Document party_menu second pass
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@@ -1061,8 +1061,8 @@ void HandleBattleLowHpMusicChange(void)
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{
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u8 playerBattler1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
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u8 playerBattler2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
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u8 battler1PartyId = GetBattlerPartyId(gBattlerPartyIndexes[playerBattler1]);
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u8 battler2PartyId = GetBattlerPartyId(gBattlerPartyIndexes[playerBattler2]);
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u8 battler1PartyId = GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[playerBattler1]);
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u8 battler2PartyId = GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[playerBattler2]);
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if (GetMonData(&gPlayerParty[battler1PartyId], MON_DATA_HP) != 0)
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HandleLowHpMusicChange(&gPlayerParty[battler1PartyId], playerBattler1);
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