Add SAFE_DIV
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+2
-10
@@ -3853,16 +3853,8 @@ static void Task_MoveDeoxysRock(u8 taskId)
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case 0:
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data[4] = sprite->pos1.x << 4;
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data[5] = sprite->pos1.y << 4;
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// UB: Possible divide by zero
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#ifdef UBFIX
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#define DIVISOR (data[8] ? data[8] : 1);
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#else
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#define DIVISOR (data[8])
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#endif
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data[6] = (data[2] * 16 - data[4]) / DIVISOR;
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data[7] = (data[3] * 16 - data[5]) / DIVISOR;
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data[6] = SAFE_DIV(data[2] * 16 - data[4], data[8]);
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data[7] = SAFE_DIV(data[3] * 16 - data[5], data[8]);
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data[0]++;
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case 1:
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if (data[8] != 0)
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