Add SAFE_DIV
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@@ -1815,7 +1815,7 @@ void SetBattlerSpriteYOffsetFromYScale(u8 spriteId)
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{
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int var = 64 - GetBattlerYDeltaFromSpriteId(spriteId) * 2;
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u16 matrix = gSprites[spriteId].oam.matrixNum;
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int var2 = (var << 8) / gOamMatrices[matrix].d;
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int var2 = SAFE_DIV(var << 8, gOamMatrices[matrix].d);
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if (var2 > 128)
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var2 = 128;
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@@ -1828,7 +1828,7 @@ void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId)
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{
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int var = 64 - GetBattlerYDeltaFromSpriteId(otherSpriteId) * 2;
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u16 matrix = gSprites[spriteId].oam.matrixNum;
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int var2 = (var << 8) / gOamMatrices[matrix].d;
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int var2 = SAFE_DIV(var << 8, gOamMatrices[matrix].d);
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if (var2 > 128)
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var2 = 128;
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