Fix substitute back sprite
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@@ -997,11 +997,11 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
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position = GetBattlerPosition(battlerId);
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if (IsContest())
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LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites.ptr[position]);
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LZDecompressVram(gSubstituteDollBackGfx, gMonSpritesGfxPtr->sprites.ptr[position]);
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else if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
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LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites.ptr[position]);
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LZDecompressVram(gSubstituteDollFrontGfx, gMonSpritesGfxPtr->sprites.ptr[position]);
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else
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LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites.ptr[position]);
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LZDecompressVram(gSubstituteDollBackGfx, gMonSpritesGfxPtr->sprites.ptr[position]);
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for (i = 1; i < 4; i++)
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{
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