170,20 @@
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_LOWER_ROOM 167
#define LAYOUT_SHOAL_CAVE_HIGH_TIDE_ENTRANCE_ROOM 168
#define LAYOUT_SHOAL_CAVE_HIGH_TIDE_INNER_ROOM 169
#define LAYOUT_UNKNOWN_MAP_0843E6C0 170
#define LAYOUT_UNKNOWN_MAP_0843E6E4 171
#define LAYOUT_UNKNOWN_MAP_0843E708 172
#define LAYOUT_UNKNOWN_MAP_0843E72C 173
#define LAYOUT_UNKNOWN_MAP_0843E750 174
#define LAYOUT_UNKNOWN_MAP_0843E774 175
#define LAYOUT_UNKNOWN_MAP_0843E798 176
#define LAYOUT_UNKNOWN_MAP_0843E7BC 177
#define LAYOUT_UNKNOWN_MAP_0843E7E0 178
#define LAYOUT_UNKNOWN_MAP_0843E804 179
#define LAYOUT_UNKNOWN_MAP_0843E828 180
#define LAYOUT_UNKNOWN_MAP_0843E84C 181
#define LAYOUT_UNKNOWN_MAP_0843E870 182
#define LAYOUT_UNKNOWN_MAP_0843E894 183
#define LAYOUT_UNKNOWN_0843E6C0 170
#define LAYOUT_UNKNOWN_0843E6E4 171
#define LAYOUT_UNKNOWN_0843E708 172
#define LAYOUT_UNKNOWN_0843E72C 173
#define LAYOUT_UNKNOWN_0843E750 174
#define LAYOUT_UNKNOWN_0843E774 175
#define LAYOUT_UNKNOWN_0843E798 176
#define LAYOUT_UNKNOWN_0843E7BC 177
#define LAYOUT_UNKNOWN_0843E7E0 178
#define LAYOUT_UNKNOWN_0843E804 179
#define LAYOUT_UNKNOWN_0843E828 180
#define LAYOUT_UNKNOWN_0843E84C 181
#define LAYOUT_UNKNOWN_0843E870 182
#define LAYOUT_UNKNOWN_0843E894 183
#define LAYOUT_NEW_MAUVILLE_ENTRANCE 184
#define LAYOUT_NEW_MAUVILLE_INSIDE 185
#define LAYOUT_ABANDONED_SHIP_DECK 186
@@ -226,12 +226,12 @@
#define LAYOUT_RECORD_CORNER 223
#define LAYOUT_DOUBLE_BATTLE_COLOSSEUM 224
#define LAYOUT_LINK_CONTEST_ROOM1 225
#define LAYOUT_UNKNOWN_MAP_25_29 226
#define LAYOUT_UNKNOWN_MAP_25_30 227
#define LAYOUT_UNKNOWN_MAP_25_31 228
#define LAYOUT_UNKNOWN_MAP_25_32 229
#define LAYOUT_UNKNOWN_MAP_25_33 230
#define LAYOUT_UNKNOWN_MAP_25_34 231
#define LAYOUT_UNKNOWN_LINK_CONTEST_ROOM_25_29 226
#define LAYOUT_UNKNOWN_LINK_CONTEST_ROOM_25_30 227
#define LAYOUT_UNKNOWN_LINK_CONTEST_ROOM_25_31 228
#define LAYOUT_UNKNOWN_LINK_CONTEST_ROOM_25_32 229
#define LAYOUT_UNKNOWN_LINK_CONTEST_ROOM_25_33 230
#define LAYOUT_UNKNOWN_LINK_CONTEST_ROOM_25_34 231
#define LAYOUT_LINK_CONTEST_ROOM2 232
#define LAYOUT_LINK_CONTEST_ROOM3 233
#define LAYOUT_LINK_CONTEST_ROOM4 234
@@ -242,7 +242,7 @@
#define LAYOUT_SAFARI_ZONE_NORTH 239
#define LAYOUT_SAFARI_ZONE_SOUTHWEST 240
#define LAYOUT_SAFARI_ZONE_SOUTH 241
#define LAYOUT_UNKNOWN_MAP_08447028 242
#define LAYOUT_UNKNOWN_08447028 242
#define LAYOUT_ROUTE109_SEASHORE_HOUSE 243
#define LAYOUT_ROUTE110_TRICK_HOUSE_ENTRANCE 244
#define LAYOUT_ROUTE110_TRICK_HOUSE_END 245
@@ -312,21 +312,21 @@
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE3 309
#define LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS 310
#define LAYOUT_SCORCHED_SLAB 311
#define LAYOUT_UNKNOWN_MAP_0845A394 312
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_B4F_LAVA 312
#define LAYOUT_RUSTBORO_CITY_FLAT1_1F 313
#define LAYOUT_RUSTBORO_CITY_FLAT1_2F 314
#define LAYOUT_EVER_GRANDE_CITY_HALL4 315
#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP1 316
#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP2 317
#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP3 318
#define LAYOUT_UNKNOWN_MAP_0845D470 319
#define LAYOUT_ROUTE131_SKY_PILLAR 319
#define LAYOUT_SKY_PILLAR_ENTRANCE 320
#define LAYOUT_SKY_PILLAR_OUTSIDE 321
#define LAYOUT_SKY_PILLAR_1F 322
#define LAYOUT_SKY_PILLAR_2F 323
#define LAYOUT_SKY_PILLAR_3F 324
#define LAYOUT_SKY_PILLAR_4F 325
#define LAYOUT_UNKNOWN_MAP_0845ECB4 326
#define LAYOUT_SEAFLOOR_CAVERN_ROOM9_LAVA 326
#define LAYOUT_MOSSDEEP_CITY_STEVENS_HOUSE 327
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_ICE_ROOM 328
#define LAYOUT_SAFARI_ZONE_REST_HOUSE 329
@@ -357,9 +357,9 @@
#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY 354
#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR 355
#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM 356
#define LAYOUT_UNKNOWN_MAP_08469200 357
#define LAYOUT_SOOTOPOLIS_CITY_LEGENDS_BATTLE 357
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM3 358
#define LAYOUT_UNKNOWN_MAP_084693AC 359
#define LAYOUT_UNKNOWN_084693AC 359
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY 360
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE 361
#define LAYOUT_BATTLE_PYRAMID_SQUARE01 362
@@ -432,15 +432,15 @@
#define LAYOUT_BATTLE_FRONTIER_LOUNGE2 429
#define LAYOUT_BATTLE_FRONTIER_SCOTTS_HOUSE 430
#define LAYOUT_METEOR_FALLS_STEVENS_CAVE 431
#define LAYOUT_UNKNOWN_MAP_08480DAC 432
#define LAYOUT_UNKNOWN_MAP_08480F54 433
#define LAYOUT_UNKNOWN_MAP_084810FC 434
#define LAYOUT_UNKNOWN_MAP_084812A4 435
#define LAYOUT_UNKNOWN_MAP_0848144C 436
#define LAYOUT_UNKNOWN_MAP_084815F4 437
#define LAYOUT_UNKNOWN_MAP_08481B24 438
#define LAYOUT_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB_WITH_TABLE 432
#define LAYOUT_SKY_PILLAR_1F_CLEAN 433
#define LAYOUT_SKY_PILLAR_2F_CLEAN 434
#define LAYOUT_SKY_PILLAR_3F_CLEAN 435
#define LAYOUT_SKY_PILLAR_4F_CLEAN 436
#define LAYOUT_SKY_PILLAR_5F_CLEAN 437
#define LAYOUT_SKY_PILLAR_TOP_CLEAN 438
#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F 439
#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F 440
#define LAYOUT_UNKNOWN_MAP_08481DBC 441
#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F_STAIRS_UNBLOCKED 441
#endif // GUARD_CONSTANTS_LAYOUTS_H

