Move Bitmap struct and clear sprite/text files

This commit is contained in:
DizzyEggg
2018-10-18 21:24:37 +02:00
parent b23dc9a123
commit dfee5deca8
8 changed files with 68 additions and 74 deletions

View File

@@ -15,15 +15,15 @@
#define ALLOC_SPRITE_TILE(n) \
{ \
gSpriteTileAllocBitmap[(n) / 8] |= (1 << ((n) % 8)); \
sSpriteTileAllocBitmap[(n) / 8] |= (1 << ((n) % 8)); \
}
#define FREE_SPRITE_TILE(n) \
{ \
gSpriteTileAllocBitmap[(n) / 8] &= ~(1 << ((n) % 8)); \
sSpriteTileAllocBitmap[(n) / 8] &= ~(1 << ((n) % 8)); \
}
#define SPRITE_TILE_IS_ALLOCATED(n) ((gSpriteTileAllocBitmap[(n) / 8] >> ((n) % 8)) & 1)
#define SPRITE_TILE_IS_ALLOCATED(n) ((sSpriteTileAllocBitmap[(n) / 8] >> ((n) % 8)) & 1)
struct SpriteCopyRequest
@@ -295,18 +295,18 @@ u32 gOamMatrixAllocBitmap;
u8 gReservedSpritePaletteCount;
EWRAM_DATA struct Sprite gSprites[MAX_SPRITES + 1] = {0};
EWRAM_DATA u16 gSpritePriorities[MAX_SPRITES] = {0};
EWRAM_DATA u8 gSpriteOrder[MAX_SPRITES] = {0};
EWRAM_DATA bool8 gShouldProcessSpriteCopyRequests = 0;
EWRAM_DATA u8 gSpriteCopyRequestCount = 0;
EWRAM_DATA struct SpriteCopyRequest gSpriteCopyRequests[MAX_SPRITES] = {0};
EWRAM_DATA static u16 sSpritePriorities[MAX_SPRITES] = {0};
EWRAM_DATA static u8 sSpriteOrder[MAX_SPRITES] = {0};
EWRAM_DATA static bool8 sShouldProcessSpriteCopyRequests = 0;
EWRAM_DATA static u8 sSpriteCopyRequestCount = 0;
EWRAM_DATA static struct SpriteCopyRequest sSpriteCopyRequests[MAX_SPRITES] = {0};
EWRAM_DATA u8 gOamLimit = 0;
EWRAM_DATA u16 gReservedSpriteTileCount = 0;
EWRAM_DATA u8 gSpriteTileAllocBitmap[128] = {0};
EWRAM_DATA static u8 sSpriteTileAllocBitmap[128] = {0};
EWRAM_DATA s16 gSpriteCoordOffsetX = 0;
EWRAM_DATA s16 gSpriteCoordOffsetY = 0;
EWRAM_DATA struct OamMatrix gOamMatrices[OAM_MATRIX_COUNT] = {0};
EWRAM_DATA bool8 gAffineAnimsDisabled = 0;
EWRAM_DATA bool8 gAffineAnimsDisabled = FALSE;
void ResetSpriteData(void)
{
@@ -350,7 +350,7 @@ void BuildOamBuffer(void)
AddSpritesToOamBuffer();
CopyMatricesToOamBuffer();
gMain.oamLoadDisabled = temp;
gShouldProcessSpriteCopyRequests = TRUE;
sShouldProcessSpriteCopyRequests = TRUE;
}
void UpdateOamCoords(void)
@@ -382,7 +382,7 @@ void BuildSpritePriorities(void)
{
struct Sprite *sprite = &gSprites[i];
u16 priority = sprite->subpriority | (sprite->oam.priority << 8);
gSpritePriorities[i] = priority;
sSpritePriorities[i] = priority;
}
}
@@ -392,10 +392,10 @@ void SortSprites(void)
for (i = 1; i < MAX_SPRITES; i++)
{
u8 j = i;
struct Sprite *sprite1 = &gSprites[gSpriteOrder[i - 1]];
struct Sprite *sprite2 = &gSprites[gSpriteOrder[i]];
u16 sprite1Priority = gSpritePriorities[gSpriteOrder[i - 1]];
u16 sprite2Priority = gSpritePriorities[gSpriteOrder[i]];
struct Sprite *sprite1 = &gSprites[sSpriteOrder[i - 1]];
struct Sprite *sprite2 = &gSprites[sSpriteOrder[i]];
u16 sprite1Priority = sSpritePriorities[sSpriteOrder[i - 1]];
u16 sprite2Priority = sSpritePriorities[sSpriteOrder[i]];
s16 sprite1Y = sprite1->oam.y;
s16 sprite2Y = sprite2->oam.y;
@@ -431,20 +431,20 @@ void SortSprites(void)
&& ((sprite1Priority > sprite2Priority)
|| (sprite1Priority == sprite2Priority && sprite1Y < sprite2Y)))
{
u8 temp = gSpriteOrder[j];
gSpriteOrder[j] = gSpriteOrder[j - 1];
gSpriteOrder[j - 1] = temp;
u8 temp = sSpriteOrder[j];
sSpriteOrder[j] = sSpriteOrder[j - 1];
sSpriteOrder[j - 1] = temp;
// UB: If j equals 1, then j-- makes j equal 0.
// Then, gSpriteOrder[-1] gets accessed below.
// Then, sSpriteOrder[-1] gets accessed below.
// Although this doesn't result in a bug in the ROM,
// the behavior is undefined.
j--;
sprite1 = &gSprites[gSpriteOrder[j - 1]];
sprite2 = &gSprites[gSpriteOrder[j]];
sprite1Priority = gSpritePriorities[gSpriteOrder[j - 1]];
sprite2Priority = gSpritePriorities[gSpriteOrder[j]];
