Move Bitmap struct and clear sprite/text files
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@@ -1,6 +1,13 @@
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#ifndef GUARD_BLIT_H
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#define GUARD_BLIT_H
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struct Bitmap
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{
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u8* pixels;
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u32 width:16;
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u32 height:16;
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};
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void BlitBitmapRect4BitWithoutColorKey(struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height);
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void BlitBitmapRect4Bit(struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height, u8 colorKey);
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void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
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