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@@ -576,8 +576,8 @@ extern const u8 gUnknown_082A8350[];
// Battle Pyramid.
extern const u8 BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_EventScript_252C6A[];
extern const u8 BattlePyramid_TrainerBattle[];
extern const u8 BattlePyramid_FindItemBall[];
// fldeff misc
extern const u8 EventScript_275A86[];

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@@ -32,5 +32,6 @@ void SetCameraPanningCallback(void (*a)(void));
void SetCameraPanning(s16 a, s16 b);
void InstallCameraPanAheadCallback(void);
void UpdateCameraPanning(void);
void FieldUpdateBgTilemapScroll(void);
#endif //GUARD_FIELD_CAMERA_H

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@@ -37,5 +37,7 @@ u8 sub_8068F18(void);
bool8 dive_warp(struct MapPosition *position, u16 b);
int SetCableClubWarp(void);
u8 TrySetDiveWarp(void);
const u8 *GetInteractedLinkPlayerScript(struct MapPosition *position, u8 metatileBehavior, u8 direction);
u8 *GetCoordEventScriptAtMapPosition(struct MapPosition *position);
#endif // GUARD_FIELDCONTROLAVATAR_H

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@@ -13,6 +13,7 @@ extern bool8 (*gFieldCallback2)(void);
u32 FieldEffectStart(u8);
bool8 FieldEffectActiveListContains(u8 id);
void FieldEffectActiveListClear(void);
void sub_80B69DC(void);
u8 AddNewGameBirchObject(s16, s16, u8);
void FieldEffectStop(struct Sprite *sprite, u8 id);

