Start pokemon storage system
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@@ -21,6 +21,8 @@ struct PokemonMarkMenu
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/*0x10B4*/ u8 tileLoadState;
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}; // 10b8
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void sub_811F90C(struct PokemonMarkMenu *ptr);
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void sub_811FA90(void);
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struct Sprite *sub_811FF94(u16 tileTag, u16 paletteTag, const u16 *palette);
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#endif //POKEEMERALD_MON_MARKINGS_H
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