Label more unused battle anims

This commit is contained in:
GriffinR
2021-04-24 18:26:25 -04:00
parent f823cd224f
commit e065c0c285
3 changed files with 35 additions and 35 deletions
+2 -2
View File
@@ -2273,7 +2273,7 @@ u8 CreateInvisibleSpriteCopy(int battlerId, u8 spriteId, int species)
return newSpriteId;
}
void AnimUnused_80A8A6C(struct Sprite *sprite)
void AnimTranslateLinearAndFlicker_Flipped(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker))
@@ -2296,7 +2296,7 @@ void AnimUnused_80A8A6C(struct Sprite *sprite)
}
// Used by three different unused battle anim sprite templates.
void AnimUnused_80A8AEC(struct Sprite *sprite)
void AnimTranslateLinearAndFlicker(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{