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@@ -17,5 +17,6 @@ void HideFieldMessageBox(void);
bool8 IsFieldMessageBoxHidden(void);
u8 GetFieldMessageBoxMode(void);
void sub_8098374(void);
void InitFieldMessageBox(void);
#endif // GUARD_FIELD_MESSAGE_BOX_H

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@@ -60,5 +60,8 @@ bool8 IsPlayerFacingSurfableFishableWater(void);
bool8 IsPlayerSurfingNorth(void);
void sub_808C228(u8 direction);
u8 sub_808BCD0(void);
void sub_808B578(void);
u8 GetFRLGAvatarGraphicsIdByGender(u8);
u8 GetRSAvatarGraphicsIdByGender(u8);
#endif // GUARD_FIELD_PLAYER_AVATAR_H

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@@ -34,11 +34,12 @@ void sub_80AF948(void);
void sub_80AF9F8(void);
void sub_80AFC60(void);
void sub_80B009C(u8 flashLevel);
void door_upload_tiles(void);
void WriteBattlePyramidViewScanlineEffectBuffer(void);
void sub_80B0244(void);
void sub_80B0268(void);
void sub_80B0534(void);
void sub_80B058C(void);
void sub_80B05B4(void);
void WriteFlashScanlineEffectBuffer(u8 flashLevel);
#endif // GUARD_FIELD_SCREEN_EFFECT_H

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@@ -23,5 +23,7 @@ bool8 sub_813B9C0(void);
void SetShoalItemFlag(u16 v0);
void UpdateFrontierManiac(u16 a0);
void UpdateFrontierGambler(u16 a0);
void ResetCyclingRoadChallengeData(void);
bool8 warp0_in_pokecenter(void);
#endif // GUARD_FIELD_SPECIALS_H

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@@ -233,5 +233,6 @@ void SetSav1WeatherFromCurrMapHeader(void);
void SetWeather(u32 weather);
void DoCurrentWeather(void);
void UpdateWeatherPerDay(u16 increment);
void sub_80AEE84(void);
#endif // GUARD_WEATHER_H

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@@ -32,7 +32,13 @@ void sub_8088B3C(u16 x, u16 y);
void InitMap(void);
void InitMapFromSavedGame(void);
void InitTrainerHillMap(void);
void InitBattlePyramidMap(u8 a0);
void InitBattlePyramidMap(bool8 setPlayerPosition);
void copy_map_tileset1_tileset2_to_vram(struct MapLayout const *mapLayout);
void apply_map_tileset1_tileset2_palette(struct MapLayout const *mapLayout);
void apply_map_tileset2_palette(struct MapLayout const *mapLayout);
void copy_map_tileset2_to_vram_2(struct MapLayout const *mapLayout);
extern void copy_map_tileset1_to_vram(const struct MapLayout *);
extern void copy_map_tileset2_to_vram(const struct MapLayout *);
void SpriteCB_PokeballGlow(struct Sprite *);
void SpriteCB_PokecenterMonitor(struct Sprite *);

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@@ -277,7 +277,7 @@ struct FrontierMonData
u8 nature;
};
struct Struct_field_E70
struct RentalMon
{
u16 monId;
u32 personality;
@@ -316,7 +316,7 @@ struct BattleFrontier
/*0xCAA*/ u16 selectedPartyMons[3];
/*0xCB0*/ u16 field_CB0;
/*0xCB2*/ u16 curChallengeBattleNum; // In case of battle pyramid, the floor.
/*0xCB4*/ u16 field_CB4[20];
/*0xCB4*/ u16 trainerIds[20];
/*0xCDC*/ u32 field_CDC;
/*0xCE0*/ u16 towerWinStreaks[4][2];
/*0xCF0*/ u16 towerRecordWinStreaks[4][2];
@@ -345,7 +345,7 @@ struct BattleFrontier
/*0xDC6*/ u16 field_DC6;
/*0xDC8*/ u16 palaceWinStreaks[2][2];
/*0xDD0*/ u16 palaceRecordWinStreaks[2][2];
/*0xDD8*/ u16 field_DD8;
/*0xDD8*/ u16 arenaRewardItem;
/*0xDDA*/ u16 arenaWinStreaks[2];
/*0xDDE*/ u16 arenaRecordStreaks[2];
/*0xDE2*/ u16 factoryWinStreaks[2][2];
@@ -356,21 +356,21 @@ struct BattleFrontier
/*0xE04*/ u16 pikeWinStreaks[2];
/*0xE08*/ u16 pikeRecordStreaks[2];
/*0xE0C*/ u16 pikeTotalStreaks[2];
/*0xE10*/ u8 field_E10_1:3;
/*0xE10*/ u8 field_E10_2:4;
/*0xE10*/ u8 field_E10_3:1;
/*0xE12*/ u16 field_E12[3];
/*0xE18*/ u16 field_E18;
/*0xE10*/ u8 pikeHintedRoomIndex:3;
/*0xE10*/ u8 pikeHintedRoomType:4;
/*0xE10*/ u8 pikeHealingRoomsDisabled:1;
/*0xE12*/ u16 pikeHeldItemsBackup[3];
/*0xE18*/ u16 pyramidRewardItem;
/*0xE1A*/ u16 pyramidWinStreaks[2];
/*0xE1E*/ u16 pyramidRecordStreaks[2];
/*0xE22*/ u16 field_E22[4];
/*0xE2A*/ u8 field_E2A;
/*0xE22*/ u16 pyramidRandoms[4];
/*0xE2A*/ u8 pyramidTrainerFlags;
/*0xE2C*/ struct PyramidBag pyramidBag;
/*0xE68*/ u8 field_E68;
/*0xE68*/ u8 pyramidLightRadius;
/*0xE6A*/ u16 field_E6A;
/*0xE6C*/ u16 field_E6C;
/*0xE6E*/ u16 field_E6E;
/*0xE70*/ struct Struct_field_E70 field_E70[6];
/*0xE70*/ struct RentalMon rentalMons[6];
/*0xEB8*/ u16 battlePoints;
/*0xEBA*/ u16 field_EBA;
/*0xEBC*/ u32 battlesCount;

