Use button constants in Task_HandleChooseMonInput

This commit is contained in:
GriffinR
2022-08-10 15:14:35 -04:00
parent f534e8e44a
commit e06ba39751

View File

@@ -1260,13 +1260,13 @@ void Task_HandleChooseMonInput(u8 taskId)
switch (PartyMenuButtonHandler(slotPtr)) switch (PartyMenuButtonHandler(slotPtr))
{ {
case 1: // Selected mon case A_BUTTON: // Selected mon
HandleChooseMonSelection(taskId, slotPtr); HandleChooseMonSelection(taskId, slotPtr);
break; break;
case 2: // Selected Cancel case B_BUTTON: // Selected Cancel / pressed B
HandleChooseMonCancel(taskId, slotPtr); HandleChooseMonCancel(taskId, slotPtr);
break; break;
case 8: // Start button case START_BUTTON:
if (sPartyMenuInternal->chooseHalf) if (sPartyMenuInternal->chooseHalf)
{ {
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
@@ -1483,7 +1483,7 @@ static u16 PartyMenuButtonHandler(s8 *slotPtr)
} }
if (JOY_NEW(START_BUTTON)) if (JOY_NEW(START_BUTTON))
return 8; return START_BUTTON;
if (movementDir) if (movementDir)
{ {
@@ -1492,8 +1492,8 @@ static u16 PartyMenuButtonHandler(s8 *slotPtr)
} }
// Pressed Cancel // Pressed Cancel
if ((JOY_NEW(A_BUTTON)) && *slotPtr == PARTY_SIZE + 1) if (JOY_NEW(A_BUTTON) && *slotPtr == PARTY_SIZE + 1)
return 2; return B_BUTTON;
return JOY_NEW(A_BUTTON | B_BUTTON); return JOY_NEW(A_BUTTON | B_BUTTON);
} }