give some more labels to battle struct fields

This commit is contained in:
DizzyEggg
2017-12-02 23:31:58 +01:00
parent d75e7ace1d
commit e10aea9a51
6 changed files with 63 additions and 63 deletions

View File

@@ -160,7 +160,7 @@ extern const u8 gStatStageRatios[][2];
extern const u8 * const gBattleScriptsForMoveEffects[];
extern const u8 * const gBattlescriptsForBallThrow[];
extern const u8 * const gBattlescriptsForRunningByItem[];
extern const u8 * const gUnknown_082DBD3C[];
extern const u8 * const gBattlescriptsForUsingItem[];
extern const u8 * const gBattlescriptsForSafariActions[];
// strings
@@ -4692,7 +4692,7 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
gBattleMainFunc = RunTurnActionsFunctions;
gBattleCommunication[3] = 0;
gBattleCommunication[4] = 0;
gBattleScripting.field_16 = 0;
gBattleScripting.multihitMoveEffect = 0;
gBattleResources->battleScriptsStack->size = 0;
}
@@ -4701,7 +4701,7 @@ static void RunTurnActionsFunctions(void)
if (gBattleOutcome != 0)
gCurrentActionFuncId = 12;
*(&gBattleStruct->field_4B) = gCurrentTurnActionNumber;
*(&gBattleStruct->savedTurnActionNumber) = gCurrentTurnActionNumber;
sTurnActionsFuncsTable[gCurrentActionFuncId]();
if (gCurrentTurnActionNumber >= gNoOfAllBanks) // everyone did their actions, turn finished
@@ -4711,7 +4711,7 @@ static void RunTurnActionsFunctions(void)
}
else
{
if (gBattleStruct->field_4B != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank
if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank
{
gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
@@ -5276,7 +5276,7 @@ static void HandleAction_UseItem(void)
}
else if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
{
gBattlescriptCurrInstr = gUnknown_082DBD3C[0];
gBattlescriptCurrInstr = gBattlescriptsForUsingItem[0];
}
else
{
@@ -5332,7 +5332,7 @@ static void HandleAction_UseItem(void)
break;
}
gBattlescriptCurrInstr = gUnknown_082DBD3C[*(gBattleStruct->AI_itemType + gBankAttacker / 2)];
gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBankAttacker / 2)];
}
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
}
@@ -5607,6 +5607,6 @@ static void HandleAction_ActionFinished(void)
gBattleScripting.atk49_state = 0;
gBattleCommunication[3] = 0;
gBattleCommunication[4] = 0;
gBattleScripting.field_16 = 0;
gBattleScripting.multihitMoveEffect = 0;
gBattleResources->battleScriptsStack->size = 0;
}

View File

@@ -3040,7 +3040,7 @@ static void atk15_seteffectwithchance(void)
}
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
gBattleScripting.field_16 = 0;
gBattleScripting.multihitMoveEffect = 0;
}
static void atk16_seteffectprimary(void)
@@ -3064,7 +3064,7 @@ static void atk18_clearstatusfromeffect(void)
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
gBattlescriptCurrInstr += 2;
gBattleScripting.field_16 = 0;
gBattleScripting.multihitMoveEffect = 0;
}
static void atk19_tryfaintmon(void)
@@ -3221,7 +3221,7 @@ static void atk1E_jumpifability(void)
gLastUsedAbility = ability;
gBattlescriptCurrInstr = jumpPtr;
RecordAbilityBattle(bank - 1, gLastUsedAbility);
gBattleScripting.field_15 = bank - 1;
gBattleScripting.bankWithAbility = bank - 1;
}
else
gBattlescriptCurrInstr += 7;
@@ -3234,7 +3234,7 @@ static void atk1E_jumpifability(void)
gLastUsedAbility = ability;
gBattlescriptCurrInstr = jumpPtr;
RecordAbilityBattle(bank - 1, gLastUsedAbility);
gBattleScripting.field_15 = bank - 1;
gBattleScripting.bankWithAbility = bank - 1;
}
else
gBattlescriptCurrInstr += 7;
@@ -3247,7 +3247,7 @@ static void atk1E_jumpifability(void)
gLastUsedAbility = ability;
gBattlescriptCurrInstr = jumpPtr;
RecordAbilityBattle(bank, gLastUsedAbility);
gBattleScripting.field_15 = bank;
gBattleScripting.bankWithAbility = bank;
}
else
gBattlescriptCurrInstr += 7;