View File

@@ -4104,9 +4104,13 @@ extern const u32 gUnknown_08D83B2C[];
extern const u32 gUnknown_08D83C3C[];
extern const u32 gUnknown_08D83900[];
extern const u32 gBattleFrontierGfx_DomeOptions[];
extern const u16 gTilesetAnims_BattleDomePals0_0[];
extern const u16 gTilesetAnims_BattleDomePals0_1[];
extern const u16 gTilesetAnims_BattleDomePals0_2[];
extern const u16 gTilesetAnims_BattleDomePals0_3[];
extern const u32 gUnknown_08D854E8[];
extern const u32 gUnknown_08D855E8[];
extern const u32 gBattleArenaJudgementSymbolsGfx[];
extern const u32 gBattleArenaJudgementSymbolsPalette[];
extern const u32 gContest2Pal[];
extern const u32 gBattleAnimSpriteSheet_000[];
@@ -4724,9 +4728,9 @@ extern const u32 gBattleAnimBackgroundTilemap_17[];
extern const u32 gBattleAnimBackgroundTilemap_20[];
extern const u32 gBattleAnimBackgroundTilemap_21[];
extern const u32 gUnknown_08C1D0AC[];
extern const u32 gUnknown_08C1D1E8[];
extern const u32 gUnknown_08C1D210[];
extern const u32 gMetalShineGfx[];
extern const u32 gMetalShinePalette[];
extern const u32 gMetalShineTilemap[];
extern const u32 gUnknown_08C20668[];
extern const u32 gUnknown_08C20684[];

View File

@@ -312,5 +312,7 @@ void sub_800AB18(void);
void sub_8009F18(void);
bool8 sub_800AA60(void);
void sub_800ABF4(u16 a0);
bool32 sub_8009F3C(void);
u32 sub_800B4DC(void);
#endif // GUARD_LINK_H

View File

@@ -282,5 +282,6 @@ void sub_800EF7C(void);
bool8 sub_800DE7C(struct UnkLinkRfuStruct_02022B14 *buff1, u8 *buff2, u8 idx);
s32 sub_800E87C(u8 idx);
void sub_8011BA4(void);
void sub_8010198(void);
#endif //GUARD_LINK_RFU_H

View File

@@ -11,5 +11,6 @@ enum {
};
s32 GetRematchIdxByTrainerIdx(s32 trainerIdx);
void InitMatchCallCounters(void);
#endif //GUARD_MATCH_CALL_H

View File

@@ -1,11 +0,0 @@
//
// Created by Scott Norton on 9/6/17.
//
#ifndef GUARD_ROM_818CFC8_H
#define GUARD_ROM_818CFC8_H
bool8 InBattlePyramid(void);
u8 sub_81AAA40(void);
#endif //GUARD_ROM_818CFC8_H

View File

@@ -22,6 +22,8 @@ void sub_80EB56C(void);
void sub_80EB9E0(void);
void sub_80EBB28(void);
void WarpIntoSecretBase(const struct MapPosition *position, const struct MapEvents *events);
bool8 sub_80E909C(void);
void sub_80EB218(void);
// SetCurrentSecretBaseFromPosition
void sub_80E9608(const struct MapPosition *position, const struct MapEvents *events);

