give some more labels to battle struct fields

This commit is contained in:
DizzyEggg
2017-12-02 23:31:58 +01:00
parent d75e7ace1d
commit e10aea9a51
6 changed files with 63 additions and 63 deletions

View File

@@ -24,13 +24,13 @@ gBattlescriptsForBallThrow:: @ 82DBD08
.4byte BattleScript_BallThrow
.align 2
gUnknown_082DBD3C:: @ 82DBD3C
.4byte BattleScript_82DBE12
.4byte BattleScript_82DBE1C
.4byte BattleScript_82DBE1C
.4byte BattleScript_82DBE4B
.4byte BattleScript_82DBE6F
.4byte BattleScript_82DBE91
gBattlescriptsForUsingItem:: @ 82DBD3C
.4byte BattleScript_PlayerUsesItem
.4byte BattleScript_OpponentUsesHealItem
.4byte BattleScript_OpponentUsesHealItem
.4byte BattleScript_OpponentUsesStatusCureItem
.4byte BattleScript_OpponentUsesXItem
.4byte BattleScript_OpponentUsesGuardSpecs
.align 2
gBattlescriptsForRunningByItem:: @ 82DBD54
@@ -58,27 +58,27 @@ BattleScript_SafariBallThrow::
handleballthrow
BattleScript_SuccessBallThrow::
jumpifhalfword EQUAL, gLastUsedItem, ITEM_SAFARI_BALL, BattleScript_82DBD92
jumpifhalfword EQUAL, gLastUsedItem, ITEM_SAFARI_BALL, BattleScript_PrintCaughtMonInfo
incrementgamestat 0xB
BattleScript_82DBD92::
BattleScript_PrintCaughtMonInfo::
printstring STRINGID_GOTCHAPKMNCAUGHT
trysetcaughtmondexflags BattleScript_82DBDA5
trysetcaughtmondexflags BattleScript_TryNicknameCaughtMon
printstring STRINGID_PKMNDATAADDEDTODEX
waitstate
setbyte gBattleCommunication, 0x0
displaydexinfo
BattleScript_82DBDA5::
BattleScript_TryNicknameCaughtMon::
printstring STRINGID_GIVENICKNAMECAPTURED
waitstate
setbyte gBattleCommunication, 0x0
trygivecaughtmonnick BattleScript_82DBDC2
trygivecaughtmonnick BattleScript_GiveCaughtMonEnd
givecaughtmon
printfromtable gCaughtMonStringIds
waitmessage 0x40
goto BattleScript_82DBDC3
BattleScript_82DBDC2::
goto BattleScript_SuccessBallThrowEnd
BattleScript_GiveCaughtMonEnd::
givecaughtmon
BattleScript_82DBDC3::
BattleScript_SuccessBallThrowEnd::
setbyte gBattleOutcome, CAUGHT
finishturn
@@ -106,12 +106,12 @@ BattleScript_TrainerBallBlock::
waitmessage 0x40
finishaction
BattleScript_82DBE12::
BattleScript_PlayerUsesItem::
setbyte sMOVEEND_STATE, 0xF
moveend 0x1, 0x0
end
BattleScript_82DBE1C::
BattleScript_OpponentUsesHealItem::
printstring STRINGID_EMPTYSTRING3
pause 0x30
playse SE_KAIFUKU
@@ -128,7 +128,7 @@ BattleScript_82DBE1C::
moveend 0x1, 0x0
finishaction
BattleScript_82DBE4B::
BattleScript_OpponentUsesStatusCureItem::
printstring STRINGID_EMPTYSTRING3
pause 0x30
playse SE_KAIFUKU
@@ -142,7 +142,7 @@ BattleScript_82DBE4B::
moveend 0x1, 0x0
finishaction
BattleScript_82DBE6F::
BattleScript_OpponentUsesXItem::
printstring STRINGID_EMPTYSTRING3
pause 0x30
playse SE_KAIFUKU
@@ -155,7 +155,7 @@ BattleScript_82DBE6F::
moveend 0x1, 0x0
finishaction
BattleScript_82DBE91::
BattleScript_OpponentUsesGuardSpecs::
printstring STRINGID_EMPTYSTRING3
pause 0x30
playse SE_KAIFUKU