sprite1 = &gSprites[sSpriteOrder[j - 1]];
sprite2 = &gSprites[sSpriteOrder[j]];
sprite1Priority = sSpritePriorities[sSpriteOrder[j - 1]];
sprite2Priority = sSpritePriorities[sSpriteOrder[j]];
sprite1Y = sprite1->oam.y;
sprite2Y = sprite2->oam.y;
@@ -499,7 +499,7 @@ void AddSpritesToOamBuffer(void)
while (i < MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[gSpriteOrder[i]];
struct Sprite *sprite = &gSprites[sSpriteOrder[i]];
if (sprite->inUse && !sprite->invisible && AddSpriteToOamBuffer(sprite, &oamIndex))
return;
i++;
@@ -664,14 +664,14 @@ void ClearSpriteCopyRequests(void)
{
u8 i;
gShouldProcessSpriteCopyRequests = FALSE;
gSpriteCopyRequestCount = 0;
sShouldProcessSpriteCopyRequests = FALSE;
sSpriteCopyRequestCount = 0;
for (i = 0; i < MAX_SPRITE_COPY_REQUESTS; i++)
{
gSpriteCopyRequests[i].src = 0;
gSpriteCopyRequests[i].dest = 0;
gSpriteCopyRequests[i].size = 0;
sSpriteCopyRequests[i].src = 0;
sSpriteCopyRequests[i].dest = 0;
sSpriteCopyRequests[i].size = 0;
}
}
@@ -779,17 +779,17 @@ u8 SpriteTileAllocBitmapOp(u16 bit, u8 op)
if (op == 0)
{
val = ~(1 << val);
gSpriteTileAllocBitmap[index] &= val;
sSpriteTileAllocBitmap[index] &= val;
}
else if (op == 1)
{
val = (1 << val);
gSpriteTileAllocBitmap[index] |= val;
sSpriteTileAllocBitmap[index] |= val;
}
else
{
retVal = 1 << shift;
retVal &= gSpriteTileAllocBitmap[index];
retVal &= sSpriteTileAllocBitmap[index];
}
return retVal;
@@ -801,40 +801,40 @@ void SpriteCallbackDummy(struct Sprite *sprite)
void ProcessSpriteCopyRequests(void)
{
if (gShouldProcessSpriteCopyRequests)
if (sShouldProcessSpriteCopyRequests)
{
u8 i = 0;
while (gSpriteCopyRequestCount > 0)
while (sSpriteCopyRequestCount > 0)
{
CpuCopy16(gSpriteCopyRequests[i].src, gSpriteCopyRequests[i].dest, gSpriteCopyRequests[i].size);
gSpriteCopyRequestCount--;
CpuCopy16(sSpriteCopyRequests[i].src, sSpriteCopyRequests[i].dest, sSpriteCopyRequests[i].size);
sSpriteCopyRequestCount--;
i++;
}
gShouldProcessSpriteCopyRequests = FALSE;
sShouldProcessSpriteCopyRequests = FALSE;
}
}
void RequestSpriteFrameImageCopy(u16 index, u16 tileNum, const struct SpriteFrameImage *images)
{
if (gSpriteCopyRequestCount < MAX_SPRITE_COPY_REQUESTS)
if (sSpriteCopyRequestCount < MAX_SPRITE_COPY_REQUESTS)
{
gSpriteCopyRequests[gSpriteCopyRequestCount].src = images[index].data;
gSpriteCopyRequests[gSpriteCopyRequestCount].dest = (u8 *)OBJ_VRAM0 + TILE_SIZE_4BPP * tileNum;
gSpriteCopyRequests[gSpriteCopyRequestCount].size = images[index].size;
gSpriteCopyRequestCount++;
sSpriteCopyRequests[sSpriteCopyRequestCount].src = images[index].data;
sSpriteCopyRequests[sSpriteCopyRequestCount].dest = (u8 *)OBJ_VRAM0 + TILE_SIZE_4BPP * tileNum;
sSpriteCopyRequests[sSpriteCopyRequestCount].size = images[index].size;
sSpriteCopyRequestCount++;
}
}
void RequestSpriteCopy(const u8 *src, u8 *dest, u16 size)
{
if (gSpriteCopyRequestCount < MAX_SPRITE_COPY_REQUESTS)
if (sSpriteCopyRequestCount < MAX_SPRITE_COPY_REQUESTS)
{
gSpriteCopyRequests[gSpriteCopyRequestCount].src = src;
gSpriteCopyRequests[gSpriteCopyRequestCount].dest = dest;
gSpriteCopyRequests[gSpriteCopyRequestCount].size = size;
gSpriteCopyRequestCount++;
sSpriteCopyRequests[sSpriteCopyRequestCount].src = src;
sSpriteCopyRequests[sSpriteCopyRequestCount].dest = dest;
sSpriteCopyRequests[sSpriteCopyRequestCount].size = size;
sSpriteCopyRequestCount++;
}
}
@@ -869,7 +869,7 @@ void ResetAllSprites(void)
for (i = 0; i < MAX_SPRITES; i++)
{
ResetSprite(&gSprites[i]);
gSpriteOrder[i] = i;
sSpriteOrder[i] = i;
}
ResetSprite(&gSprites[i]);
@@ -1414,7 +1414,7 @@ void ResetAffineAnimData(void)
{
u8 i;
gAffineAnimsDisabled = 0;
gAffineAnimsDisabled = FALSE;
gOamMatrixAllocBitmap = 0;
ResetOamMatrices();