View File

@@ -1687,133 +1687,251 @@ extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24692B[];
extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_246ACF[];
extern const u8 BattleFrontier_BattleTowerMultiBattleRoom_Text_24649D[];
// Battle Dome.
extern const u8 gBattleDomeOpponentPotentialText1[];
extern const u8 gBattleDomeOpponentPotentialText2[];
extern const u8 gBattleDomeOpponentPotentialText3[];
extern const u8 gBattleDomeOpponentPotentialText4[];
extern const u8 gBattleDomeOpponentPotentialText5[];
extern const u8 gBattleDomeOpponentPotentialText6[];
extern const u8 gBattleDomeOpponentPotentialText7[];
extern const u8 gBattleDomeOpponentPotentialText8[];
extern const u8 gBattleDomeOpponentPotentialText9[];
extern const u8 gBattleDomeOpponentPotentialText10[];
extern const u8 gBattleDomeOpponentPotentialText11[];
extern const u8 gBattleDomeOpponentPotentialText12[];
extern const u8 gBattleDomeOpponentPotentialText13[];
extern const u8 gBattleDomeOpponentPotentialText14[];
extern const u8 gBattleDomeOpponentPotentialText15[];
extern const u8 gBattleDomeOpponentPotentialText16[];
extern const u8 gBattleDomeOpponentPotentialText17[];
extern const u8 gBattleDomeOpponentStyleText1[];
extern const u8 gBattleDomeOpponentStyleText2[];
extern const u8 gBattleDomeOpponentStyleText3[];
extern const u8 gBattleDomeOpponentStyleText4[];
extern const u8 gBattleDomeOpponentStyleText5[];
extern const u8 gBattleDomeOpponentStyleText6[];
extern const u8 gBattleDomeOpponentStyleText7[];
extern const u8 gBattleDomeOpponentStyleText8[];
extern const u8 gBattleDomeOpponentStyleText9[];
extern const u8 gBattleDomeOpponentStyleText10[];
extern const u8 gBattleDomeOpponentStyleText11[];
extern const u8 gBattleDomeOpponentStyleText12[];
extern const u8 gBattleDomeOpponentStyleText13[];
extern const u8 gBattleDomeOpponentStyleText14[];
extern const u8 gBattleDomeOpponentStyleText15[];
extern const u8 gBattleDomeOpponentStyleText16[];
extern const u8 gBattleDomeOpponentStyleText17[];
extern const u8 gBattleDomeOpponentStyleText18[];
extern const u8 gBattleDomeOpponentStyleText19[];
extern const u8 gBattleDomeOpponentStyleText20[];
extern const u8 gBattleDomeOpponentStyleText21[];
extern const u8 gBattleDomeOpponentStyleText22[];
extern const u8 gBattleDomeOpponentStyleText23[];
extern const u8 gBattleDomeOpponentStyleText24[];
extern const u8 gBattleDomeOpponentStyleText25[];
extern const u8 gBattleDomeOpponentStyleText26[];
extern const u8 gBattleDomeOpponentStyleText27[];
extern const u8 gBattleDomeOpponentStyleText28[];
extern const u8 gBattleDomeOpponentStyleTextUnused1[];
extern const u8 gBattleDomeOpponentStyleTextUnused2[];
extern const u8 gBattleDomeOpponentStyleTextUnused3[];
extern const u8 gBattleDomeOpponentStyleTextUnused4[];
extern const u8 gBattleDomeOpponentStatsText1[];
extern const u8 gBattleDomeOpponentStatsText2[];
extern const u8 gBattleDomeOpponentStatsText3[];
extern const u8 gBattleDomeOpponentStatsText4[];
extern const u8 gBattleDomeOpponentStatsText5[];
extern const u8 gBattleDomeOpponentStatsText6[];
extern const u8 gBattleDomeOpponentStatsText7[];
extern const u8 gBattleDomeOpponentStatsText8[];
extern const u8 gBattleDomeOpponentStatsText9[];
extern const u8 gBattleDomeOpponentStatsText10[];
extern const u8 gBattleDomeOpponentStatsText11[];
extern const u8 gBattleDomeOpponentStatsText12[];
extern const u8 gBattleDomeOpponentStatsText13[];
extern const u8 gBattleDomeOpponentStatsText14[];
extern const u8 gBattleDomeOpponentStatsText15[];
extern const u8 gBattleDomeOpponentStatsText16[];
extern const u8 gBattleDomeOpponentStatsText17[];
extern const u8 gBattleDomeOpponentStatsText18[];
extern const u8 gBattleDomeOpponentStatsText19[];
extern const u8 gBattleDomeOpponentStatsText20[];
extern const u8 gBattleDomeOpponentStatsText21[];
extern const u8 gBattleDomeOpponentStatsText22[];
extern const u8 gBattleDomeOpponentStatsText23[];
extern const u8 gBattleDomeOpponentStatsText24[];
extern const u8 gBattleDomeOpponentStatsText25[];
extern const u8 gBattleDomeOpponentStatsText26[];
extern const u8 gBattleDomeOpponentStatsText27[];
extern const u8 gBattleDomeOpponentStatsText28[];
extern const u8 gBattleDomeOpponentStatsText29[];
extern const u8 gBattleDomeOpponentStatsText30[];
extern const u8 gBattleDomeOpponentStatsText31[];
extern const u8 gBattleDomeOpponentStatsText32[];
extern const u8 gBattleDomeOpponentStatsText33[];
extern const u8 gBattleDomeOpponentStatsText34[];
extern const u8 gBattleDomeOpponentStatsText35[];
extern const u8 gBattleDomeOpponentStatsText36[];
extern const u8 gBattleDomeOpponentStatsText37[];
extern const u8 gBattleDomeOpponentStatsText38[];
extern const u8 gBattleDomeOpponentStatsText39[];
extern const u8 gBattleDomeOpponentStatsText40[];
extern const u8 gBattleDomeOpponentStatsText41[];
extern const u8 gBattleDomeOpponentStatsText42[];
extern const u8 gBattleDomeOpponentStatsText43[];
extern const u8 gBattleDomeMatchNumberText1[];
extern const u8 gBattleDomeMatchNumberText2[];
extern const u8 gBattleDomeMatchNumberText3[];
extern const u8 gBattleDomeMatchNumberText4[];
extern const u8 gBattleDomeMatchNumberText5[];
extern const u8 gBattleDomeMatchNumberText6[];
extern const u8 gBattleDomeMatchNumberText7[];
extern const u8 gBattleDomeMatchNumberText8[];
