Label more unused battle anims
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@@ -2273,7 +2273,7 @@ u8 CreateInvisibleSpriteCopy(int battlerId, u8 spriteId, int species)
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return newSpriteId;
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}
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void AnimUnused_80A8A6C(struct Sprite *sprite)
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void AnimTranslateLinearAndFlicker_Flipped(struct Sprite *sprite)
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{
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SetSpriteCoordsToAnimAttackerCoords(sprite);
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if (GetBattlerSide(gBattleAnimAttacker))
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@@ -2296,7 +2296,7 @@ void AnimUnused_80A8A6C(struct Sprite *sprite)
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}
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// Used by three different unused battle anim sprite templates.
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void AnimUnused_80A8AEC(struct Sprite *sprite)
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void AnimTranslateLinearAndFlicker(struct Sprite *sprite)
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{
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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