Move Bitmap struct and clear sprite/text files
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@@ -27,6 +27,7 @@
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#include "link.h"
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#include "util.h"
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#include "trig.h"
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#include "data2.h"
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struct EvoInfo
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{
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@@ -48,8 +49,6 @@ extern u16 gBattle_BG2_X;
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extern u16 gBattle_BG2_Y;
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extern u16 gBattle_BG3_X;
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extern u16 gBattle_BG3_Y;
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extern bool8 gAffineAnimsDisabled;
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extern const u8 gSpeciesNames[][11];
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#define sEvoCursorPos gBattleCommunication[1] // when learning a new move
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#define sEvoGraphicsTaskID gBattleCommunication[2]
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@@ -60,12 +59,9 @@ extern const struct CompressedSpriteSheet gMonFrontPicTable[];
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// strings
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extern const u8 gText_CommunicationStandby5[];
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extern void sub_80356D0(void);
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extern void sub_807B154(void);
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extern void sub_807F19C(void);
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extern void sub_807B140(void);
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extern void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies);
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extern void Overworld_PlaySpecialMapMusic(void);
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extern void ShowSelectMovePokemonSummaryScreen(struct Pokemon *party, u8 monId, u8 partyCount, void *CB2_ptr, u16 move);
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extern u8 sub_81C1B94(void);
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extern void sub_807F1A8(u8 arg0, const u8 *arg1, u8 arg2);
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