extern const u8 gBattleDomeMatchNumberText9[];
extern const u8 gBattleDomeMatchNumberText10[];
extern const u8 gBattleDomeMatchNumberText11[];
extern const u8 gBattleDomeMatchNumberText12[];
extern const u8 gBattleDomeMatchNumberText13[];
extern const u8 gBattleDomeMatchNumberText14[];
extern const u8 gBattleDomeMatchNumberText15[];
extern const u8 gBattleDomeWinText1[];
extern const u8 gBattleDomeWinText2[];
extern const u8 gBattleDomeWinText3[];
extern const u8 gBattleDomeWinText4[];
extern const u8 gBattleDomeWinText5[];
extern const u8 gBattleDomeWinText6[];
extern const u8 gBattleDomeWinText7[];
// Battle Pyramid.
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_252D2D[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_252D57[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_252D81[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_252DAB[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_25330B[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_2532CC[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_25328B[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253248[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253206[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_2531C4[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253183[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253140[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_2530FD[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_2544A6[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_25445A[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_25440B[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_2543BA[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_25436A[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_25431A[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_2542CB[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_25427A[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_252DD5[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_252E03[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_252E31[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_252E5F[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_25362E[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_2535D4[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253578[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_25351A[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_2534BD[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253460[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253404[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_2533A6[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_25334D[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_25471E[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_2546CC[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_25467C[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_25462A[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_2545D9[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254588[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254538[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_2544E6[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_252E8D[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_252EAA[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_252EC7[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_252EE4[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_2539EC[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253980[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253915[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_2538A8[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_25383C[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_2537D0[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253765[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_2536F8[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_25368B[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254A0B[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_2549AE[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_25494D[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_2548EB[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_25488A[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254829[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_2547C9[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254767[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_252F01[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_252F3A[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_252F73[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_252FAC[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253D3E[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253CE0[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253C87[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253C2C[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253BD2[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253B78[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253B1F[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253AC4[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253A69[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254C3E[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