Add SAFE_DIV

This commit is contained in:
GriffinR
2021-03-19 18:17:43 -04:00
committed by huderlem
parent 28aff5b179
commit dfc6ee0e9e
6 changed files with 15 additions and 29 deletions
+1 -6
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@@ -1329,12 +1329,7 @@ void ApplyAffineAnimFrameRelativeAndUpdateMatrix(u8 matrixNum, struct AffineAnim
s16 ConvertScaleParam(s16 scale) s16 ConvertScaleParam(s16 scale)
{ {
s32 val = 0x10000; s32 val = 0x10000;
// UB: possible division by zero return SAFE_DIV(val, scale);
#ifdef UBFIX
if (scale == 0)
return 0;
#endif //UBFIX
return val / scale;
} }
void GetAffineAnimFrame(u8 matrixNum, struct Sprite *sprite, struct AffineAnimFrameCmd *frameCmd) void GetAffineAnimFrame(u8 matrixNum, struct Sprite *sprite, struct AffineAnimFrameCmd *frameCmd)
+8
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@@ -74,6 +74,14 @@
#define abs(x) (((x) < 0) ? -(x) : (x)) #define abs(x) (((x) < 0) ? -(x) : (x))
#endif #endif
// Used in cases where division by 0 can occur in the retail version.
// Avoids invalid opcodes on some emulators, and the otherwise UB.
#ifdef UBFIX
#define SAFE_DIV(a, b) ((b) ? (a) / (b) : 0)
#else
#define SAFE_DIV(a, b) ((a) / (b))
#endif
// Extracts the upper 16 bits of a 32-bit number // Extracts the upper 16 bits of a 32-bit number
#define HIHALF(n) (((n) & 0xFFFF0000) >> 16) #define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
+2 -2
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@@ -1815,7 +1815,7 @@ void SetBattlerSpriteYOffsetFromYScale(u8 spriteId)
{ {
int var = 64 - GetBattlerYDeltaFromSpriteId(spriteId) * 2; int var = 64 - GetBattlerYDeltaFromSpriteId(spriteId) * 2;
u16 matrix = gSprites[spriteId].oam.matrixNum; u16 matrix = gSprites[spriteId].oam.matrixNum;
int var2 = (var << 8) / gOamMatrices[matrix].d; int var2 = SAFE_DIV(var << 8, gOamMatrices[matrix].d);
if (var2 > 128) if (var2 > 128)
var2 = 128; var2 = 128;
@@ -1828,7 +1828,7 @@ void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId)
{ {
int var = 64 - GetBattlerYDeltaFromSpriteId(otherSpriteId) * 2; int var = 64 - GetBattlerYDeltaFromSpriteId(otherSpriteId) * 2;
u16 matrix = gSprites[spriteId].oam.matrixNum; u16 matrix = gSprites[spriteId].oam.matrixNum;
int var2 = (var << 8) / gOamMatrices[matrix].d; int var2 = SAFE_DIV(var << 8, gOamMatrices[matrix].d);
if (var2 > 128) if (var2 > 128)
var2 = 128; var2 = 128;
+2 -10
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@@ -3853,16 +3853,8 @@ static void Task_MoveDeoxysRock(u8 taskId)
case 0: case 0:
data[4] = sprite->pos1.x << 4; data[4] = sprite->pos1.x << 4;
data[5] = sprite->pos1.y << 4; data[5] = sprite->pos1.y << 4;
data[6] = SAFE_DIV(data[2] * 16 - data[4], data[8]);
// UB: Possible divide by zero data[7] = SAFE_DIV(data[3] * 16 - data[5], data[8]);
#ifdef UBFIX
#define DIVISOR (data[8] ? data[8] : 1);
#else
#define DIVISOR (data[8])
#endif
data[6] = (data[2] * 16 - data[4]) / DIVISOR;
data[7] = (data[3] * 16 - data[5]) / DIVISOR;
data[0]++; data[0]++;
case 1: case 1:
if (data[8] != 0) if (data[8] != 0)
+1 -1
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@@ -1576,7 +1576,7 @@ static void Task_IntroSpinAndZoomPokeball(u8 taskId)
gTasks[taskId].func = Task_IntroWaitToSetupPart3LegendsFight; gTasks[taskId].func = Task_IntroWaitToSetupPart3LegendsFight;
} }
PanFadeAndZoomScreen(0x78, 0x50, 0x10000 / gTasks[taskId].data[1], gTasks[taskId].data[0]); PanFadeAndZoomScreen(0x78, 0x50, SAFE_DIV(0x10000, gTasks[taskId].data[1]), gTasks[taskId].data[0]);
if (gIntroFrameCounter == 28) if (gIntroFrameCounter == 28)
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_WHITEALPHA); BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_WHITEALPHA);
+1 -10
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@@ -3032,17 +3032,8 @@ static void SpriteCB_PokedexListMonSprite(struct Sprite *sprite)
else else
{ {
u32 var; u32 var;
sprite->pos2.y = gSineTable[(u8)sprite->data[5]] * 76 / 256; sprite->pos2.y = gSineTable[(u8)sprite->data[5]] * 76 / 256;
// UB: possible division by zero var = SAFE_DIV(0x10000, gSineTable[sprite->data[5] + 64]);
#ifdef UBFIX
if (gSineTable[sprite->data[5] + 64] != 0)
var = 0x10000 / gSineTable[sprite->data[5] + 64];
else
var = 0;
#else
var = 0x10000 / gSineTable[sprite->data[5] + 64];
#endif //UBFIX
if (var > 0xFFFF) if (var > 0xFFFF)
var = 0xFFFF; var = 0xFFFF;
SetOamMatrix(sprite->data[1] + 1, 0x100, 0, 0, var); SetOamMatrix(sprite->data[1] + 1, 0x100, 0, 0, var);