decompile item icon

This commit is contained in:
DizzyEggg
2018-02-02 16:06:20 +01:00
parent eb6aed50e5
commit e13eacda39
15 changed files with 378 additions and 508 deletions

View File

@@ -2013,9 +2013,9 @@ u8 AddDecorationIconObjectFromIconTable(u16 tilesTag, u16 paletteTag, u8 decor)
{
return MAX_SPRITES;
}
LZDecompressWram(GetDecorationIconPicOrPalette(decor, 0), gUnknown_0203CEBC);
CopyItemIconPicTo4x4Buffer(gUnknown_0203CEBC, gUnknown_0203CEC0);
sheet.data = gUnknown_0203CEC0;
LZDecompressWram(GetDecorationIconPicOrPalette(decor, 0), gItemIconDecompressionBuffer);
CopyItemIconPicTo4x4Buffer(gItemIconDecompressionBuffer, gItemIcon4x4Buffer);
sheet.data = gItemIcon4x4Buffer;
sheet.size = 0x200;
sheet.tag = tilesTag;
LoadSpriteSheet(&sheet);
@@ -2023,7 +2023,7 @@ u8 AddDecorationIconObjectFromIconTable(u16 tilesTag, u16 paletteTag, u8 decor)
palette.tag = paletteTag;
LoadCompressedObjectPalette(&palette);
template = malloc(sizeof(struct SpriteTemplate));
*template = gUnknown_08614FF4;
*template = gItemIconSpriteTemplate;
template->tileTag = tilesTag;
template->paletteTag = paletteTag;
spriteId = CreateSprite(template, 0, 0, 0);

169
src/item_icon.c Normal file
View File

@@ -0,0 +1,169 @@
#include "global.h"
#include "item_icon.h"
#include "malloc.h"
#include "sprite.h"
#include "decompress.h"
#include "constants/items.h"
// EWRAM vars
EWRAM_DATA void *gItemIconDecompressionBuffer = NULL;
EWRAM_DATA void *gItemIcon4x4Buffer = NULL;
// const rom data
extern const void *const gItemIconTable[][2]; // todo: move to C file
static const struct OamData sOamData_ItemIcon =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 0,
.x = 0,
.matrixNum = 0,
.size = 2,
.tileNum = 0,
.priority = 1,
.paletteNum = 2,
.affineParam = 0
};
static const union AnimCmd sSpriteAnim_ItemIcon[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_ItemIcon[] =
{
sSpriteAnim_ItemIcon
};
const struct SpriteTemplate gItemIconSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
.oam = &sOamData_ItemIcon,
.anims = sSpriteAnimTable_ItemIcon,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
// code
bool8 AllocItemIconTemporaryBuffers(void)
{
gItemIconDecompressionBuffer = gItemIconDecompressionBuffer; // needed to match
gItemIconDecompressionBuffer = Alloc(0x120);
if (gItemIconDecompressionBuffer == NULL)
return FALSE;
gItemIcon4x4Buffer = gItemIcon4x4Buffer; // needed to match
gItemIcon4x4Buffer = AllocZeroed(0x200);
if (gItemIcon4x4Buffer == NULL)
{
Free(gItemIconDecompressionBuffer);
return FALSE;
}
return TRUE;
}
void FreeItemIconTemporaryBuffers(void)
{
Free(gItemIconDecompressionBuffer);
Free(gItemIcon4x4Buffer);
}
void CopyItemIconPicTo4x4Buffer(const void *src, void *dest)
{
u8 i;
for (i = 0; i < 3; i++)
CpuCopy16(src + i * 96, dest + i * 128, 0x60);
}
u8 AddItemIconSprite(u16 tilesTag, u16 paletteTag, u16 itemId)
{
if (!AllocItemIconTemporaryBuffers())
{
return MAX_SPRITES;
}
else
{
u8 spriteId;
struct SpriteSheet spriteSheet;
struct CompressedSpritePalette spritePalette;
struct SpriteTemplate *spriteTemplate;
LZDecompressWram(GetItemIconPicOrPalette(itemId, 0), gItemIconDecompressionBuffer);
CopyItemIconPicTo4x4Buffer(gItemIconDecompressionBuffer, gItemIcon4x4Buffer);
spriteSheet.data = gItemIcon4x4Buffer;
spriteSheet.size = 0x200;
spriteSheet.tag = tilesTag;
LoadSpriteSheet(&spriteSheet);
spritePalette.data = GetItemIconPicOrPalette(itemId, 1);
spritePalette.tag = paletteTag;
LoadCompressedObjectPalette(&spritePalette);
spriteTemplate = Alloc(sizeof(*spriteTemplate));
CpuCopy16(&gItemIconSpriteTemplate, spriteTemplate, sizeof(*spriteTemplate));
spriteTemplate->tileTag = tilesTag;
spriteTemplate->paletteTag = paletteTag;
spriteId = CreateSprite(spriteTemplate, 0, 0, 0);
FreeItemIconTemporaryBuffers();
Free(spriteTemplate);
return spriteId;
}
}
u8 AddCustomItemIconSprite(struct SpriteTemplate *customSpriteTemplate, u16 tilesTag, u16 paletteTag, u16 itemId)
{
if (!AllocItemIconTemporaryBuffers())
{
return MAX_SPRITES;
}
else
{
u8 spriteId;
struct SpriteSheet spriteSheet;
struct CompressedSpritePalette spritePalette;
struct SpriteTemplate *spriteTemplate;
LZDecompressWram(GetItemIconPicOrPalette(itemId, 0), gItemIconDecompressionBuffer);
CopyItemIconPicTo4x4Buffer(gItemIconDecompressionBuffer, gItemIcon4x4Buffer);
spriteSheet.data = gItemIcon4x4Buffer;
spriteSheet.size = 0x200;
spriteSheet.tag = tilesTag;
LoadSpriteSheet(&spriteSheet);
spritePalette.data = GetItemIconPicOrPalette(itemId, 1);
spritePalette.tag = paletteTag;
LoadCompressedObjectPalette(&spritePalette);
spriteTemplate = Alloc(sizeof(*spriteTemplate));
CpuCopy16(customSpriteTemplate, spriteTemplate, sizeof(*spriteTemplate));
spriteTemplate->tileTag = tilesTag;
spriteTemplate->paletteTag = paletteTag;
spriteId = CreateSprite(spriteTemplate, 0, 0, 0);
FreeItemIconTemporaryBuffers();
Free(spriteTemplate);
return spriteId;
}
}
const void *GetItemIconPicOrPalette(u16 itemId, u8 which)
{
if (itemId == 0xFFFF)
itemId = ITEM_FIELD_ARROW;
else if (itemId > ITEM_LAST_ID)
itemId = 0;
return gItemIconTable[itemId][which];
}