254BF1[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254BAE[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254B69[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254B25[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254AE1[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254A9E[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254A59[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_252FE5[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253000[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_25301B[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253036[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253F6C[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253F34[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253EFA[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253EBE[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253E83[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253E48[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253E0E[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253DD2[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253D96[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254E6E[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254E27[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254DE0[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254D97[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254D4F[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254D07[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254CC0[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254C77[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253051[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_25307C[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_2530A7[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_2530D2[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_25422B[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_2541DD[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_25418D[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_25413B[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_2540EA[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254099[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254049[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253FF7[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_253FA5[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_255068[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_25502F[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254FF6[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254FBB[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254F81[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254F47[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254F0E[];
extern const u8 BattleFrontier_BattlePyramidEmptySquare_Text_254ED3[];
extern const u8 BattlePyramid_ExitHintUp_Text1[];
extern const u8 BattlePyramid_ExitHintLeft_Text1[];
extern const u8 BattlePyramid_ExitHintRight_Text1[];
extern const u8 BattlePyramid_ExitHintDown_Text1[];
extern const u8 BattlePyramid_ZeroItemsRemaining_Text1[];
extern const u8 BattlePyramid_OneItemRemaining_Text1[];
extern const u8 BattlePyramid_TwoItemsRemaining_Text1[];
extern const u8 BattlePyramid_ThreeItemsRemaining_Text1[];
extern const u8 BattlePyramid_FourItemsRemaining_Text1[];
extern const u8 BattlePyramid_FiveItemsRemaining_Text1[];
extern const u8 BattlePyramid_SixItemsRemaining_Text1[];
extern const u8 BattlePyramid_SevenItemsRemaining_Text1[];
extern const u8 BattlePyramid_EightItemsRemaining_Text1[];
extern const u8 BattlePyramid_ZeroTrainersRemaining_Text1[];
extern const u8 BattlePyramid_OneTrainersRemaining_Text1[];
extern const u8 BattlePyramid_TwoTrainersRemaining_Text1[];
extern const u8 BattlePyramid_ThreeTrainersRemaining_Text1[];
extern const u8 BattlePyramid_FourTrainersRemaining_Text1[];
extern const u8 BattlePyramid_FiveTrainersRemaining_Text1[];
extern const u8 BattlePyramid_SixTrainersRemaining_Text1[];
extern const u8 BattlePyramid_SevenTrainersRemaining_Text1[];
extern const u8 BattlePyramid_ExitHintUp_Text2[];
extern const u8 BattlePyramid_ExitHintLeft_Text2[];
extern const u8 BattlePyramid_ExitHintRight_Text2[];
extern const u8 BattlePyramid_ExitHintDown_Text2[];
extern const u8 BattlePyramid_ZeroItemsRemaining_Text2[];
extern const u8 BattlePyramid_OneItemRemaining_Text2[];
extern const u8 BattlePyramid_TwoItemsRemaining_Text2[];
extern const u8 BattlePyramid_ThreeItemsRemaining_Text2[];
extern const u8 BattlePyramid_FourItemsRemaining_Text2[];
extern const u8 BattlePyramid_FiveItemsRemaining_Text2[];
extern const u8 BattlePyramid_SixItemsRemaining_Text2[];
extern const u8 BattlePyramid_SevenItemsRemaining_Text2[];
extern const u8 BattlePyramid_EightItemsRemaining_Text2[];
extern const u8 BattlePyramid_ZeroTrainersRemaining_Text2[];
extern const u8 BattlePyramid_OneTrainersRemaining_Text2[];
extern const u8 BattlePyramid_TwoTrainersRemaining_Text2[];
extern const u8 BattlePyramid_ThreeTrainersRemaining_Text2[];
extern const u8 BattlePyramid_FourTrainersRemaining_Text2[];
extern const u8 BattlePyramid_FiveTrainersRemaining_Text2[];
extern const u8 BattlePyramid_SixTrainersRemaining_Text2[];
extern const u8 BattlePyramid_SevenTrainersRemaining_Text2[];
extern const u8 BattlePyramid_ExitHintUp_Text3[];
extern const u8 BattlePyramid_ExitHintLeft_Text3[];
extern const u8 BattlePyramid_ExitHintRight_Text3[];
extern const u8 BattlePyramid_ExitHintDown_Text3[];
extern const u8 BattlePyramid_ZeroItemsRemaining_Text3[];
extern const u8 BattlePyramid_OneItemRemaining_Text3[];
extern const u8 BattlePyramid_TwoItemsRemaining_Text3[];
extern const u8 BattlePyramid_ThreeItemsRemaining_Text3[];
extern const u8 BattlePyramid_FourItemsRemaining_Text3[];
extern const u8 BattlePyramid_FiveItemsRemaining_Text3[];
extern const u8 BattlePyramid_SixItemsRemaining_Text3[];
extern const u8 BattlePyramid_SevenItemsRemaining_Text3[];
extern const u8 BattlePyramid_EightItemsRemaining_Text3[];
extern const u8 BattlePyramid_ZeroTrainersRemaining_Text3[];
extern const u8 BattlePyramid_OneTrainersRemaining_Text3[];
extern const u8 BattlePyramid_TwoTrainersRemaining_Text3[];
extern const u8 BattlePyramid_ThreeTrainersRemaining_Text3[];
extern const u8 BattlePyramid_FourTrainersRemaining_Text3[];
extern const u8 BattlePyramid_FiveTrainersRemaining_Text3[];
extern const u8 BattlePyramid_SixTrainersRemaining_Text3[];
extern const u8 BattlePyramid_SevenTrainersRemaining_Text3[];
extern const u8 BattlePyramid_ExitHintUp_Text4[];
extern const u8 BattlePyramid_ExitHintLeft_Text4[];
extern const u8 BattlePyramid_ExitHintRight_Text4[];
extern const u8 BattlePyramid_ExitHintDown_Text4[];
extern const u8 BattlePyramid_ZeroItemsRemaining_Text4[];
extern const u8 BattlePyramid_OneItemRemaining_Text4[];
extern const u8 BattlePyramid_TwoItemsRemaining_Text4[];
extern const u8 BattlePyramid_ThreeItemsRemaining_Text4[];
extern const u8 BattlePyramid_FourItemsRemaining_Text4[];
extern const u8 BattlePyramid_FiveItemsRemaining_Text4[];
extern const u8 BattlePyramid_SixItemsRemaining_Text4[];
extern const u8 BattlePyramid_SevenItemsRemaining_Text4[];
extern const u8 BattlePyramid_EightItemsRemaining_Text4[];
extern const u8 BattlePyramid_ZeroTrainersRemaining_Text4[];
extern const u8 BattlePyramid_OneTrainersRemaining_Text4[];
extern const u8 BattlePyramid_TwoTrainersRemaining_Text4[];
extern const u8 BattlePyramid_ThreeTrainersRemaining_Text4[];
extern const u8 BattlePyramid_FourTrainersRemaining_Text4[];
extern const u8 BattlePyramid_FiveTrainersRemaining_Text4[];
extern const u8 BattlePyramid_SixTrainersRemaining_Text4[];
extern const u8 BattlePyramid_SevenTrainersRemaining_Text4[];
extern const u8 BattlePyramid_ExitHintUp_Text5[];
extern const u8 BattlePyramid_ExitHintLeft_Text5[];
extern const u8 BattlePyramid_ExitHintRight_Text5[];
extern const u8 BattlePyramid_ExitHintDown_Text5[];
extern const u8 BattlePyramid_ZeroItemsRemaining_Text5[];
extern const u8 BattlePyramid_OneItemRemaining_Text5[];
extern const u8 BattlePyramid_TwoItemsRemaining_Text5[];
extern const u8 BattlePyramid_ThreeItemsRemaining_Text5[];
extern const u8 BattlePyramid_FourItemsRemaining_Text5[];
extern const u8 BattlePyramid_FiveItemsRemaining_Text5[];
extern const u8 BattlePyramid_SixItemsRemaining_Text5[];
extern const u8 BattlePyramid_SevenItemsRemaining_Text5[];
extern const u8 BattlePyramid_EightItemsRemaining_Text5[];
extern const u8 BattlePyramid_ZeroTrainersRemaining_Text5[];
extern const u8 BattlePyramid_OneTrainersRemaining_Text5[];
extern const u8 BattlePyramid_TwoTrainersRemaining_Text5[];
extern const u8 BattlePyramid_ThreeTrainersRemaining_Text5[];
extern const u8 BattlePyramid_FourTrainersRemaining_Text5[];
extern const u8 BattlePyramid_FiveTrainersRemaining_Text5[];
extern const u8 BattlePyramid_SixTrainersRemaining_Text5[];
extern const u8 BattlePyramid_SevenTrainersRemaining_Text5[];
extern const u8 BattlePyramid_ExitHintUp_Text6[];
extern const u8 BattlePyramid_ExitHintLeft_Text6[];
extern const u8 BattlePyramid_ExitHintRight_Text6[];
extern const u8 BattlePyramid_ExitHintDown_Text6[];
extern const u8 BattlePyramid_ZeroItemsRemaining_Text6[];
extern const u8 BattlePyramid_OneItemRemaining_Text6[];
extern const u8 BattlePyramid_TwoItemsRemaining_Text6[];
extern const u8 BattlePyramid_ThreeItemsRemaining_Text6[];
extern const u8 BattlePyramid_FourItemsRemaining_Text6[];
extern const u8 BattlePyramid_FiveItemsRemaining_Text6[];
extern const u8 BattlePyramid_SixItemsRemaining_Text6[];
extern const u8 BattlePyramid_SevenItemsRemaining_Text6[];
extern const u8 BattlePyramid_EightItemsRemaining_Text6[];
extern const u8 BattlePyramid_ZeroTrainersRemaining_Text6[];
extern const u8 BattlePyramid_OneTrainersRemaining_Text6[];
extern const u8 BattlePyramid_TwoTrainersRemaining_Text6[];
extern const u8 BattlePyramid_ThreeTrainersRemaining_Text6[];
extern const u8 BattlePyramid_FourTrainersRemaining_Text6[];
extern const u8 BattlePyramid_FiveTrainersRemaining_Text6[];
extern const u8 BattlePyramid_SixTrainersRemaining_Text6[];
extern const u8 BattlePyramid_SevenTrainersRemaining_Text6[];
// PC strings
extern const u8 gText_ExitFromBox[];

9
include/tileset_anims.h Executable file
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@@ -0,0 +1,9 @@
#ifndef GUARD_TILESET_ANIMS_H
#define GUARD_TILESET_ANIMS_H
void InitTilesetAnimations(void);
void InitSecondaryTilesetAnimation(void);
void UpdateTilesetAnimations(void);
void TransferTilesetAnimsBuffer(void);
#endif // GUARD_TILESET_ANIMS_H